gfxGLWindowTarget.h 2.2 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _GFXGLWINDOWTARGET_H_
  23. #define _GFXGLWINDOWTARGET_H_
  24. #include "gfx/gfxTarget.h"
  25. class GFXGLWindowTarget : public GFXWindowTarget
  26. {
  27. public:
  28. GFXGLWindowTarget(PlatformWindow *win, GFXDevice *d);
  29. const Point2I getSize()
  30. {
  31. return mWindow->getClientExtent();
  32. }
  33. virtual GFXFormat getFormat()
  34. {
  35. // TODO: Fix me!
  36. return GFXFormatR8G8B8A8;
  37. }
  38. void makeActive();
  39. virtual bool present();
  40. virtual void resetMode();
  41. virtual void zombify() { }
  42. virtual void resurrect() { }
  43. virtual void resolveTo(GFXTextureObject* obj);
  44. void _onAppSignal(WindowId wnd, S32 event);
  45. private:
  46. friend class GFXGLDevice;
  47. GLuint mCopyFBO, mBackBufferFBO;
  48. GFXTexHandle mBackBufferColorTex, mBackBufferDepthTex;
  49. Point2I size;
  50. GFXDevice* mDevice;
  51. void* mContext;
  52. void* mFullscreenContext;
  53. void _teardownCurrentMode();
  54. void _setupNewMode();
  55. void _setupAttachments();
  56. void _WindowPresent();
  57. };
  58. #endif