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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "gfx/gl/gfxGLDevice.h"
- #include "gfx/gl/gfxGLTextureObject.h"
- #include "gfx/gl/gfxGLEnumTranslate.h"
- #include "gfx/gl/gfxGLUtils.h"
- #include "gfx/gl/gfxGLCubemap.h"
- #include "gfx/gfxTextureManager.h"
- #include "gfx/gfxCardProfile.h"
- #include "gfx/bitmap/ddsFile.h"
- GLenum GFXGLCubemap::faceList[6] =
- {
- GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
- GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
- GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
- };
- GFXGLCubemap::GFXGLCubemap() :
- mCubemap(0),
- mDynamicTexSize(0),
- mFaceFormat( GFXFormatR8G8B8A8 )
- {
- for(U32 i = 0; i < 6; i++)
- mTextures[i] = NULL;
-
- GFXTextureManager::addEventDelegate( this, &GFXGLCubemap::_onTextureEvent );
- }
- GFXGLCubemap::~GFXGLCubemap()
- {
- glDeleteTextures(1, &mCubemap);
- GFXTextureManager::removeEventDelegate( this, &GFXGLCubemap::_onTextureEvent );
- }
- void GFXGLCubemap::fillCubeTextures(GFXTexHandle* faces)
- {
- AssertFatal( faces, "");
- AssertFatal( faces[0]->mMipLevels > 0, "");
- PRESERVE_CUBEMAP_TEXTURE();
- glBindTexture(GL_TEXTURE_CUBE_MAP, mCubemap);
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LEVEL, faces[0]->mMipLevels - 1 );
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
-
- U32 reqWidth = faces[0]->getWidth();
- U32 reqHeight = faces[0]->getHeight();
- GFXFormat regFaceFormat = faces[0]->getFormat();
- const bool isCompressed = isCompressedFormat(regFaceFormat);
- mWidth = reqWidth;
- mHeight = reqHeight;
- mFaceFormat = regFaceFormat;
- mMipLevels = getMax( (U32)1, faces[0]->mMipLevels);
- AssertFatal(reqWidth == reqHeight, "GFXGLCubemap::fillCubeTextures - Width and height must be equal!");
-
- for(U32 i = 0; i < 6; i++)
- {
- AssertFatal(faces[i], avar("GFXGLCubemap::fillCubeFaces - texture %i is NULL!", i));
- AssertFatal((faces[i]->getWidth() == reqWidth) && (faces[i]->getHeight() == reqHeight), "GFXGLCubemap::fillCubeFaces - All textures must have identical dimensions!");
- AssertFatal(faces[i]->getFormat() == regFaceFormat, "GFXGLCubemap::fillCubeFaces - All textures must have identical formats!");
-
- mTextures[i] = faces[i];
- GFXFormat faceFormat = faces[i]->getFormat();
- GFXGLTextureObject* glTex = static_cast<GFXGLTextureObject*>(faces[i].getPointer());
- if( isCompressed )
- {
- for( U32 mip = 0; mip < mMipLevels; ++mip )
- {
- const U32 mipWidth = getMax( U32(1), faces[i]->getWidth() >> mip );
- const U32 mipHeight = getMax( U32(1), faces[i]->getHeight() >> mip );
- const U32 mipDataSize = getCompressedSurfaceSize( mFaceFormat, mWidth, mHeight, mip );
- U8* buf = glTex->getTextureData( mip );
- glCompressedTexImage2D(faceList[i], mip, GFXGLTextureInternalFormat[mFaceFormat], mipWidth, mipHeight, 0, mipDataSize, buf);
- delete[] buf;
- }
- }
- else
- {
- U8* buf = glTex->getTextureData();
- glTexImage2D(faceList[i], 0, GFXGLTextureInternalFormat[faceFormat], mWidth, mHeight,
- 0, GFXGLTextureFormat[faceFormat], GFXGLTextureType[faceFormat], buf);
- delete[] buf;
- }
- }
-
- if( !isCompressed )
- glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
- }
- void GFXGLCubemap::initStatic(GFXTexHandle* faces)
- {
- if(mCubemap)
- return;
-
- if(faces)
- {
- AssertFatal(faces[0], "GFXGLCubemap::initStatic - empty texture passed");
- glGenTextures(1, &mCubemap);
- fillCubeTextures(faces);
- }
- }
- void GFXGLCubemap::initStatic( DDSFile *dds )
- {
- if(mCubemap)
- return;
-
- AssertFatal( dds, "GFXGLCubemap::initStatic - Got null DDS file!" );
- AssertFatal( dds->isCubemap(), "GFXGLCubemap::initStatic - Got non-cubemap DDS file!" );
- AssertFatal( dds->mSurfaces.size() == 6, "GFXGLCubemap::initStatic - DDS has less than 6 surfaces!" );
- // HACK: I cannot put the genie back in the bottle and assign a
- // DDSFile pointer back to a Resource<>.
- //
- // So we do a second lookup which works out ok for now, but shows
- // the weakness in the ResourceManager not having a common base
- // reference type.
- //
- mDDSFile = ResourceManager::get().load( dds->getSourcePath() );
- AssertFatal( mDDSFile == dds, "GFXGLCubemap::initStatic - Couldn't find DDSFile resource!" );
- mWidth = dds->getWidth();
- mHeight = dds->getHeight();
- mFaceFormat = dds->getFormat();
- mMipLevels = dds->getMipLevels();
- glGenTextures(1, &mCubemap);
- PRESERVE_CUBEMAP_TEXTURE();
- glBindTexture(GL_TEXTURE_CUBE_MAP, mCubemap);
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LEVEL, mMipLevels - 1);
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
- AssertFatal(mWidth == mHeight, "GFXGLCubemap::initStatic - Width and height must be equal!");
-
- for(U32 i = 0; i < 6; i++)
- {
- if ( !dds->mSurfaces[i] )
- {
- // TODO: The DDS can skip surfaces, but i'm unsure what i should
- // do here when creating the cubemap. Ignore it for now.
- continue;
- }
- // Now loop thru the mip levels!
- for (U32 mip = 0; mip < mMipLevels; ++mip)
- {
- const U32 mipWidth = getMax( U32(1), mWidth >> mip );
- const U32 mipHeight = getMax( U32(1), mHeight >> mip );
- glCompressedTexImage2D(faceList[i], mip, GFXGLTextureInternalFormat[mFaceFormat], mipWidth, mipHeight, 0, dds->getSurfaceSize(mip), dds->mSurfaces[i]->mMips[mip]);
- }
- }
- }
- void GFXGLCubemap::initDynamic(U32 texSize, GFXFormat faceFormat)
- {
- mDynamicTexSize = texSize;
- mFaceFormat = faceFormat;
- const bool isCompressed = isCompressedFormat(faceFormat);
- mMipLevels = getMax( (U32)1, getMaxMipmaps( texSize, texSize, 1 ) );
- glGenTextures(1, &mCubemap);
- PRESERVE_CUBEMAP_TEXTURE();
- glBindTexture(GL_TEXTURE_CUBE_MAP, mCubemap);
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LEVEL, mMipLevels - 1);
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
- mWidth = texSize;
- mHeight = texSize;
- for(U32 i = 0; i < 6; i++)
- {
- if( isCompressedFormat(faceFormat) )
- {
- for( U32 mip = 0; mip < mMipLevels; ++mip )
- {
- const U32 mipSize = getMax( U32(1), texSize >> mip );
- const U32 mipDataSize = getCompressedSurfaceSize( mFaceFormat, texSize, texSize, mip );
- glCompressedTexImage2D(faceList[i], mip, GFXGLTextureInternalFormat[mFaceFormat], mipSize, mipSize, 0, mipDataSize, NULL);
- }
- }
- else
- {
- glTexImage2D( faceList[i], 0, GFXGLTextureInternalFormat[faceFormat], texSize, texSize,
- 0, GFXGLTextureFormat[faceFormat], GFXGLTextureType[faceFormat], NULL);
- }
- }
- if( !isCompressed )
- glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
- }
- void GFXGLCubemap::zombify()
- {
- glDeleteTextures(1, &mCubemap);
- mCubemap = 0;
- }
- void GFXGLCubemap::resurrect()
- {
- // Handled in tmResurrect
- }
- void GFXGLCubemap::tmResurrect()
- {
- if(mDynamicTexSize)
- initDynamic(mDynamicTexSize,mFaceFormat);
- else
- {
- if ( mDDSFile )
- initStatic( mDDSFile );
- else
- initStatic( mTextures );
- }
- }
- void GFXGLCubemap::setToTexUnit(U32 tuNum)
- {
- static_cast<GFXGLDevice*>(getOwningDevice())->setCubemapInternal(tuNum, this);
- }
- void GFXGLCubemap::bind(U32 textureUnit) const
- {
- glActiveTexture(GL_TEXTURE0 + textureUnit);
- glBindTexture(GL_TEXTURE_CUBE_MAP, mCubemap);
- static_cast<GFXGLDevice*>(getOwningDevice())->getOpenglCache()->setCacheBindedTex(textureUnit, GL_TEXTURE_CUBE_MAP, mCubemap);
-
- GFXGLStateBlockRef sb = static_cast<GFXGLDevice*>(GFX)->getCurrentStateBlock();
- AssertFatal(sb, "GFXGLCubemap::bind - No active stateblock!");
- if (!sb)
- return;
-
- const GFXSamplerStateDesc& ssd = sb->getDesc().samplers[textureUnit];
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, minificationFilter(ssd.minFilter, ssd.mipFilter, 0));
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GFXGLTextureFilter[ssd.magFilter]);
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GFXGLTextureAddress[ssd.addressModeU]);
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GFXGLTextureAddress[ssd.addressModeV]);
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GFXGLTextureAddress[ssd.addressModeW]);
- }
- void GFXGLCubemap::_onTextureEvent( GFXTexCallbackCode code )
- {
- if ( code == GFXZombify )
- zombify();
- else
- tmResurrect();
- }
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