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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "videoCaptureD3D9.h"
- #include "gfx/D3D9/gfxD3D9Device.h"
- #include "platform/tmm_off.h"
- #include <d3d9.h>
- #include <d3dx9core.h>
- #include <d3dx9tex.h>
- VideoFrameGrabberD3D9::VideoFrameGrabberD3D9()
- {
- GFXDevice::getDeviceEventSignal().notify( this, &VideoFrameGrabberD3D9::_handleGFXEvent );
- mCurrentCapture = 0;
- }
- VideoFrameGrabberD3D9::~VideoFrameGrabberD3D9()
- {
- GFXDevice::getDeviceEventSignal().remove( this, &VideoFrameGrabberD3D9::_handleGFXEvent );
- }
-
- void VideoFrameGrabberD3D9::captureBackBuffer()
- {
- AssertFatal( mCapture[mCurrentCapture].stage != eInSystemMemory, "Error! Trying to override a capture resource in \"SystemMemory\" stage!" );
- #ifndef TORQUE_OS_XENON
- LPDIRECT3DDEVICE9 D3DDevice = dynamic_cast<GFXD3D9Device *>(GFX)->getDevice();
- IDirect3DSurface9 * backBuffer;
- D3DDevice->GetBackBuffer( 0, 0, D3DBACKBUFFER_TYPE_MONO, &backBuffer );
- GFXTexHandle &vidMemTex = mCapture[mCurrentCapture].vidMemTex;
- // Re-init video memory texture if needed
- if (vidMemTex.isNull() || vidMemTex.getWidthHeight() != mResolution)
- vidMemTex.set(mResolution.x, mResolution.y,GFXFormatR8G8B8X8, &GFXDefaultRenderTargetProfile, avar("%s() - mVidMemTex (line %d)", __FUNCTION__, __LINE__) );
- // set up the copy surface
- IDirect3DSurface9 *surface;
- // grab the top level surface of tex 0
- GFXD3D9TextureObject *to = (GFXD3D9TextureObject *) &(*vidMemTex);
- D3D9Assert( to->get2DTex()->GetSurfaceLevel( 0, &surface ), NULL );
- // use StretchRect because it allows a copy from a multisample surface
- // to a normal rendertarget surface
- D3DDevice->StretchRect( backBuffer, NULL, surface, NULL, D3DTEXF_LINEAR );
- // Reelase surfaces
- backBuffer->Release();
- surface->Release();
- // Update the stage
- mCapture[mCurrentCapture].stage = eInVideoMemory;
- #endif
- }
- void VideoFrameGrabberD3D9::makeBitmap()
- {
- // Advance the stages for all resources, except the one used for the last capture
- for (U32 i=0; i<eNumStages; i++)
- {
- if (i == mCurrentCapture)
- continue;
- switch (mCapture[i].stage)
- {
- case eInVideoMemory:
- copyToSystemMemory(mCapture[i]);
- break;
- case eInSystemMemory:
- copyToBitmap(mCapture[i]);
- break;
- }
- }
- // Change the resource being used for backbuffer captures
- mCurrentCapture = (mCurrentCapture + 1) % eNumStages;
- AssertFatal( mCapture[mCurrentCapture].stage != eInSystemMemory, "Error! A capture resource with an invalid state was picked for making captures!" );
- }
- void VideoFrameGrabberD3D9::releaseTextures()
- {
- for (U32 i=0; i<eNumStages; i++)
- {
- mCapture[i].sysMemTex.free();
- mCapture[i].vidMemTex.free();
- mCapture[i].stage = eReadyToCapture;
- }
- }
- void VideoFrameGrabberD3D9::copyToSystemMemory(CaptureResource &capture)
- {
- AssertFatal( capture.stage == eInVideoMemory, "Error! copyToSystemMemory() can only work in resources in 'eInVideoMemory' stage!" );
- #ifndef TORQUE_OS_XENON
- GFXTexHandle &vidMemTex = capture.vidMemTex;
- GFXTexHandle &sysMemTex = capture.sysMemTex;
- // Initialize system memory texture if necessary
- Point2I size = vidMemTex.getWidthHeight();
- if (sysMemTex.isNull() || sysMemTex.getWidthHeight() != size)
- sysMemTex.set( size.x, size.y, GFXFormatR8G8B8X8, &GFXSystemMemProfile, avar("%s() - tex (line %d)", __FUNCTION__, __LINE__) );
- // set up the 2 copy surfaces
- IDirect3DSurface9 *surface[2];
- // grab the top level surface of tex 0
- GFXD3D9TextureObject *to = (GFXD3D9TextureObject *) &(*vidMemTex);
- D3D9Assert( to->get2DTex()->GetSurfaceLevel( 0, &surface[0] ), NULL );
- // grab the top level surface of tex 1
- to = (GFXD3D9TextureObject *) &(*sysMemTex);
- D3D9Assert( to->get2DTex()->GetSurfaceLevel( 0, &surface[1] ), NULL );
- // copy the data from the render target to the system memory texture
- LPDIRECT3DDEVICE9 D3DDevice = dynamic_cast<GFXD3D9Device *>(GFX)->getDevice();
- D3DDevice->GetRenderTargetData( surface[0], surface[1] );
- // celease surfaces
- surface[0]->Release();
- surface[1]->Release();
- // Change the resource state
- capture.stage = eInSystemMemory;
- #endif
- }
- void VideoFrameGrabberD3D9::copyToBitmap(CaptureResource &capture)
- {
- AssertFatal( capture.stage == eInSystemMemory, "Error! copyToBitmap() can only work in resources in 'eInSystemMemory' stage!" );
- GFXTexHandle &sysMemTex = capture.sysMemTex;
- Point2I size = sysMemTex.getWidthHeight();
- // Setup a surface
- IDirect3DSurface9 *surface;
- GFXD3D9TextureObject *to = (GFXD3D9TextureObject *) &(*sysMemTex);
- D3D9Assert( to->get2DTex()->GetSurfaceLevel( 0, &surface ), NULL );
-
- // Lock the system memory surface
- D3DLOCKED_RECT r;
- D3DSURFACE_DESC d;
- surface->GetDesc(&d);
- surface->LockRect( &r, NULL, D3DLOCK_READONLY);
- // Allocate a GBitmap and copy into it.
- GBitmap *gb = new GBitmap(size.x, size.y);
-
- // We've got the X8 in there so we have to manually copy stuff.
- const U32* src = (const U32*)r.pBits;
- U8* dst = gb->getWritableBits();
- S32 pixels = size.x*size.y;
- for(S32 i=0; i<pixels; i++)
- {
- U32 px = *src++;
- *dst++ = px >> 16;
- *dst++ = px >> 8;
- *dst++ = px;
- }
- surface->UnlockRect();
-
- // celease surfaces
- surface->Release();
- // Push this new bitmap
- pushNewBitmap(gb);
- // Change the resource state
- capture.stage = eReadyToCapture;
- }
- bool VideoFrameGrabberD3D9::_handleGFXEvent( GFXDevice::GFXDeviceEventType event_ )
- {
- switch ( event_ )
- {
- case GFXDevice::deDestroy :
- releaseTextures();
- break;
- default:
- break;
- }
- return true;
- }
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