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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "gfx/util/screenspace.h"
- #include "gfx/gfxDevice.h"
- // The conversion from screen space to the render target
- // is made more complex because screen space is relative
- // to the viewport.
- void ScreenSpace::RenderTargetParameters(const Point3I &targetSize, const RectI &targetViewport, Point4F &rtParams)
- {
- // Top->Down
- Point2F targetOffset( (F32)targetViewport.point.x / (F32)targetSize.x,
- (F32)targetViewport.point.y / (F32)targetSize.y );
- // Bottom->Up
- //Point2F targetOffset( (F32)targetViewport.point.x / (F32)targetSize.x,
- // ( (F32)targetSize.y - (F32)(targetViewport.point.y + targetViewport.extent.y ) ) / (F32)targetSize.y );
- // Get the scale to convert from the
- // screen space to the target size.
- Point2F targetScale( (F32)targetViewport.extent.x / (F32)targetSize.x,
- (F32)targetViewport.extent.y / (F32)targetSize.y );
- const bool hasTexelPixelOffset = GFX->getAdapterType() == Direct3D9;
- // Get the target half pixel size.
- const Point2F halfPixel( hasTexelPixelOffset ? (0.5f / targetSize.x) : 0.0f,
- hasTexelPixelOffset ? (0.5f / targetSize.y) : 0.0f );
- rtParams.set( targetOffset.x + halfPixel.x,
- targetOffset.y + halfPixel.y,
- targetScale.x,
- targetScale.y );
- }
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