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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "materials/materialDefinition.h"
- #include "console/consoleTypes.h"
- #include "console/engineAPI.h"
- #include "math/mathTypes.h"
- #include "materials/materialManager.h"
- #include "sceneData.h"
- #include "gfx/sim/cubemapData.h"
- #include "gfx/gfxCubemap.h"
- #include "math/mathIO.h"
- #include "materials/matInstance.h"
- #include "sfx/sfxTrack.h"
- #include "sfx/sfxTypes.h"
- #include "core/util/safeDelete.h"
- #include "T3D/accumulationVolume.h"
- IMPLEMENT_CONOBJECT( Material );
- ConsoleDocClass( Material,
- "@brief A material in Torque 3D is a data structure that describes a surface.\n\n"
- "It contains many different types of information for rendering properties. "
- "Torque 3D generates shaders from Material definitions. The shaders are compiled "
- "at runtime and output into the example/shaders directory. Any errors or warnings "
- "generated from compiling the procedurally generated shaders are output to the console "
- "as well as the output window in the Visual C IDE.\n\n"
- "@tsexample\n"
- "singleton Material(DECAL_scorch)\n"
- "{\n"
- " baseTex[0] = \"./scorch_decal.png\";\n"
- " vertColor[ 0 ] = true;\n\n"
- " translucent = true;\n"
- " translucentBlendOp = None;\n"
- " translucentZWrite = true;\n"
- " alphaTest = true;\n"
- " alphaRef = 84;\n"
- "};\n"
- "@endtsexample\n\n"
- "@see Rendering\n"
- "@see ShaderData\n"
- "@ingroup GFX\n");
- ImplementBitfieldType( MaterialAnimType,
- "The type of animation effect to apply to this material.\n"
- "@ingroup GFX\n\n")
- { Material::Scroll, "Scroll", "Scroll the material along the X/Y axis.\n" },
- { Material::Rotate, "Rotate" , "Rotate the material around a point.\n"},
- { Material::Wave, "Wave" , "Warps the material with an animation using Sin, Triangle or Square mathematics.\n"},
- { Material::Scale, "Scale", "Scales the material larger and smaller with a pulsing effect.\n" },
- { Material::Sequence, "Sequence", "Enables the material to have multiple frames of animation in its imagemap.\n" }
- EndImplementBitfieldType;
- ImplementEnumType( MaterialBlendOp,
- "The type of graphical blending operation to apply to this material\n"
- "@ingroup GFX\n\n")
- { Material::None, "None", "Disable blending for this material." },
- { Material::Mul, "Mul", "Multiplicative blending." },
- { Material::Add, "Add", "Adds the color of the material to the frame buffer with full alpha for each pixel." },
- { Material::AddAlpha, "AddAlpha", "The color is modulated by the alpha channel before being added to the frame buffer." },
- { Material::Sub, "Sub", "Subtractive Blending. Reverses the color model, causing dark colors to have a stronger visual effect." },
- { Material::LerpAlpha, "LerpAlpha", "Linearly interpolates between Material color and frame buffer color based on alpha." }
- EndImplementEnumType;
- ImplementEnumType( MaterialWaveType,
- "When using the Wave material animation, one of these Wave Types will be used to determine the type of wave to display.\n"
- "@ingroup GFX\n")
- { Material::Sin, "Sin", "Warps the material along a curved Sin Wave." },
- { Material::Triangle, "Triangle", "Warps the material along a sharp Triangle Wave." },
- { Material::Square, "Square", "Warps the material along a wave which transitions between two oppposite states. As a Square Wave, the transition is quick and sudden." },
- EndImplementEnumType;
- bool Material::sAllowTextureTargetAssignment = false;
- GFXCubemap * Material::GetNormalizeCube()
- {
- if(smNormalizeCube)
- return smNormalizeCube;
- smNormalizeCube = GFX->createCubemap();
- smNormalizeCube->initNormalize(64);
- return smNormalizeCube;
- }
- GFXCubemapHandle Material::smNormalizeCube;
- Material::Material()
- {
- for( U32 i=0; i<MAX_STAGES; i++ )
- {
- mDiffuse[i].set( 1.0f, 1.0f, 1.0f, 1.0f );
- mSpecular[i].set( 1.0f, 1.0f, 1.0f, 1.0f );
- mSpecularPower[i] = 8.0f;
- mSpecularStrength[i] = 1.0f;
- mPixelSpecular[i] = false;
- mAccuEnabled[i] = false;
- mAccuScale[i] = 1.0f;
- mAccuDirection[i] = 1.0f;
- mAccuStrength[i] = 0.6f;
- mAccuCoverage[i] = 0.9f;
- mAccuSpecular[i] = 16.0f;
-
- mParallaxScale[i] = 0.0f;
- mVertLit[i] = false;
- mVertColor[ i ] = false;
- mGlow[i] = false;
- mEmissive[i] = false;
- mDetailScale[i].set( 2.0f, 2.0f );
-
- mDetailNormalMapStrength[i] = 1.0f;
- mMinnaertConstant[i] = -1.0f;
- mSubSurface[i] = false;
- mSubSurfaceColor[i].set( 1.0f, 0.2f, 0.2f, 1.0f );
- mSubSurfaceRolloff[i] = 0.2f;
-
- mAnimFlags[i] = 0;
- mScrollDir[i].set( 0.0f, 0.0f );
- mScrollSpeed[i] = 0.0f;
- mScrollOffset[i].set( 0.0f, 0.0f );
-
- mRotSpeed[i] = 0.0f;
- mRotPivotOffset[i].set( 0.0f, 0.0f );
- mRotPos[i] = 0.0f;
- mWavePos[i] = 0.0f;
- mWaveFreq[i] = 0.0f;
- mWaveAmp[i] = 0.0f;
- mWaveType[i] = 0;
- mSeqFramePerSec[i] = 0.0f;
- mSeqSegSize[i] = 0.0f;
- }
- dMemset(mCellIndex, 0, sizeof(mCellIndex));
- dMemset(mCellLayout, 0, sizeof(mCellLayout));
- dMemset(mCellSize, 0, sizeof(mCellSize));
- dMemset(mNormalMapAtlas, 0, sizeof(mNormalMapAtlas));
- dMemset(mUseAnisotropic, 0, sizeof(mUseAnisotropic));
- mImposterLimits = Point4F::Zero;
- mDoubleSided = false;
- mTranslucent = false;
- mTranslucentBlendOp = LerpAlpha;
- mTranslucentZWrite = false;
- mAlphaTest = false;
- mAlphaRef = 1;
- mCastShadows = true;
- mPlanarReflection = false;
- mCubemapData = NULL;
- mDynamicCubemap = NULL;
- mLastUpdateTime = 0;
- mAutoGenerated = false;
- mShowDust = false;
- mShowFootprints = true;
- dMemset( mEffectColor, 0, sizeof( mEffectColor ) );
- mFootstepSoundId = -1; mImpactSoundId = -1;
- mFootstepSoundCustom = 0; mImpactSoundCustom = 0;
- mFriction = 0.0;
-
- mDirectSoundOcclusion = 1.f;
- mReverbSoundOcclusion = 1.0;
- }
- void Material::initPersistFields()
- {
- addField("mapTo", TypeRealString, Offset(mMapTo, Material),
- "Used to map this material to the material name used by TSShape." );
- addArray( "Stages", MAX_STAGES );
- addField("diffuseColor", TypeColorF, Offset(mDiffuse, Material), MAX_STAGES,
- "This color is multiplied against the diffuse texture color. If no diffuse texture "
- "is present this is the material color." );
- addField("diffuseMap", TypeImageFilename, Offset(mDiffuseMapFilename, Material), MAX_STAGES,
- "The diffuse color texture map." );
- addField("overlayMap", TypeImageFilename, Offset(mOverlayMapFilename, Material), MAX_STAGES,
- "A secondary diffuse color texture map which will use the second texcoord of a mesh." );
- addField("lightMap", TypeImageFilename, Offset(mLightMapFilename, Material), MAX_STAGES,
- "The lightmap texture used with pureLight." );
- addField("toneMap", TypeImageFilename, Offset(mToneMapFilename, Material), MAX_STAGES,
- "The tonemap texture used with pureLight.");
- addField("detailMap", TypeImageFilename, Offset(mDetailMapFilename, Material), MAX_STAGES,
- "A typically greyscale detail texture additively blended into the material." );
- addField("detailScale", TypePoint2F, Offset(mDetailScale, Material), MAX_STAGES,
- "The scale factor for the detail map." );
- addField( "normalMap", TypeImageFilename, Offset(mNormalMapFilename, Material), MAX_STAGES,
- "The normal map texture. You can use the DXTnm format only when per-pixel "
- "specular highlights are disabled, or a specular map is in use." );
- addField( "detailNormalMap", TypeImageFilename, Offset(mDetailNormalMapFilename, Material), MAX_STAGES,
- "A second normal map texture applied at the detail scale. You can use the DXTnm "
- "format only when per-pixel specular highlights are disabled." );
- addField( "detailNormalMapStrength", TypeF32, Offset(mDetailNormalMapStrength, Material), MAX_STAGES,
- "Used to scale the strength of the detail normal map when blended with the base normal map." );
- addField("specular", TypeColorF, Offset(mSpecular, Material), MAX_STAGES,
- "The color of the specular highlight when not using a specularMap." );
- addField("specularPower", TypeF32, Offset(mSpecularPower, Material), MAX_STAGES,
- "The hardness of the specular highlight when not using a specularMap." );
- addField("specularStrength", TypeF32, Offset(mSpecularStrength, Material), MAX_STAGES,
- "The strength of the specular highlight when not using a specularMap." );
- addField("pixelSpecular", TypeBool, Offset(mPixelSpecular, Material), MAX_STAGES,
- "This enables per-pixel specular highlights controlled by the alpha channel of the "
- "normal map texture. Note that if pixel specular is enabled the DXTnm format will not "
- "work with your normal map, unless you are also using a specular map." );
- addProtectedField( "accuEnabled", TYPEID< bool >(), Offset( mAccuEnabled, Material ),
- &_setAccuEnabled, &defaultProtectedGetFn, MAX_STAGES, "Accumulation texture." );
- addField("accuScale", TypeF32, Offset(mAccuScale, Material), MAX_STAGES,
- "The scale that is applied to the accu map texture. You can use this to fit the texture to smaller or larger objects.");
-
- addField("accuDirection", TypeF32, Offset(mAccuDirection, Material), MAX_STAGES,
- "The direction of the accumulation. Chose whether you want the accu map to go from top to bottom (ie. snow) or upwards (ie. mold).");
-
- addField("accuStrength", TypeF32, Offset(mAccuStrength, Material), MAX_STAGES,
- "The strength of the accu map. This changes the transparency of the accu map texture. Make it subtle or add more contrast.");
-
- addField("accuCoverage", TypeF32, Offset(mAccuCoverage, Material), MAX_STAGES,
- "The coverage ratio of the accu map texture. Use this to make the entire shape pick up some of the accu map texture or none at all.");
-
- addField("accuSpecular", TypeF32, Offset(mAccuSpecular, Material), MAX_STAGES,
- "Changes specularity to this value where the accumulated material is present.");
- addField( "specularMap", TypeImageFilename, Offset(mSpecularMapFilename, Material), MAX_STAGES,
- "The specular map texture. The RGB channels of this texture provide a per-pixel replacement for the 'specular' parameter on the material. "
- "If this texture contains alpha information, the alpha channel of the texture will be used as the gloss map. "
- "This provides a per-pixel replacement for the 'specularPower' on the material" );
- addField( "parallaxScale", TypeF32, Offset(mParallaxScale, Material), MAX_STAGES,
- "Enables parallax mapping and defines the scale factor for the parallax effect. Typically "
- "this value is less than 0.4 else the effect breaks down." );
-
- addField( "useAnisotropic", TypeBool, Offset(mUseAnisotropic, Material), MAX_STAGES,
- "Use anisotropic filtering for the textures of this stage." );
- addField("envMap", TypeImageFilename, Offset(mEnvMapFilename, Material), MAX_STAGES,
- "The name of an environment map cube map to apply to this material." );
- addField("vertLit", TypeBool, Offset(mVertLit, Material), MAX_STAGES,
- "If true the vertex color is used for lighting." );
- addField( "vertColor", TypeBool, Offset( mVertColor, Material ), MAX_STAGES,
- "If enabled, vertex colors are premultiplied with diffuse colors." );
- addField("minnaertConstant", TypeF32, Offset(mMinnaertConstant, Material), MAX_STAGES,
- "The Minnaert shading constant value. Must be greater than 0 to enable the effect." );
- addField("subSurface", TypeBool, Offset(mSubSurface, Material), MAX_STAGES,
- "Enables the subsurface scattering approximation." );
- addField("subSurfaceColor", TypeColorF, Offset(mSubSurfaceColor, Material), MAX_STAGES,
- "The color used for the subsurface scattering approximation." );
- addField("subSurfaceRolloff", TypeF32, Offset(mSubSurfaceRolloff, Material), MAX_STAGES,
- "The 0 to 1 rolloff factor used in the subsurface scattering approximation." );
- addField("glow", TypeBool, Offset(mGlow, Material), MAX_STAGES,
- "Enables rendering this material to the glow buffer." );
- addField("emissive", TypeBool, Offset(mEmissive, Material), MAX_STAGES,
- "Enables emissive lighting for the material." );
- addField("doubleSided", TypeBool, Offset(mDoubleSided, Material),
- "Disables backface culling casing surfaces to be double sided. "
- "Note that the lighting on the backside will be a mirror of the front "
- "side of the surface." );
- addField("animFlags", TYPEID< AnimType >(), Offset(mAnimFlags, Material), MAX_STAGES,
- "The types of animation to play on this material." );
- addField("scrollDir", TypePoint2F, Offset(mScrollDir, Material), MAX_STAGES,
- "The scroll direction in UV space when scroll animation is enabled." );
- addField("scrollSpeed", TypeF32, Offset(mScrollSpeed, Material), MAX_STAGES,
- "The speed to scroll the texture in UVs per second when scroll animation is enabled." );
- addField("rotSpeed", TypeF32, Offset(mRotSpeed, Material), MAX_STAGES,
- "The speed to rotate the texture in degrees per second when rotation animation is enabled." );
- addField("rotPivotOffset", TypePoint2F, Offset(mRotPivotOffset, Material), MAX_STAGES,
- "The piviot position in UV coordinates to center the rotation animation." );
- addField("waveType", TYPEID< WaveType >(), Offset(mWaveType, Material), MAX_STAGES,
- "The type of wave animation to perform when wave animation is enabled." );
- addField("waveFreq", TypeF32, Offset(mWaveFreq, Material), MAX_STAGES,
- "The wave frequency when wave animation is enabled." );
- addField("waveAmp", TypeF32, Offset(mWaveAmp, Material), MAX_STAGES,
- "The wave amplitude when wave animation is enabled." );
- addField("sequenceFramePerSec", TypeF32, Offset(mSeqFramePerSec, Material), MAX_STAGES,
- "The number of frames per second for frame based sequence animations if greater than zero." );
- addField("sequenceSegmentSize", TypeF32, Offset(mSeqSegSize, Material), MAX_STAGES,
- "The size of each frame in UV units for sequence animations." );
- // Texture atlasing
- addField("cellIndex", TypePoint2I, Offset(mCellIndex, Material), MAX_STAGES,
- "@internal" );
- addField("cellLayout", TypePoint2I, Offset(mCellLayout, Material), MAX_STAGES,
- "@internal");
- addField("cellSize", TypeS32, Offset(mCellSize, Material), MAX_STAGES,
- "@internal");
- addField("bumpAtlas", TypeBool, Offset(mNormalMapAtlas, Material), MAX_STAGES,
- "@internal");
- // For backwards compatibility.
- //
- // They point at the new 'map' fields, but reads always return
- // an empty string and writes only apply if the value is not empty.
- //
- addProtectedField("baseTex", TypeImageFilename, Offset(mDiffuseMapFilename, Material),
- defaultProtectedSetNotEmptyFn, emptyStringProtectedGetFn, MAX_STAGES,
- "For backwards compatibility.\n@see diffuseMap\n" );
- addProtectedField("detailTex", TypeImageFilename, Offset(mDetailMapFilename, Material),
- defaultProtectedSetNotEmptyFn, emptyStringProtectedGetFn, MAX_STAGES,
- "For backwards compatibility.\n@see detailMap\n");
- addProtectedField("overlayTex", TypeImageFilename, Offset(mOverlayMapFilename, Material),
- defaultProtectedSetNotEmptyFn, emptyStringProtectedGetFn, MAX_STAGES,
- "For backwards compatibility.\n@see overlayMap\n");
- addProtectedField("bumpTex", TypeImageFilename, Offset(mNormalMapFilename, Material),
- defaultProtectedSetNotEmptyFn, emptyStringProtectedGetFn, MAX_STAGES,
- "For backwards compatibility.\n@see normalMap\n");
- addProtectedField("envTex", TypeImageFilename, Offset(mEnvMapFilename, Material),
- defaultProtectedSetNotEmptyFn, emptyStringProtectedGetFn, MAX_STAGES,
- "For backwards compatibility.\n@see envMap\n");
- addProtectedField("colorMultiply", TypeColorF, Offset(mDiffuse, Material),
- defaultProtectedSetNotEmptyFn, emptyStringProtectedGetFn, MAX_STAGES,
- "For backwards compatibility.\n@see diffuseColor\n");
- endArray( "Stages" );
- addField( "castShadows", TypeBool, Offset(mCastShadows, Material),
- "If set to false the lighting system will not cast shadows from this material." );
- addField("planarReflection", TypeBool, Offset(mPlanarReflection, Material), "@internal" );
- addField("translucent", TypeBool, Offset(mTranslucent, Material),
- "If true this material is translucent blended." );
- addField("translucentBlendOp", TYPEID< BlendOp >(), Offset(mTranslucentBlendOp, Material),
- "The type of blend operation to use when the material is translucent." );
- addField("translucentZWrite", TypeBool, Offset(mTranslucentZWrite, Material),
- "If enabled and the material is translucent it will write into the depth buffer." );
- addField("alphaTest", TypeBool, Offset(mAlphaTest, Material),
- "Enables alpha test when rendering the material.\n@see alphaRef\n" );
- addField("alphaRef", TypeS32, Offset(mAlphaRef, Material),
- "The alpha reference value for alpha testing. Must be between 0 to 255.\n@see alphaTest\n" );
- addField("cubemap", TypeRealString, Offset(mCubemapName, Material),
- "The name of a CubemapData for environment mapping." );
- addField("dynamicCubemap", TypeBool, Offset(mDynamicCubemap, Material),
- "Enables the material to use the dynamic cubemap from the ShapeBase object its applied to." );
- addGroup( "Behavioral" );
- addField( "showFootprints", TypeBool, Offset( mShowFootprints, Material ),
- "Whether to show player footprint decals on this material.\n\n"
- "@see PlayerData::decalData" );
-
- addField( "showDust", TypeBool, Offset( mShowDust, Material ),
- "Whether to emit dust particles from a shape moving over the material. This is, for example, used by "
- "vehicles or players to decide whether to show dust trails." );
-
- addField( "effectColor", TypeColorF, Offset( mEffectColor, Material ), NUM_EFFECT_COLOR_STAGES,
- "If #showDust is true, this is the set of colors to use for the ParticleData of the dust "
- "emitter.\n\n"
- "@see ParticleData::colors" );
-
- addField( "footstepSoundId", TypeS32, Offset( mFootstepSoundId, Material ),
- "What sound to play from the PlayerData sound list when the player walks over the material. -1 (default) to not play any sound.\n"
- "\n"
- "The IDs are:\n\n"
- "- 0: PlayerData::FootSoftSound\n"
- "- 1: PlayerData::FootHardSound\n"
- "- 2: PlayerData::FootMetalSound\n"
- "- 3: PlayerData::FootSnowSound\n"
- "- 4: PlayerData::FootShallowSound\n"
- "- 5: PlayerData::FootWadingSound\n"
- "- 6: PlayerData::FootUnderwaterSound\n"
- "- 7: PlayerData::FootBubblesSound\n"
- "- 8: PlayerData::movingBubblesSound\n"
- "- 9: PlayerData::waterBreathSound\n"
- "- 10: PlayerData::impactSoftSound\n"
- "- 11: PlayerData::impactHardSound\n"
- "- 12: PlayerData::impactMetalSound\n"
- "- 13: PlayerData::impactSnowSound\n"
- "- 14: PlayerData::impactWaterEasy\n"
- "- 15: PlayerData::impactWaterMedium\n"
- "- 16: PlayerData::impactWaterHard\n"
- "- 17: PlayerData::exitingWater\n" );
-
- addField( "customFootstepSound", TypeSFXTrackName, Offset( mFootstepSoundCustom, Material ),
- "The sound to play when the player walks over the material. If this is set, it overrides #footstepSoundId. This field is "
- "useful for directly assigning custom footstep sounds to materials without having to rely on the PlayerData sound assignment.\n\n"
- "@warn Be aware that materials are client-side objects. This means that the SFXTracks assigned to materials must be client-side, too." );
- addField( "impactSoundId", TypeS32, Offset( mImpactSoundId, Material ),
- "What sound to play from the PlayerData sound list when the player impacts on the surface with a velocity equal or greater "
- "than PlayerData::groundImpactMinSpeed.\n\n"
- "For a list of IDs, see #footstepSoundId" );
- addField( "customImpactSound", TypeSFXTrackName, Offset( mImpactSoundCustom, Material ),
- "The sound to play when the player impacts on the surface with a velocity equal or greater than PlayerData::groundImpactMinSpeed. "
- "If this is set, it overrides #impactSoundId. This field is useful for directly assigning custom impact sounds to materials "
- "without having to rely on the PlayerData sound assignment.\n\n"
- "@warn Be aware that materials are client-side objects. This means that the SFXTracks assigned to materials must be client-side, too." );
-
- //Deactivate these for the moment as they are not used.
-
- #if 0
- addField( "friction", TypeF32, Offset( mFriction, Material ) );
- addField( "directSoundOcclusion", TypeF32, Offset( mDirectSoundOcclusion, Material ) );
- addField( "reverbSoundOcclusion", TypeF32, Offset( mReverbSoundOcclusion, Material ) );
- #endif
- endGroup( "Behavioral" );
- Parent::initPersistFields();
- }
- bool Material::writeField( StringTableEntry fieldname, const char *value )
- {
- // Never allow the old field names to be written.
- if ( fieldname == StringTable->insert("baseTex") ||
- fieldname == StringTable->insert("detailTex") ||
- fieldname == StringTable->insert("overlayTex") ||
- fieldname == StringTable->insert("bumpTex") ||
- fieldname == StringTable->insert("envTex") ||
- fieldname == StringTable->insert("colorMultiply") )
- return false;
- return Parent::writeField( fieldname, value );
- }
- bool Material::onAdd()
- {
- if (Parent::onAdd() == false)
- return false;
- mCubemapData = dynamic_cast<CubemapData*>(Sim::findObject( mCubemapName ) );
- if( mTranslucentBlendOp >= NumBlendTypes || mTranslucentBlendOp < 0 )
- {
- Con::errorf( "Invalid blend op in material: %s", getName() );
- mTranslucentBlendOp = LerpAlpha;
- }
- SimSet *matSet = MATMGR->getMaterialSet();
- if( matSet )
- matSet->addObject( (SimObject*)this );
- // save the current script path for texture lookup later
- const String scriptFile = Con::getVariable("$Con::File"); // current script file - local materials.cs
- String::SizeType slash = scriptFile.find( '/', scriptFile.length(), String::Right );
- if ( slash != String::NPos )
- mPath = scriptFile.substr( 0, slash + 1 );
- _mapMaterial();
- return true;
- }
- void Material::onRemove()
- {
- smNormalizeCube = NULL;
- Parent::onRemove();
- }
- void Material::inspectPostApply()
- {
- Parent::inspectPostApply();
- // Reload the material instances which
- // use this material.
- if ( isProperlyAdded() )
- reload();
- }
- bool Material::isLightmapped() const
- {
- bool ret = false;
- for( U32 i=0; i<MAX_STAGES; i++ )
- ret |= mLightMapFilename[i].isNotEmpty() || mToneMapFilename[i].isNotEmpty() || mVertLit[i];
- return ret;
- }
- void Material::updateTimeBasedParams()
- {
- U32 lastTime = MATMGR->getLastUpdateTime();
- F32 dt = MATMGR->getDeltaTime();
- if (mLastUpdateTime != lastTime)
- {
- for (U32 i = 0; i < MAX_STAGES; i++)
- {
- mScrollOffset[i] += mScrollDir[i] * mScrollSpeed[i] * dt;
- mRotPos[i] += mRotSpeed[i] * dt;
- mWavePos[i] += mWaveFreq[i] * dt;
- }
- mLastUpdateTime = lastTime;
- }
- }
- void Material::_mapMaterial()
- {
- if( String(getName()).isEmpty() )
- {
- Con::warnf( "[Material::mapMaterial] - Cannot map unnamed Material" );
- return;
- }
- // If mapTo not defined in script, try to use the base texture name instead
- if( mMapTo.isEmpty() )
- {
- if ( mDiffuseMapFilename[0].isEmpty() )
- return;
- else
- {
- // extract filename from base texture
- if ( mDiffuseMapFilename[0].isNotEmpty() )
- {
- U32 slashPos = mDiffuseMapFilename[0].find('/',0,String::Right);
- if (slashPos == String::NPos)
- // no '/' character, must be no path, just the filename
- mMapTo = mDiffuseMapFilename[0];
- else
- // use everything after the last slash
- mMapTo = mDiffuseMapFilename[0].substr(slashPos+1, mDiffuseMapFilename[0].length() - slashPos - 1);
- }
- }
- }
- // add mapping
- MATMGR->mapMaterial(mMapTo,getName());
- }
- BaseMatInstance* Material::createMatInstance()
- {
- return new MatInstance(*this);
- }
- void Material::flush()
- {
- MATMGR->flushInstance( this );
- }
- void Material::reload()
- {
- MATMGR->reInitInstance( this );
- }
- void Material::StageData::getFeatureSet( FeatureSet *outFeatures ) const
- {
- TextureTable::ConstIterator iter = mTextures.begin();
- for ( ; iter != mTextures.end(); iter++ )
- {
- if ( iter->value.isValid() )
- outFeatures->addFeature( *iter->key );
- }
- }
- DefineConsoleMethod( Material, flush, void, (),,
- "Flushes all material instances that use this material." )
- {
- object->flush();
- }
- DefineConsoleMethod( Material, reload, void, (),,
- "Reloads all material instances that use this material." )
- {
- object->reload();
- }
- DefineConsoleMethod( Material, dumpInstances, void, (),,
- "Dumps a formatted list of the currently allocated material instances for this material to the console." )
- {
- MATMGR->dumpMaterialInstances( object );
- }
- DefineConsoleMethod( Material, getAnimFlags, const char*, (U32 id), , "" )
- {
- char * animFlags = Con::getReturnBuffer(512);
- if(object->mAnimFlags[ id ] & Material::Scroll)
- {
- if(dStrcmp( animFlags, "" ) == 0)
- dStrcpy( animFlags, "$Scroll" );
- }
- if(object->mAnimFlags[ id ] & Material::Rotate)
- {
- if(dStrcmp( animFlags, "" ) == 0)
- dStrcpy( animFlags, "$Rotate" );
- else
- dStrcat( animFlags, " | $Rotate");
- }
- if(object->mAnimFlags[ id ] & Material::Wave)
- {
- if(dStrcmp( animFlags, "" ) == 0)
- dStrcpy( animFlags, "$Wave" );
- else
- dStrcat( animFlags, " | $Wave");
- }
- if(object->mAnimFlags[ id ] & Material::Scale)
- {
- if(dStrcmp( animFlags, "" ) == 0)
- dStrcpy( animFlags, "$Scale" );
- else
- dStrcat( animFlags, " | $Scale");
- }
- if(object->mAnimFlags[ id ] & Material::Sequence)
- {
- if(dStrcmp( animFlags, "" ) == 0)
- dStrcpy( animFlags, "$Sequence" );
- else
- dStrcat( animFlags, " | $Sequence");
- }
- return animFlags;
- }
- DefineConsoleMethod(Material, getFilename, const char*, (),, "Get filename of material")
- {
- SimObject *material = static_cast<SimObject *>(object);
- return material->getFilename();
- }
- DefineConsoleMethod( Material, isAutoGenerated, bool, (),,
- "Returns true if this Material was automatically generated by MaterialList::mapMaterials()" )
- {
- return object->isAutoGenerated();
- }
- DefineConsoleMethod( Material, setAutoGenerated, void, (bool isAutoGenerated), ,
- "setAutoGenerated(bool isAutoGenerated): Set whether or not the Material is autogenerated." )
- {
- object->setAutoGenerated(isAutoGenerated);
- }
- // Accumulation
- bool Material::_setAccuEnabled( void *object, const char *index, const char *data )
- {
- Material* mat = reinterpret_cast< Material* >( object );
- if ( index )
- {
- U32 i = dAtoui(index);
- mat->mAccuEnabled[i] = dAtob(data);
- AccumulationVolume::refreshVolumes();
- }
- return true;
- }
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