gfxD3D9TextureObject.h 2.7 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _GFXD3D9TEXTUREOBJECT_H_
  23. #define _GFXD3D9TEXTUREOBJECT_H_
  24. #ifndef _GFXTEXTUREHANDLE_H_
  25. #include "gfx/gfxTextureHandle.h"
  26. #endif
  27. #ifndef _GFXTEXTUREMANAGER_H_
  28. #include "gfx/gfxTextureManager.h"
  29. #endif
  30. class GFXD3D9TextureObject : public GFXTextureObject
  31. {
  32. protected:
  33. static U32 mTexCount;
  34. GFXTexHandle mLockTex;
  35. D3DLOCKED_RECT mLockRect;
  36. bool mLocked;
  37. IDirect3DBaseTexture9 *mD3DTexture;
  38. // used for z buffers...
  39. IDirect3DSurface9 *mD3DSurface;
  40. public:
  41. GFXD3D9TextureObject( GFXDevice * d, GFXTextureProfile *profile);
  42. ~GFXD3D9TextureObject();
  43. IDirect3DBaseTexture9 * getTex(){ return mD3DTexture; }
  44. IDirect3DTexture9 * get2DTex(){ return (LPDIRECT3DTEXTURE9) mD3DTexture; }
  45. IDirect3DTexture9 ** get2DTexPtr(){ return (LPDIRECT3DTEXTURE9*) &mD3DTexture; }
  46. IDirect3DVolumeTexture9 * get3DTex(){ return (LPDIRECT3DVOLUMETEXTURE9) mD3DTexture; }
  47. IDirect3DVolumeTexture9 ** get3DTexPtr(){ return (LPDIRECT3DVOLUMETEXTURE9*) &mD3DTexture; }
  48. void release();
  49. bool isManaged;
  50. virtual GFXLockedRect * lock(U32 mipLevel = 0, RectI *inRect = NULL);
  51. virtual void unlock(U32 mipLevel = 0 );
  52. virtual bool copyToBmp(GBitmap* bmp);
  53. IDirect3DSurface9 *getSurface() {return mD3DSurface;}
  54. IDirect3DSurface9 **getSurfacePtr() {return &mD3DSurface;}
  55. // GFXResource
  56. void zombify();
  57. void resurrect();
  58. #ifdef TORQUE_DEBUG
  59. virtual void pureVirtualCrash() {};
  60. #endif
  61. };
  62. #endif