Azaezel 6fa44a4e92 further insurance that shadow split stay within bounds. 10 years ago
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cubeLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
cubeLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 years ago
dualParaboloidLightShadowMap.cpp c0b2e6536b Reduce innecesary changes on Render Target textures. 10 years ago
dualParaboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 years ago
lightShadowMap.cpp 7f46383eb5 Rename enum GFXTextureProfile::None for avoid conficts on Linux. 11 years ago
lightShadowMap.h c0b2e6536b Reduce innecesary changes on Render Target textures. 10 years ago
paraboloidLightShadowMap.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
paraboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 years ago
pssmLightShadowMap.cpp 6fa44a4e92 further insurance that shadow split stay within bounds. 10 years ago
pssmLightShadowMap.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 years ago
shadowCommon.h 7dbfe6994d Engine directory for ticket #1 13 years ago
shadowMapManager.cpp 7f46383eb5 Rename enum GFXTextureProfile::None for avoid conficts on Linux. 11 years ago
shadowMapManager.h 7dbfe6994d Engine directory for ticket #1 13 years ago
shadowMapPass.cpp b4ea1123dc Remove Interior Object format (DIF) 12 years ago
shadowMapPass.h 7dbfe6994d Engine directory for ticket #1 13 years ago
shadowMatHook.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
shadowMatHook.h 7dbfe6994d Engine directory for ticket #1 13 years ago
singleLightShadowMap.cpp 91e542b8ec SceneCullingState with culling and camera frustum 11 years ago
singleLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 years ago