gfxGLStateCache.h 3.8 KB

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  1. #ifndef GFX_GL_STATE_CACHE
  2. #define GFX_GL_STATE_CACHE
  3. /// GFXGLStateCache store OpenGL state to avoid performance penalities of glGet* calls
  4. /// GL_TEXTURE_1D/2D/3D, GL_FRAMEBUFFER, GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER
  5. class GFXGLStateCache
  6. {
  7. public:
  8. GFXGLStateCache()
  9. {
  10. mActiveTexture = 0;
  11. mBindedVBO = 0;
  12. mBindedIBO = 0;
  13. mBindedFBO_W = 0;
  14. mBindedFBO_R = 0;
  15. mVertexAttribActive = 0;
  16. }
  17. class TextureUnit
  18. {
  19. public:
  20. TextureUnit() : mTexture1D(0), mTexture2D(0), mTexture3D(0), mTextureCube(0)
  21. {
  22. }
  23. GLuint mTexture1D, mTexture2D, mTexture3D, mTextureCube;
  24. };
  25. /// after glBindTexture
  26. void setCacheBindedTex(U32 texUnit, GLenum biding, GLuint handle)
  27. {
  28. mActiveTexture = texUnit;
  29. switch (biding)
  30. {
  31. case GL_TEXTURE_2D:
  32. mTextureUnits[mActiveTexture].mTexture2D = handle;
  33. break;
  34. case GL_TEXTURE_3D:
  35. mTextureUnits[mActiveTexture].mTexture3D = handle;
  36. break;
  37. case GL_TEXTURE_1D:
  38. mTextureUnits[mActiveTexture].mTexture1D = handle;
  39. break;
  40. case GL_TEXTURE_CUBE_MAP:
  41. mTextureUnits[mActiveTexture].mTextureCube = handle;
  42. break;
  43. default:
  44. AssertFatal(0, avar("GFXGLStateCache::setCacheBindedTex - binding (%x) not supported.", biding) );
  45. return;
  46. }
  47. }
  48. /// after opengl object binded
  49. void setCacheBinded(GLenum biding, GLuint handle)
  50. {
  51. switch (biding)
  52. {
  53. case GL_TEXTURE_2D:
  54. mTextureUnits[mActiveTexture].mTexture2D = handle;
  55. break;
  56. case GL_TEXTURE_3D:
  57. mTextureUnits[mActiveTexture].mTexture3D = handle;
  58. break;
  59. case GL_TEXTURE_1D:
  60. mTextureUnits[mActiveTexture].mTexture1D = handle;
  61. break;
  62. case GL_TEXTURE_CUBE_MAP:
  63. mTextureUnits[mActiveTexture].mTextureCube = handle;
  64. break;
  65. case GL_FRAMEBUFFER:
  66. mBindedFBO_W = mBindedFBO_R = handle;
  67. break;
  68. case GL_DRAW_FRAMEBUFFER:
  69. mBindedFBO_W = handle;
  70. break;
  71. case GL_READ_FRAMEBUFFER:
  72. mBindedFBO_R = handle;
  73. break;
  74. case GL_ARRAY_BUFFER:
  75. mBindedVBO = handle;
  76. break;
  77. case GL_ELEMENT_ARRAY_BUFFER:
  78. mBindedIBO = handle;
  79. break;
  80. default:
  81. AssertFatal(0, avar("GFXGLStateCache::setCacheBinded - binding (%x) not supported.", biding) );
  82. break;
  83. }
  84. }
  85. GLuint getCacheBinded(GLenum biding) const
  86. {
  87. switch (biding)
  88. {
  89. case GL_TEXTURE_2D:
  90. return mTextureUnits[mActiveTexture].mTexture2D;
  91. case GL_TEXTURE_3D:
  92. return mTextureUnits[mActiveTexture].mTexture3D;
  93. case GL_TEXTURE_1D:
  94. return mTextureUnits[mActiveTexture].mTexture1D;
  95. case GL_TEXTURE_CUBE_MAP:
  96. return mTextureUnits[mActiveTexture].mTextureCube;
  97. case GL_DRAW_FRAMEBUFFER:
  98. return mBindedFBO_W;
  99. case GL_READ_FRAMEBUFFER:
  100. return mBindedFBO_R;
  101. case GL_ARRAY_BUFFER:
  102. return mBindedVBO;
  103. case GL_ELEMENT_ARRAY_BUFFER:
  104. return mBindedIBO;
  105. default:
  106. AssertFatal(0, avar("GFXGLStateCache::getCacheBinded - binding (%x) not supported.", biding) );
  107. return 0;
  108. }
  109. }
  110. /// after glActiveTexture
  111. void setCacheActiveTexture(U32 unit) { mActiveTexture = unit; }
  112. U32 getCacheActiveTexture() const { return mActiveTexture; }
  113. /// for cache glEnableVertexAttribArray / glDisableVertexAttribArray
  114. void setCacheVertexAttribActive(U32 activeMask) { mVertexAttribActive = activeMask; }
  115. U32 getCacheVertexAttribActive() const { return mVertexAttribActive; }
  116. protected:
  117. GLuint mActiveTexture, mBindedVBO, mBindedIBO, mBindedFBO_W, mBindedFBO_R;
  118. TextureUnit mTextureUnits[TEXTURE_STAGE_COUNT];
  119. U32 mVertexAttribActive;
  120. };
  121. #endif