gfxGLVertexAttribLocation.h 788 B

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  1. #ifndef GFX_GL_VERTEX_ATTRIB_LOCATION_H
  2. #define GFX_GL_VERTEX_ATTRIB_LOCATION_H
  3. namespace Torque
  4. {
  5. enum GL_AttributeLocation
  6. {
  7. GL_VertexAttrib_Position = 0,
  8. GL_VertexAttrib_Normal,
  9. GL_VertexAttrib_Color,
  10. GL_VertexAttrib_Tangent,
  11. GL_VertexAttrib_TangentW,
  12. GL_VertexAttrib_Binormal,
  13. GL_VertexAttrib_TexCoord0,
  14. GL_VertexAttrib_TexCoord1,
  15. GL_VertexAttrib_TexCoord2,
  16. GL_VertexAttrib_TexCoord3,
  17. GL_VertexAttrib_TexCoord4,
  18. GL_VertexAttrib_TexCoord5,
  19. GL_VertexAttrib_TexCoord6,
  20. GL_VertexAttrib_TexCoord7,
  21. GL_VertexAttrib_TexCoord8,
  22. GL_VertexAttrib_TexCoord9,
  23. GL_VertexAttrib_LAST = GL_VertexAttrib_TexCoord9,
  24. GL_VertexAttrib_COUNT
  25. };
  26. }
  27. #endif //GFX_GL_VERTEX_ATTRIB_LOCATION_H