123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109 |
- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "gui/editor/inspector/variableGroup.h"
- #include "gui/editor/inspector/variableField.h"
- #include "gui/editor/guiInspector.h"
- #include "gui/buttons/guiIconButtonCtrl.h"
- #include "console/consoleInternal.h"
- extern ExprEvalState gEvalState;
- //-----------------------------------------------------------------------------
- // GuiInspectorVariableGroup
- //-----------------------------------------------------------------------------
- //
- //
- IMPLEMENT_CONOBJECT(GuiInspectorVariableGroup);
- ConsoleDocClass( GuiInspectorVariableGroup,
- "@brief Inspector support for variable groups in a GuiVariableInspector.\n\n"
- "Editor use only.\n\n"
- "@internal"
- );
- GuiInspectorVariableGroup::GuiInspectorVariableGroup()
- {
- }
- GuiInspectorVariableGroup::~GuiInspectorVariableGroup()
- {
- }
- GuiInspectorField* GuiInspectorVariableGroup::constructField( S32 fieldType )
- {
- return NULL;
- }
- bool GuiInspectorVariableGroup::inspectGroup()
- {
- // to prevent crazy resizing, we'll just freeze our stack for a sec..
- mStack->freeze(true);
- clearFields();
- Vector<String> names;
- gEvalState.globalVars.exportVariables( mSearchString, &names, NULL );
- bool bNewItems = false;
- for ( U32 i = 0; i < names.size(); i++ )
- {
- const String &varName = names[i];
- // If the field already exists, just update it
- GuiInspectorVariableField *field = dynamic_cast<GuiInspectorVariableField*>( findField( varName ) );
- if ( field != NULL )
- {
- field->updateValue();
- continue;
- }
- bNewItems = true;
- field = new GuiInspectorVariableField();
- field->init( mParent, this );
- field->setInspectorField( NULL, StringTable->insert( varName ) );
- if ( field->registerObject() )
- {
- mChildren.push_back( field );
- mStack->addObject( field );
- }
- else
- delete field;
- }
-
- mStack->freeze(false);
- mStack->updatePanes();
- // If we've no new items, there's no need to resize anything!
- if( bNewItems == false && !mChildren.empty() )
- return true;
- sizeToContents();
- setUpdate();
- return true;
- }
|