gfxCubemap.h 3.1 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _GFXCUBEMAP_H_
  23. #define _GFXCUBEMAP_H_
  24. #ifndef _GFXTEXTUREHANDLE_H_
  25. #include "gfx/gfxTextureHandle.h"
  26. #endif
  27. class GFXDevice;
  28. struct DDSFile;
  29. ///
  30. class GFXCubemap : public StrongRefBase, public GFXResource
  31. {
  32. friend class GFXDevice;
  33. friend class GFXTextureManager;
  34. protected:
  35. // should only be called by GFXDevice
  36. virtual void setToTexUnit( U32 tuNum ) = 0;
  37. /// The path to the cubemap file.
  38. String mPath;
  39. /// Sets the cubemap file path.
  40. void _setPath( const String &path ) { mPath = path; }
  41. public:
  42. /// Create a static cubemap from a list of 6 face textures.
  43. virtual void initStatic( GFXTexHandle *faces ) = 0;
  44. /// Create a static cubemap from a DDS cubemap file.
  45. virtual void initStatic( DDSFile *dds ) = 0;
  46. ///
  47. virtual void initDynamic( U32 texSize, GFXFormat faceFormat = GFXFormatR8G8B8A8 ) = 0;
  48. void initNormalize(U32 size);
  49. virtual ~GFXCubemap();
  50. /// Returns the size of the faces.
  51. virtual U32 getSize() const = 0;
  52. /// Returns the face texture format.
  53. virtual GFXFormat getFormat() const = 0;
  54. /// Returns the cubemap file path set at creation.
  55. const String& getPath() const { return mPath; }
  56. // GFXResource interface
  57. /// The resource should put a description of itself (number of vertices, size/width of texture, etc.) in buffer
  58. virtual const String describeSelf() const;
  59. };
  60. /// A reference counted handle to a cubemap resource.
  61. class GFXCubemapHandle : public StrongRefPtr<GFXCubemap>
  62. {
  63. public:
  64. GFXCubemapHandle() {}
  65. GFXCubemapHandle( GFXCubemap *cubemap ) { StrongRefPtr<GFXCubemap>::set( cubemap ); }
  66. GFXCubemapHandle( const String &cubemapDDS ) { set( cubemapDDS ); }
  67. /// Set a cubemap from a DDS cubemap texture file.
  68. bool set( const String &cubemapDDS );
  69. /// Releases the texture handle.
  70. void free() { StrongObjectRef::set( NULL ); }
  71. };
  72. #endif // GFXCUBEMAP