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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _GFX_D3D9_QUERYFENCE_H_
- #define _GFX_D3D9_QUERYFENCE_H_
- #include "gfx/gfxFence.h"
- #include "gfx/gfxResource.h"
- struct IDirect3DQuery9;
- class GFXD3D9QueryFence : public GFXFence
- {
- private:
- mutable IDirect3DQuery9 *mQuery;
- public:
- GFXD3D9QueryFence( GFXDevice *device ) : GFXFence( device ), mQuery( NULL ) {};
- virtual ~GFXD3D9QueryFence();
- virtual void issue();
- virtual FenceStatus getStatus() const;
- virtual void block();
-
- // GFXResource interface
- virtual void zombify();
- virtual void resurrect();
- virtual const String describeSelf() const;
- };
- #endif
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