matInstance.cpp 17 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platform/platform.h"
  23. #include "materials/matInstance.h"
  24. #include "materials/materialManager.h"
  25. #include "materials/customMaterialDefinition.h"
  26. #include "materials/processedMaterial.h"
  27. #include "materials/processedFFMaterial.h"
  28. #include "materials/processedShaderMaterial.h"
  29. #include "materials/processedCustomMaterial.h"
  30. #include "materials/materialFeatureTypes.h"
  31. #include "shaderGen/featureMgr.h"
  32. #include "gfx/gfxDevice.h"
  33. #include "gfx/sim/cubemapData.h"
  34. #include "gfx/gfxCubemap.h"
  35. #include "core/util/safeDelete.h"
  36. class MatInstParameters;
  37. class MatInstanceParameterHandle : public MaterialParameterHandle
  38. {
  39. public:
  40. virtual ~MatInstanceParameterHandle() {}
  41. MatInstanceParameterHandle(const String& name);
  42. void loadHandle(ProcessedMaterial* pmat);
  43. // MaterialParameterHandle interface
  44. const String& getName() const { return mName; }
  45. virtual bool isValid() const;
  46. virtual S32 getSamplerRegister( U32 pass ) const;
  47. private:
  48. friend class MatInstParameters;
  49. String mName;
  50. MaterialParameterHandle* mProcessedHandle;
  51. };
  52. MatInstanceParameterHandle::MatInstanceParameterHandle(const String& name)
  53. {
  54. mName = name;
  55. mProcessedHandle = NULL;
  56. }
  57. bool MatInstanceParameterHandle::isValid() const
  58. {
  59. return mProcessedHandle && mProcessedHandle->isValid();
  60. }
  61. S32 MatInstanceParameterHandle::getSamplerRegister( U32 pass ) const
  62. {
  63. if ( !mProcessedHandle )
  64. return -1;
  65. return mProcessedHandle->getSamplerRegister( pass );
  66. }
  67. void MatInstanceParameterHandle::loadHandle(ProcessedMaterial* pmat)
  68. {
  69. mProcessedHandle = pmat->getMaterialParameterHandle(mName);
  70. }
  71. MatInstParameters::MatInstParameters()
  72. {
  73. mOwnParameters = false;
  74. mParameters = NULL;
  75. }
  76. MatInstParameters::MatInstParameters(MaterialParameters* matParams)
  77. {
  78. mOwnParameters = false;
  79. mParameters = matParams;
  80. }
  81. void MatInstParameters::loadParameters(ProcessedMaterial* pmat)
  82. {
  83. mOwnParameters = true;
  84. mParameters = pmat->allocMaterialParameters();
  85. }
  86. MatInstParameters::~MatInstParameters()
  87. {
  88. if (mOwnParameters)
  89. SAFE_DELETE(mParameters);
  90. }
  91. const Vector<GFXShaderConstDesc>& MatInstParameters::getShaderConstDesc() const
  92. {
  93. return mParameters->getShaderConstDesc();
  94. }
  95. U32 MatInstParameters::getAlignmentValue(const GFXShaderConstType constType)
  96. {
  97. return mParameters->getAlignmentValue(constType);
  98. }
  99. #define MATINSTPARAMSET(handle, f) \
  100. if (!mParameters) \
  101. return; \
  102. AssertFatal(dynamic_cast<MatInstanceParameterHandle*>(handle), "Invalid handle type!"); \
  103. MatInstanceParameterHandle* mph = static_cast<MatInstanceParameterHandle*>(handle); \
  104. mParameters->set(mph->mProcessedHandle, f); \
  105. void MatInstParameters::set(MaterialParameterHandle* handle, const F32 f)
  106. {
  107. MATINSTPARAMSET(handle, f);
  108. }
  109. void MatInstParameters::set(MaterialParameterHandle* handle, const Point2F& fv)
  110. {
  111. MATINSTPARAMSET(handle, fv);
  112. }
  113. void MatInstParameters::set(MaterialParameterHandle* handle, const Point3F& fv)
  114. {
  115. MATINSTPARAMSET(handle, fv);
  116. }
  117. void MatInstParameters::set(MaterialParameterHandle* handle, const Point4F& fv)
  118. {
  119. MATINSTPARAMSET(handle, fv);
  120. }
  121. void MatInstParameters::set(MaterialParameterHandle* handle, const ColorF& fv)
  122. {
  123. MATINSTPARAMSET(handle, fv);
  124. }
  125. void MatInstParameters::set(MaterialParameterHandle* handle, const S32 f)
  126. {
  127. MATINSTPARAMSET(handle, f);
  128. }
  129. void MatInstParameters::set(MaterialParameterHandle* handle, const Point2I& fv)
  130. {
  131. MATINSTPARAMSET(handle, fv);
  132. }
  133. void MatInstParameters::set(MaterialParameterHandle* handle, const Point3I& fv)
  134. {
  135. MATINSTPARAMSET(handle, fv);
  136. }
  137. void MatInstParameters::set(MaterialParameterHandle* handle, const Point4I& fv)
  138. {
  139. MATINSTPARAMSET(handle, fv);
  140. }
  141. void MatInstParameters::set(MaterialParameterHandle* handle, const AlignedArray<F32>& fv)
  142. {
  143. MATINSTPARAMSET(handle, fv);
  144. }
  145. void MatInstParameters::set(MaterialParameterHandle* handle, const AlignedArray<Point2F>& fv)
  146. {
  147. MATINSTPARAMSET(handle, fv);
  148. }
  149. void MatInstParameters::set(MaterialParameterHandle* handle, const AlignedArray<Point3F>& fv)
  150. {
  151. MATINSTPARAMSET(handle, fv);
  152. }
  153. void MatInstParameters::set(MaterialParameterHandle* handle, const AlignedArray<Point4F>& fv)
  154. {
  155. MATINSTPARAMSET(handle, fv);
  156. }
  157. void MatInstParameters::set(MaterialParameterHandle* handle, const AlignedArray<S32>& fv)
  158. {
  159. MATINSTPARAMSET(handle, fv);
  160. }
  161. void MatInstParameters::set(MaterialParameterHandle* handle, const AlignedArray<Point2I>& fv)
  162. {
  163. MATINSTPARAMSET(handle, fv);
  164. }
  165. void MatInstParameters::set(MaterialParameterHandle* handle, const AlignedArray<Point3I>& fv)
  166. {
  167. MATINSTPARAMSET(handle, fv);
  168. }
  169. void MatInstParameters::set(MaterialParameterHandle* handle, const AlignedArray<Point4I>& fv)
  170. {
  171. MATINSTPARAMSET(handle, fv);
  172. }
  173. void MatInstParameters::set(MaterialParameterHandle* handle, const MatrixF& mat, const GFXShaderConstType matrixType)
  174. {
  175. AssertFatal(dynamic_cast<MatInstanceParameterHandle*>(handle), "Invalid handle type!");
  176. MatInstanceParameterHandle* mph = static_cast<MatInstanceParameterHandle*>(handle);
  177. mParameters->set(mph->mProcessedHandle, mat, matrixType);
  178. }
  179. void MatInstParameters::set(MaterialParameterHandle* handle, const MatrixF* mat, const U32 arraySize, const GFXShaderConstType matrixType)
  180. {
  181. AssertFatal(dynamic_cast<MatInstanceParameterHandle*>(handle), "Invalid handle type!");
  182. MatInstanceParameterHandle* mph = static_cast<MatInstanceParameterHandle*>(handle);
  183. mParameters->set(mph->mProcessedHandle, mat, arraySize, matrixType);
  184. }
  185. #undef MATINSTPARAMSET
  186. //****************************************************************************
  187. // Material Instance
  188. //****************************************************************************
  189. MatInstance::MatInstance( Material &mat )
  190. {
  191. VECTOR_SET_ASSOCIATION( mCurrentHandles );
  192. VECTOR_SET_ASSOCIATION( mCurrentParameters );
  193. mMaterial = &mat;
  194. mCreatedFromCustomMaterial = (dynamic_cast<CustomMaterial *>(&mat) != NULL);
  195. construct();
  196. }
  197. //----------------------------------------------------------------------------
  198. // Construct
  199. //----------------------------------------------------------------------------
  200. void MatInstance::construct()
  201. {
  202. mUserObject = NULL;
  203. mCurPass = -1;
  204. mProcessedMaterial = NULL;
  205. mVertexFormat = NULL;
  206. mMaxStages = 1;
  207. mActiveParameters = NULL;
  208. mDefaultParameters = NULL;
  209. mHasNormalMaps = false;
  210. mIsForwardLit = false;
  211. mIsValid = false;
  212. MATMGR->_track(this);
  213. }
  214. //----------------------------------------------------------------------------
  215. // Destructor
  216. //----------------------------------------------------------------------------
  217. MatInstance::~MatInstance()
  218. {
  219. SAFE_DELETE(mProcessedMaterial);
  220. SAFE_DELETE(mDefaultParameters);
  221. for (U32 i = 0; i < mCurrentHandles.size(); i++)
  222. SAFE_DELETE(mCurrentHandles[i]);
  223. MATMGR->_untrack(this);
  224. }
  225. //----------------------------------------------------------------------------
  226. // Init
  227. //----------------------------------------------------------------------------
  228. bool MatInstance::init( const FeatureSet &features,
  229. const GFXVertexFormat *vertexFormat )
  230. {
  231. AssertFatal( vertexFormat, "MatInstance::init - Got null vertex format!" );
  232. mFeatureList = features;
  233. mVertexFormat = vertexFormat;
  234. SAFE_DELETE(mProcessedMaterial);
  235. mIsValid = processMaterial();
  236. return mIsValid;
  237. }
  238. //----------------------------------------------------------------------------
  239. // reInitialize
  240. //----------------------------------------------------------------------------
  241. bool MatInstance::reInit()
  242. {
  243. if (!mVertexFormat)
  244. {
  245. mIsValid = false;
  246. return mIsValid;
  247. }
  248. SAFE_DELETE(mProcessedMaterial);
  249. deleteAllHooks();
  250. mIsValid = processMaterial();
  251. if ( mIsValid )
  252. {
  253. for (U32 i = 0; i < mCurrentHandles.size(); i++)
  254. mCurrentHandles[i]->loadHandle(mProcessedMaterial);
  255. for (U32 i = 0; i < mCurrentParameters.size(); i++)
  256. mCurrentParameters[i]->loadParameters(mProcessedMaterial);
  257. }
  258. return mIsValid;
  259. }
  260. //----------------------------------------------------------------------------
  261. // Process stages
  262. //----------------------------------------------------------------------------
  263. bool MatInstance::processMaterial()
  264. {
  265. AssertFatal( mMaterial, "MatInstance::processMaterial - Got null material!" );
  266. //AssertFatal( mVertexFormat, "MatInstance::processMaterial - Got null vertex format!" );
  267. if ( !mMaterial || !mVertexFormat )
  268. return false;
  269. SAFE_DELETE(mDefaultParameters);
  270. CustomMaterial *custMat = NULL;
  271. if( dynamic_cast<CustomMaterial*>(mMaterial) )
  272. {
  273. F32 pixVersion = GFX->getPixelShaderVersion();
  274. custMat = static_cast<CustomMaterial*>(mMaterial);
  275. if ((custMat->mVersion > pixVersion) || (custMat->mVersion == 0.0))
  276. {
  277. if(custMat->mFallback)
  278. {
  279. mMaterial = custMat->mFallback;
  280. return processMaterial();
  281. }
  282. else
  283. {
  284. AssertWarn(custMat->mVersion == 0.0f, avar("Can't load CustomMaterial %s for %s, using generic FF fallback",
  285. String(mMaterial->getName()).isEmpty() ? "Unknown" : mMaterial->getName(), custMat->mMapTo.c_str()));
  286. mProcessedMaterial = new ProcessedFFMaterial(*mMaterial);
  287. }
  288. }
  289. else
  290. mProcessedMaterial = new ProcessedCustomMaterial(*mMaterial);
  291. }
  292. else if(GFX->getPixelShaderVersion() > 0.001)
  293. mProcessedMaterial = getShaderMaterial();
  294. else
  295. mProcessedMaterial = new ProcessedFFMaterial(*mMaterial);
  296. if (mProcessedMaterial)
  297. {
  298. mProcessedMaterial->addStateBlockDesc( mUserDefinedState );
  299. mProcessedMaterial->setShaderMacros( mUserMacros );
  300. mProcessedMaterial->setUserObject( mUserObject );
  301. FeatureSet features( mFeatureList );
  302. features.exclude( MATMGR->getExclusionFeatures() );
  303. if( !mProcessedMaterial->init(features, mVertexFormat, mFeaturesDelegate) )
  304. {
  305. Con::errorf( "Failed to initialize material '%s'", getMaterial()->getName() );
  306. SAFE_DELETE( mProcessedMaterial );
  307. return false;
  308. }
  309. mDefaultParameters = new MatInstParameters(mProcessedMaterial->getDefaultMaterialParameters());
  310. mActiveParameters = mDefaultParameters;
  311. const FeatureSet &finalFeatures = mProcessedMaterial->getFeatures();
  312. mHasNormalMaps = finalFeatures.hasFeature( MFT_NormalMap );
  313. mIsForwardLit = ( custMat && custMat->mForwardLit ) ||
  314. ( !finalFeatures.hasFeature( MFT_IsEmissive ) &&
  315. finalFeatures.hasFeature( MFT_ForwardShading ) );
  316. return true;
  317. }
  318. return false;
  319. }
  320. const MatStateHint& MatInstance::getStateHint() const
  321. {
  322. if ( mProcessedMaterial )
  323. return mProcessedMaterial->getStateHint();
  324. else
  325. return MatStateHint::Default;
  326. }
  327. ProcessedMaterial* MatInstance::getShaderMaterial()
  328. {
  329. return new ProcessedShaderMaterial(*mMaterial);
  330. }
  331. void MatInstance::addStateBlockDesc(const GFXStateBlockDesc& desc)
  332. {
  333. mUserDefinedState = desc;
  334. }
  335. void MatInstance::updateStateBlocks()
  336. {
  337. if ( mProcessedMaterial )
  338. mProcessedMaterial->updateStateBlocks();
  339. }
  340. void MatInstance::addShaderMacro( const String &name, const String &value )
  341. {
  342. // Check to see if we already have this macro.
  343. Vector<GFXShaderMacro>::iterator iter = mUserMacros.begin();
  344. for ( ; iter != mUserMacros.end(); iter++ )
  345. {
  346. if ( iter->name == name )
  347. {
  348. iter->value = value;
  349. return;
  350. }
  351. }
  352. // Add a new macro.
  353. mUserMacros.increment();
  354. mUserMacros.last().name = name;
  355. mUserMacros.last().value = value;
  356. }
  357. //----------------------------------------------------------------------------
  358. // Setup pass - needs scenegraph data because the lightmap will change across
  359. // several materials.
  360. //----------------------------------------------------------------------------
  361. bool MatInstance::setupPass(SceneRenderState * state, const SceneData &sgData )
  362. {
  363. PROFILE_SCOPE( MatInstance_SetupPass );
  364. if( !mProcessedMaterial )
  365. return false;
  366. ++mCurPass;
  367. if ( !mProcessedMaterial->setupPass( state, sgData, mCurPass ) )
  368. {
  369. mCurPass = -1;
  370. return false;
  371. }
  372. return true;
  373. }
  374. void MatInstance::setTransforms(const MatrixSet &matrixSet, SceneRenderState *state)
  375. {
  376. PROFILE_SCOPE(MatInstance_setTransforms);
  377. mProcessedMaterial->setTransforms(matrixSet, state, getCurPass());
  378. }
  379. void MatInstance::setSceneInfo(SceneRenderState * state, const SceneData& sgData)
  380. {
  381. PROFILE_SCOPE(MatInstance_setSceneInfo);
  382. mProcessedMaterial->setSceneInfo(state, sgData, getCurPass());
  383. }
  384. void MatInstance::setBuffers(GFXVertexBufferHandleBase* vertBuffer, GFXPrimitiveBufferHandle* primBuffer)
  385. {
  386. mProcessedMaterial->setBuffers(vertBuffer, primBuffer);
  387. }
  388. void MatInstance::setTextureStages(SceneRenderState * state, const SceneData &sgData )
  389. {
  390. PROFILE_SCOPE(MatInstance_setTextureStages);
  391. mProcessedMaterial->setTextureStages(state, sgData, getCurPass());
  392. }
  393. bool MatInstance::isInstanced() const
  394. {
  395. return mProcessedMaterial->getFeatures().hasFeature( MFT_UseInstancing );
  396. }
  397. bool MatInstance::stepInstance()
  398. {
  399. AssertFatal( isInstanced(), "MatInstance::stepInstance - This material isn't instanced!" );
  400. AssertFatal( mCurPass >= 0, "MatInstance::stepInstance - Must be within material setup pass!" );
  401. return mProcessedMaterial->stepInstance();
  402. }
  403. U32 MatInstance::getCurStageNum()
  404. {
  405. return mProcessedMaterial->getStageFromPass(getCurPass());
  406. }
  407. RenderPassData* MatInstance::getPass(U32 pass)
  408. {
  409. return mProcessedMaterial->getPass(pass);
  410. }
  411. bool MatInstance::hasGlow()
  412. {
  413. if( mProcessedMaterial )
  414. return mProcessedMaterial->hasGlow();
  415. else
  416. return false;
  417. }
  418. bool MatInstance::hasAccumulation()
  419. {
  420. if( mProcessedMaterial )
  421. return mProcessedMaterial->hasAccumulation();
  422. else
  423. return false;
  424. }
  425. const FeatureSet& MatInstance::getFeatures() const
  426. {
  427. return mProcessedMaterial->getFeatures();
  428. }
  429. MaterialParameterHandle* MatInstance::getMaterialParameterHandle(const String& name)
  430. {
  431. AssertFatal(mProcessedMaterial, "Not init'ed!");
  432. for (U32 i = 0; i < mCurrentHandles.size(); i++)
  433. {
  434. if (mCurrentHandles[i]->getName().equal(name))
  435. {
  436. return mCurrentHandles[i];
  437. }
  438. }
  439. MatInstanceParameterHandle* mph = new MatInstanceParameterHandle(name);
  440. mph->loadHandle(mProcessedMaterial);
  441. mCurrentHandles.push_back(mph);
  442. return mph;
  443. }
  444. MaterialParameters* MatInstance::allocMaterialParameters()
  445. {
  446. AssertFatal(mProcessedMaterial, "Not init'ed!");
  447. MatInstParameters* mip = new MatInstParameters();
  448. mip->loadParameters(mProcessedMaterial);
  449. mCurrentParameters.push_back(mip);
  450. return mip;
  451. }
  452. void MatInstance::setMaterialParameters(MaterialParameters* param)
  453. {
  454. AssertFatal(mProcessedMaterial, "Not init'ed!");
  455. mProcessedMaterial->setMaterialParameters(param, mCurPass);
  456. AssertFatal(dynamic_cast<MatInstParameters*>(param), "Incorrect param type!");
  457. mActiveParameters = static_cast<MatInstParameters*>(param);
  458. }
  459. MaterialParameters* MatInstance::getMaterialParameters()
  460. {
  461. AssertFatal(mProcessedMaterial, "Not init'ed!");
  462. return mActiveParameters;
  463. }
  464. void MatInstance::dumpShaderInfo() const
  465. {
  466. if ( mMaterial == NULL )
  467. {
  468. Con::errorf( "Trying to get Material information on an invalid MatInstance" );
  469. return;
  470. }
  471. Con::printf( "Material Info for object %s - %s", mMaterial->getName(), mMaterial->mMapTo.c_str() );
  472. if ( mProcessedMaterial == NULL )
  473. {
  474. Con::printf( " [no processed material!]" );
  475. return;
  476. }
  477. mProcessedMaterial->dumpMaterialInfo();
  478. }