gfxGLCircularVolatileBuffer.h 6.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293
  1. #ifndef GL_CIRCULAR_VOLATILE_BUFFER_H
  2. #define GL_CIRCULAR_VOLATILE_BUFFER_H
  3. #include "gfx/gl/gfxGLDevice.h"
  4. #include "gfx/gl/gfxGLUtils.h"
  5. class GLFenceRange
  6. {
  7. public:
  8. GLFenceRange() : mStart(0), mEnd(0), mSync(0)
  9. {
  10. }
  11. ~GLFenceRange()
  12. {
  13. //the order of creation/destruction of static variables is indetermined... depends on detail of the build
  14. //looks like for some reason on windows + sdl + opengl the order make invalid / wrong the process TODO: Refactor -LAR
  15. //AssertFatal( mSync == 0, "");
  16. }
  17. void init(U32 start, U32 end)
  18. {
  19. mStart = start;
  20. mEnd = end;
  21. mSync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
  22. }
  23. bool checkOverlap(U32 start, U32 end)
  24. {
  25. if( mStart < end && start < mEnd )
  26. return true;
  27. return false;
  28. }
  29. void wait()
  30. {
  31. GLbitfield waitFlags = 0;
  32. GLuint64 waitDuration = 0;
  33. while( 1 )
  34. {
  35. GLenum waitRet = glClientWaitSync( mSync, waitFlags, waitDuration );
  36. if( waitRet == GL_ALREADY_SIGNALED || waitRet == GL_CONDITION_SATISFIED )
  37. {
  38. break;
  39. }
  40. if( waitRet == GL_WAIT_FAILED )
  41. {
  42. AssertFatal(0, "GLSync failed.");
  43. break;
  44. }
  45. waitFlags = GL_SYNC_FLUSH_COMMANDS_BIT;
  46. waitDuration = scOneSecondInNanoSeconds;
  47. }
  48. glDeleteSync(mSync);
  49. mSync = 0;
  50. }
  51. void swap( GLFenceRange &r )
  52. {
  53. GLFenceRange temp;
  54. temp = *this;
  55. *this = r;
  56. r = temp;
  57. }
  58. protected:
  59. U32 mStart, mEnd;
  60. GLsync mSync;
  61. static const GLuint64 scOneSecondInNanoSeconds = 1000000000;
  62. GLFenceRange( const GLFenceRange &);
  63. GLFenceRange& operator=(const GLFenceRange &r)
  64. {
  65. mStart = r.mStart;
  66. mEnd = r.mEnd;
  67. mSync = r.mSync;
  68. return *this;
  69. }
  70. };
  71. class GLOrderedFenceRangeManager
  72. {
  73. public:
  74. ~GLOrderedFenceRangeManager( )
  75. {
  76. //the order of creation/destruction of static variables is indetermined... depends on detail of the build
  77. //looks like for some reason on windows + sdl + opengl the order make invalid / wrong the process TODO: Refactor -LAR
  78. //waitAllRanges( );
  79. }
  80. void protectOrderedRange( U32 start, U32 end )
  81. {
  82. mFenceRanges.increment();
  83. GLFenceRange &range = mFenceRanges.last();
  84. range.init( start, end );
  85. }
  86. void waitFirstRange( U32 start, U32 end )
  87. {
  88. if( !mFenceRanges.size() || !mFenceRanges[0].checkOverlap( start, end ) )
  89. return;
  90. mFenceRanges[0].wait();
  91. mFenceRanges.pop_front();
  92. }
  93. void waitOverlapRanges( U32 start, U32 end )
  94. {
  95. for( U32 i = 0; i < mFenceRanges.size(); ++i )
  96. {
  97. if( !mFenceRanges[i].checkOverlap( start, end ) )
  98. continue;
  99. mFenceRanges[i].wait();
  100. mFenceRanges.erase(i);
  101. }
  102. }
  103. void waitAllRanges()
  104. {
  105. for( int i = 0; i < mFenceRanges.size(); ++i )
  106. mFenceRanges[i].wait();
  107. mFenceRanges.clear();
  108. }
  109. protected:
  110. Vector<GLFenceRange> mFenceRanges;
  111. };
  112. class GLCircularVolatileBuffer
  113. {
  114. public:
  115. GLCircularVolatileBuffer(GLuint binding)
  116. : mBinding(binding), mBufferName(0), mBufferPtr(NULL), mBufferSize(0), mBufferFreePos(0), mCurrectUsedRangeStart(0)
  117. {
  118. init();
  119. }
  120. void init()
  121. {
  122. glGenBuffers(1, &mBufferName);
  123. PRESERVE_BUFFER( mBinding );
  124. glBindBuffer(mBinding, mBufferName);
  125. const U32 cSizeInMB = 10;
  126. mBufferSize = (cSizeInMB << 20);
  127. if( gglHasExtension(ARB_buffer_storage) )
  128. {
  129. const GLbitfield flags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT;
  130. glBufferStorage(mBinding, mBufferSize, NULL, flags);
  131. mBufferPtr = glMapBufferRange(mBinding, 0, mBufferSize, flags);
  132. }
  133. else
  134. {
  135. glBufferData(mBinding, mBufferSize, NULL, GL_DYNAMIC_DRAW);
  136. }
  137. }
  138. struct
  139. {
  140. U32 mOffset, mSize;
  141. }_getBufferData;
  142. void lock(const U32 size, U32 offsetAlign, U32 &outOffset, void* &outPtr)
  143. {
  144. if( !size )
  145. {
  146. AssertFatal(0, "");
  147. outOffset = 0;
  148. outPtr = NULL;
  149. }
  150. mLockManager.waitFirstRange( mBufferFreePos, (mBufferFreePos + size)-1 );
  151. if( mBufferFreePos + size > mBufferSize )
  152. {
  153. mUsedRanges.push_back( UsedRange( mBufferFreePos, mBufferSize-1 ) );
  154. mBufferFreePos = 0;
  155. }
  156. // force offset buffer align
  157. if( offsetAlign )
  158. mBufferFreePos = ( (mBufferFreePos/offsetAlign) + 1 ) * offsetAlign;
  159. outOffset = mBufferFreePos;
  160. if( gglHasExtension(ARB_buffer_storage) )
  161. {
  162. outPtr = (U8*)(mBufferPtr) + mBufferFreePos;
  163. }
  164. else if( GFXGL->glUseMap() )
  165. {
  166. PRESERVE_BUFFER( mBinding );
  167. glBindBuffer(mBinding, mBufferName);
  168. const GLbitfield access = GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT | GL_MAP_UNSYNCHRONIZED_BIT;
  169. outPtr = glMapBufferRange(mBinding, outOffset, size, access);
  170. }
  171. else
  172. {
  173. _getBufferData.mOffset = outOffset;
  174. _getBufferData.mSize = size;
  175. outPtr = mFrameAllocator.lock( size );
  176. }
  177. //set new buffer pos
  178. mBufferFreePos = mBufferFreePos + size;
  179. //align 4bytes
  180. mBufferFreePos = ( (mBufferFreePos/4) + 1 ) * 4;
  181. }
  182. void unlock()
  183. {
  184. if( gglHasExtension(ARB_buffer_storage) )
  185. {
  186. return;
  187. }
  188. else if( GFXGL->glUseMap() )
  189. {
  190. PRESERVE_BUFFER( mBinding );
  191. glBindBuffer(mBinding, mBufferName);
  192. glUnmapBuffer(mBinding);
  193. }
  194. else
  195. {
  196. PRESERVE_BUFFER( mBinding );
  197. glBindBuffer(mBinding, mBufferName);
  198. glBufferSubData( mBinding, _getBufferData.mOffset, _getBufferData.mSize, mFrameAllocator.getlockedPtr() );
  199. _getBufferData.mOffset = 0;
  200. _getBufferData.mSize = 0;
  201. mFrameAllocator.unlock();
  202. }
  203. }
  204. U32 getHandle() const { return mBufferName; }
  205. void protectUsedRange()
  206. {
  207. for( int i = 0; i < mUsedRanges.size(); ++i )
  208. {
  209. mLockManager.protectOrderedRange( mUsedRanges[i].start, mUsedRanges[i].end );
  210. }
  211. mUsedRanges.clear();
  212. if( mCurrectUsedRangeStart < mBufferFreePos )
  213. {
  214. mLockManager.protectOrderedRange( mCurrectUsedRangeStart, mBufferFreePos-1 );
  215. mCurrectUsedRangeStart = mBufferFreePos;
  216. }
  217. }
  218. protected:
  219. GLuint mBinding;
  220. GLuint mBufferName;
  221. void *mBufferPtr;
  222. U32 mBufferSize;
  223. U32 mBufferFreePos;
  224. U32 mCurrectUsedRangeStart;
  225. GLOrderedFenceRangeManager mLockManager;
  226. FrameAllocatorLockableHelper mFrameAllocator;
  227. struct UsedRange
  228. {
  229. UsedRange(U32 _start = 0, U32 _end = 0)
  230. : start(_start), end(_end)
  231. {
  232. }
  233. U32 start, end;
  234. };
  235. Vector<UsedRange> mUsedRanges;
  236. };
  237. #endif