gfxGLOcclusionQuery.cpp 2.7 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platform/platform.h"
  23. #include "gfx/gl/gfxGLOcclusionQuery.h"
  24. #include "gfx/gl/tGL/tGL.h"
  25. GFXGLOcclusionQuery::GFXGLOcclusionQuery(GFXDevice* device) :
  26. GFXOcclusionQuery(device), mQuery(-1)
  27. {
  28. }
  29. GFXGLOcclusionQuery::~GFXGLOcclusionQuery()
  30. {
  31. glDeleteQueries(1, &mQuery);
  32. }
  33. bool GFXGLOcclusionQuery::begin()
  34. {
  35. if(mQuery == -1)
  36. glGenQueries(1, &mQuery);
  37. glBeginQuery(GL_SAMPLES_PASSED, mQuery);
  38. return true;
  39. }
  40. void GFXGLOcclusionQuery::end()
  41. {
  42. glEndQuery(GL_SAMPLES_PASSED);
  43. }
  44. GFXOcclusionQuery::OcclusionQueryStatus GFXGLOcclusionQuery::getStatus(bool block, U32* data)
  45. {
  46. // If this ever shows up near the top of a profile
  47. // then your system is GPU bound.
  48. PROFILE_SCOPE(GFXGLOcclusionQuery_getStatus);
  49. if(mQuery == -1)
  50. return NotOccluded;
  51. GLint numPixels = 0;
  52. GLint queryDone = false;
  53. if (block)
  54. queryDone = true;
  55. else
  56. glGetQueryObjectiv(mQuery, GL_QUERY_RESULT_AVAILABLE, &queryDone);
  57. if (queryDone)
  58. glGetQueryObjectiv(mQuery, GL_QUERY_RESULT, &numPixels);
  59. else
  60. return Waiting;
  61. if (data)
  62. *data = numPixels;
  63. return numPixels > 0 ? NotOccluded : Occluded;
  64. }
  65. void GFXGLOcclusionQuery::zombify()
  66. {
  67. glDeleteQueries(1, &mQuery);
  68. mQuery = 0;
  69. }
  70. void GFXGLOcclusionQuery::resurrect()
  71. {
  72. glGenQueries(1, &mQuery);
  73. }
  74. const String GFXGLOcclusionQuery::describeSelf() const
  75. {
  76. // We've got nothing
  77. return String();
  78. }