gfxInit.cpp 16 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platform/platform.h"
  23. #include "gfx/gfxInit.h"
  24. #include "gfx/gfxTextureManager.h"
  25. #include "gfx/gfxAPI.h"
  26. #include "console/console.h"
  27. #include "windowManager/platformWindowMgr.h"
  28. #include "core/module.h"
  29. Vector<GFXAdapter*> GFXInit::smAdapters( __FILE__, __LINE__ );
  30. GFXInit::RegisterDeviceSignal* GFXInit::smRegisterDeviceSignal;
  31. MODULE_BEGIN( GFX )
  32. MODULE_INIT
  33. {
  34. GFXInit::init();
  35. if( engineAPI::gUseConsoleInterop )
  36. GFXDevice::initConsole();
  37. GFXTextureManager::init();
  38. }
  39. MODULE_SHUTDOWN
  40. {
  41. GFXDevice::destroy();
  42. GFXInit::cleanup();
  43. }
  44. MODULE_END;
  45. IMPLEMENT_STATIC_CLASS( GFXInit, GFXAPI,
  46. "Functions for tracking GFX adapters and initializing them into devices."
  47. );
  48. ConsoleDoc(
  49. "@class GFXInit\n"
  50. "@ingroup GFX\n"
  51. "@brief Functions for tracking GFX adapters and initializing them into devices.\n"
  52. );
  53. inline static void _GFXInitReportAdapters(Vector<GFXAdapter*> &adapters)
  54. {
  55. for (U32 i = 0; i < adapters.size(); i++)
  56. {
  57. switch (adapters[i]->mType)
  58. {
  59. case Direct3D9:
  60. Con::printf(" Direct 3D (version 9.x) device found");
  61. break;
  62. case OpenGL:
  63. Con::printf(" OpenGL device found");
  64. break;
  65. case NullDevice:
  66. Con::printf(" Null device found");
  67. break;
  68. case Direct3D8:
  69. Con::printf(" Direct 3D (version 8.1) device found");
  70. break;
  71. default :
  72. Con::printf(" Unknown device found");
  73. break;
  74. }
  75. }
  76. }
  77. inline static void _GFXInitGetInitialRes(GFXVideoMode &vm, const Point2I &initialSize)
  78. {
  79. const U32 kDefaultWindowSizeX = 800;
  80. const U32 kDefaultWindowSizeY = 600;
  81. const bool kDefaultFullscreen = false;
  82. const U32 kDefaultBitDepth = 32;
  83. const U32 kDefaultRefreshRate = 60;
  84. // cache the desktop size of the main screen
  85. GFXVideoMode desktopVm = GFXInit::getDesktopResolution();
  86. // load pref variables, properly choose windowed / fullscreen
  87. const String resString = Con::getVariable("$pref::Video::mode");
  88. // Set defaults into the video mode, then have it parse the user string.
  89. vm.resolution.x = kDefaultWindowSizeX;
  90. vm.resolution.y = kDefaultWindowSizeY;
  91. vm.fullScreen = kDefaultFullscreen;
  92. vm.bitDepth = kDefaultBitDepth;
  93. vm.refreshRate = kDefaultRefreshRate;
  94. vm.wideScreen = false;
  95. vm.parseFromString(resString);
  96. }
  97. GFXInit::RegisterDeviceSignal& GFXInit::getRegisterDeviceSignal()
  98. {
  99. if (smRegisterDeviceSignal)
  100. return *smRegisterDeviceSignal;
  101. smRegisterDeviceSignal = new RegisterDeviceSignal();
  102. return *smRegisterDeviceSignal;
  103. }
  104. void GFXInit::init()
  105. {
  106. // init only once.
  107. static bool doneOnce = false;
  108. if(doneOnce)
  109. return;
  110. doneOnce = true;
  111. Con::printf( "GFX Init:" );
  112. //find our adapters
  113. Vector<GFXAdapter*> adapters( __FILE__, __LINE__ );
  114. GFXInit::enumerateAdapters();
  115. GFXInit::getAdapters(&adapters);
  116. if(!adapters.size())
  117. Con::errorf("Could not find a display adapter");
  118. //loop through and tell the user what kind of adapters we found
  119. _GFXInitReportAdapters(adapters);
  120. Con::printf( "" );
  121. }
  122. void GFXInit::cleanup()
  123. {
  124. while( smAdapters.size() )
  125. {
  126. GFXAdapter* adapter = smAdapters.last();
  127. smAdapters.decrement();
  128. delete adapter;
  129. }
  130. if( smRegisterDeviceSignal )
  131. SAFE_DELETE( smRegisterDeviceSignal );
  132. }
  133. bool GFXInit::compareAdapterOutputDevice(const GFXAdapter* adapter, const char* outputDevice)
  134. {
  135. // If the adapter doesn't have an output display device, then it supports all of them
  136. if(!adapter->mOutputName[0])
  137. return true;
  138. // Try and match the first part of the output device display name. For example,
  139. // an adapter->mOutputName of "\\.\DISPLAY1" might correspond to a display name
  140. // of "\\.\DISPLAY1\Monitor0". If two monitors are set up in duplicate mode then
  141. // they will have the same 'display' part in their display name.
  142. return (dStrstr(outputDevice, adapter->mOutputName) == outputDevice);
  143. }
  144. GFXAdapter* GFXInit::getAdapterOfType( GFXAdapterType type, const char* outputDevice )
  145. {
  146. bool testOutputDevice = false;
  147. if(outputDevice && outputDevice[0])
  148. testOutputDevice = true;
  149. for( U32 i = 0; i < smAdapters.size(); i++ )
  150. {
  151. if( smAdapters[i]->mType == type )
  152. {
  153. if(testOutputDevice)
  154. {
  155. // Check if the output display device also matches
  156. if(compareAdapterOutputDevice(smAdapters[i], outputDevice))
  157. {
  158. return smAdapters[i];
  159. }
  160. }
  161. else
  162. {
  163. // No need to also test the output display device, so return
  164. return smAdapters[i];
  165. }
  166. }
  167. }
  168. return NULL;
  169. }
  170. GFXAdapter* GFXInit::chooseAdapter( GFXAdapterType type, const char* outputDevice)
  171. {
  172. GFXAdapter* adapter = GFXInit::getAdapterOfType(type, outputDevice);
  173. if(!adapter && type != OpenGL)
  174. {
  175. Con::errorf("The requested renderer, %s, doesn't seem to be available."
  176. " Trying the default, OpenGL.", getAdapterNameFromType(type));
  177. adapter = GFXInit::getAdapterOfType(OpenGL, outputDevice);
  178. }
  179. if(!adapter)
  180. {
  181. Con::errorf("The OpenGL renderer doesn't seem to be available. Trying the GFXNulDevice.");
  182. adapter = GFXInit::getAdapterOfType(NullDevice, "");
  183. }
  184. AssertFatal( adapter, "There is no rendering device available whatsoever.");
  185. return adapter;
  186. }
  187. const char* GFXInit::getAdapterNameFromType(GFXAdapterType type)
  188. {
  189. static const char* _names[] = { "OpenGL", "D3D9", "D3D8", "NullDevice", "Xenon" };
  190. if( type < 0 || type >= GFXAdapterType_Count )
  191. {
  192. Con::errorf( "GFXInit::getAdapterNameFromType - Invalid renderer type, defaulting to OpenGL" );
  193. return _names[OpenGL];
  194. }
  195. return _names[type];
  196. }
  197. GFXAdapterType GFXInit::getAdapterTypeFromName(const char* name)
  198. {
  199. S32 ret = -1;
  200. for(S32 i = 0; i < GFXAdapterType_Count; i++)
  201. {
  202. if( !dStricmp( getAdapterNameFromType((GFXAdapterType)i), name ) )
  203. ret = i;
  204. }
  205. if( ret == -1 )
  206. {
  207. Con::errorf( "GFXInit::getAdapterTypeFromName - Invalid renderer name, defaulting to D3D9" );
  208. ret = Direct3D9;
  209. }
  210. return (GFXAdapterType)ret;
  211. }
  212. GFXAdapter *GFXInit::getBestAdapterChoice()
  213. {
  214. // Get the user's preference for device...
  215. const String renderer = Con::getVariable("$pref::Video::displayDevice");
  216. const String outputDevice = Con::getVariable("$pref::Video::displayOutputDevice");
  217. GFXAdapterType adapterType = getAdapterTypeFromName(renderer.c_str());
  218. GFXAdapter *adapter = chooseAdapter(adapterType, outputDevice.c_str());
  219. // Did they have one? Return it.
  220. if(adapter)
  221. return adapter;
  222. // Didn't have one. So make it up. Find the highest SM available. Prefer
  223. // D3D to GL because if we have a D3D device at all we're on windows,
  224. // and in an unknown situation on Windows D3D is probably the safest bet.
  225. //
  226. // If D3D is unavailable, we're not on windows, so GL is de facto the
  227. // best choice!
  228. F32 highestSM9 = 0.f, highestSMGL = 0.f;
  229. GFXAdapter *foundAdapter8 = NULL, *foundAdapter9 = NULL,
  230. *foundAdapterGL = NULL;
  231. for(S32 i=0; i<smAdapters.size(); i++)
  232. {
  233. GFXAdapter *currAdapter = smAdapters[i];
  234. switch(currAdapter->mType)
  235. {
  236. case Direct3D9:
  237. if(currAdapter->mShaderModel > highestSM9)
  238. {
  239. highestSM9 = currAdapter->mShaderModel;
  240. foundAdapter9 = currAdapter;
  241. }
  242. break;
  243. case OpenGL:
  244. if(currAdapter->mShaderModel > highestSMGL)
  245. {
  246. highestSMGL = currAdapter->mShaderModel;
  247. foundAdapterGL = currAdapter;
  248. }
  249. break;
  250. case Direct3D8:
  251. if(!foundAdapter8)
  252. foundAdapter8 = currAdapter;
  253. break;
  254. default:
  255. break;
  256. }
  257. }
  258. // Return best found in order DX9, GL, DX8.
  259. if(foundAdapter9)
  260. return foundAdapter9;
  261. if(foundAdapterGL)
  262. return foundAdapterGL;
  263. if(foundAdapter8)
  264. return foundAdapter8;
  265. // Uh oh - we didn't find anything. Grab whatever we can that's not Null...
  266. for(S32 i=0; i<smAdapters.size(); i++)
  267. if(smAdapters[i]->mType != NullDevice)
  268. return smAdapters[i];
  269. // Dare we return a null device? No. Just return NULL.
  270. return NULL;
  271. }
  272. GFXVideoMode GFXInit::getInitialVideoMode()
  273. {
  274. GFXVideoMode vm;
  275. _GFXInitGetInitialRes(vm, Point2I(800,600));
  276. return vm;
  277. }
  278. S32 GFXInit::getAdapterCount()
  279. {
  280. return smAdapters.size();
  281. }
  282. void GFXInit::getAdapters(Vector<GFXAdapter*> *adapters)
  283. {
  284. adapters->clear();
  285. for (U32 k = 0; k < smAdapters.size(); k++)
  286. adapters->push_back(smAdapters[k]);
  287. }
  288. GFXVideoMode GFXInit::getDesktopResolution()
  289. {
  290. GFXVideoMode resVm;
  291. // Retrieve Resolution Information.
  292. resVm.bitDepth = WindowManager->getDesktopBitDepth();
  293. resVm.resolution = WindowManager->getDesktopResolution();
  294. resVm.fullScreen = false;
  295. resVm.refreshRate = 60;
  296. // Return results
  297. return resVm;
  298. }
  299. void GFXInit::enumerateAdapters()
  300. {
  301. // Call each device class and have it report any adapters it supports.
  302. if(smAdapters.size())
  303. {
  304. // CodeReview Seems like this is ok to just ignore? [bjg, 5/19/07]
  305. //Con::warnf("GFXInit::enumerateAdapters - already have a populated adapter list, aborting re-analysis.");
  306. return;
  307. }
  308. getRegisterDeviceSignal().trigger(GFXInit::smAdapters);
  309. }
  310. GFXDevice *GFXInit::createDevice( GFXAdapter *adapter )
  311. {
  312. Con::printf("Attempting to create GFX device: %s [%s]", adapter->getName(), adapter->getOutputName());
  313. GFXDevice* temp = adapter->mCreateDeviceInstanceDelegate(adapter->mIndex);
  314. if (temp)
  315. {
  316. Con::printf("Device created, setting adapter and enumerating modes");
  317. temp->setAdapter(*adapter);
  318. temp->enumerateVideoModes();
  319. temp->getVideoModeList();
  320. }
  321. else
  322. Con::errorf("Failed to create GFX device");
  323. GFXDevice::getDeviceEventSignal().trigger(GFXDevice::deCreate);
  324. return temp;
  325. }
  326. DefineEngineFunction( getDesktopResolution, Point3F, (),,
  327. "Returns the width, height, and bitdepth of the screen/desktop.\n\n@ingroup GFX" )
  328. {
  329. GFXVideoMode res = GFXInit::getDesktopResolution();
  330. return Point3F( res.resolution.x, res.resolution.y, res.bitDepth );
  331. }
  332. DefineEngineStaticMethod( GFXInit, getAdapterCount, S32, (),,
  333. "Return the number of graphics adapters available. @ingroup GFX")
  334. {
  335. return GFXInit::getAdapterCount();
  336. }
  337. DefineEngineStaticMethod( GFXInit, getAdapterName, String, ( S32 index ),,
  338. "Returns the name of the graphics adapter.\n"
  339. "@param index The index of the adapter." )
  340. {
  341. Vector<GFXAdapter*> adapters( __FILE__, __LINE__ );
  342. GFXInit::getAdapters(&adapters);
  343. if(index >= 0 && index < adapters.size())
  344. return adapters[index]->mName;
  345. Con::errorf( "GFXInit::getAdapterName - Out of range adapter index." );
  346. return String::EmptyString;
  347. }
  348. DefineEngineStaticMethod( GFXInit, getAdapterOutputName, String, ( S32 index ),,
  349. "Returns the name of the graphics adapter's output display device.\n"
  350. "@param index The index of the adapter." )
  351. {
  352. Vector<GFXAdapter*> adapters( __FILE__, __LINE__ );
  353. GFXInit::getAdapters(&adapters);
  354. if(index >= 0 && index < adapters.size())
  355. return adapters[index]->mOutputName;
  356. Con::errorf( "GFXInit::getAdapterOutputName - Out of range adapter index." );
  357. return String::EmptyString;
  358. }
  359. DefineEngineStaticMethod( GFXInit, getAdapterType, GFXAdapterType, ( S32 index ),,
  360. "Returns the type (D3D9, D3D8, GL, Null) of a graphics adapter.\n"
  361. "@param index The index of the adapter." )
  362. {
  363. Vector<GFXAdapter*> adapters( __FILE__, __LINE__ );
  364. GFXInit::getAdapters(&adapters);
  365. if( index >= 0 && index < adapters.size())
  366. return adapters[index]->mType;
  367. Con::errorf( "GFXInit::getAdapterType - Out of range adapter index." );
  368. return GFXAdapterType_Count;
  369. }
  370. DefineEngineStaticMethod( GFXInit, getAdapterShaderModel, F32, ( S32 index ),,
  371. "Returns the supported shader model of the graphics adapter or -1 if the index is bad.\n"
  372. "@param index The index of the adapter." )
  373. {
  374. Vector<GFXAdapter*> adapters( __FILE__, __LINE__ );
  375. GFXInit::getAdapters(&adapters);
  376. if(index < 0 || index >= adapters.size())
  377. {
  378. Con::errorf("GFXInit::getAdapterShaderModel - Out of range adapter index.");
  379. return -1.0f;
  380. }
  381. return adapters[index]->mShaderModel;
  382. }
  383. DefineEngineStaticMethod( GFXInit, getDefaultAdapterIndex, S32, (),,
  384. "Returns the index of the default graphics adapter. This is the graphics device "
  385. "which will be used to initialize the engine." )
  386. {
  387. GFXAdapter *a = GFXInit::getBestAdapterChoice();
  388. // We have to find the index of the adapter in the list to
  389. // return an index that makes sense to the script.
  390. Vector<GFXAdapter*> adapters( __FILE__, __LINE__ );
  391. GFXInit::getAdapters(&adapters);
  392. for(S32 i=0; i<adapters.size(); i++)
  393. if ( adapters[i]->mIndex == a->mIndex &&
  394. adapters[i]->mType == a->mType )
  395. return i;
  396. Con::warnf( "GFXInit::getDefaultAdapterIndex - Didn't find the adapter in the list!" );
  397. return -1;
  398. }
  399. DefineEngineStaticMethod( GFXInit, getAdapterModeCount, S32, ( S32 index ),,
  400. "Gets the number of modes available on the specified adapter.\n\n"
  401. "@param index Index of the adapter to get modes from.\n"
  402. "@return The number of video modes supported by the adapter or -1 if the given adapter was not found." )
  403. {
  404. Vector<GFXAdapter*> adapters( __FILE__, __LINE__ );
  405. GFXInit::getAdapters(&adapters);
  406. if( index < 0 || index >= adapters.size())
  407. {
  408. Con::warnf( "GFXInit::getAdapterModeCount - The index was out of range." );
  409. return -1;
  410. }
  411. return adapters[index]->mAvailableModes.size();
  412. }
  413. DefineConsoleStaticMethod( GFXInit, getAdapterMode, String, ( S32 index, S32 modeIndex ),,
  414. "Gets the details of the specified adapter mode.\n\n"
  415. "@param index Index of the adapter to query.\n"
  416. "@param modeIndex Index of the mode to get data from.\n"
  417. "@return A video mode string in the format 'width height fullscreen bitDepth refreshRate aaLevel'.\n"
  418. "@see GuiCanvas::getVideoMode()" )
  419. {
  420. Vector<GFXAdapter*> adapters( __FILE__, __LINE__ );
  421. GFXInit::getAdapters(&adapters);
  422. if ( index < 0 || index >= adapters.size() )
  423. {
  424. Con::warnf( "GFXInit::getAdapterMode - The adapter index was out of range." );
  425. return String::EmptyString;
  426. }
  427. if ( modeIndex < 0 || modeIndex >= adapters[index]->mAvailableModes.size() )
  428. {
  429. Con::warnf( "GFXInit::getAdapterMode - The mode index was out of range." );
  430. return String::EmptyString;
  431. }
  432. const GFXVideoMode &vm = adapters[index]->mAvailableModes[modeIndex];
  433. return vm.toString();
  434. }
  435. DefineEngineStaticMethod( GFXInit, createNullDevice, void, (),,
  436. "Create the NULL graphics device used for testing or headless operation." )
  437. {
  438. // Enumerate things for GFX before we have an active device.
  439. GFXInit::enumerateAdapters();
  440. // Create a device.
  441. GFXAdapter *a = GFXInit::chooseAdapter(NullDevice, "");
  442. GFXDevice *newDevice = GFX;
  443. // Do we have a global device already? (This is the site if you want
  444. // to start rendering to multiple devices simultaneously)
  445. if(newDevice == NULL)
  446. newDevice = GFXInit::createDevice(a);
  447. newDevice->setAllowRender( false );
  448. }