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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _LEAPMOTIONDATA_H_
- #define _LEAPMOTIONDATA_H_
- #include "console/consoleTypes.h"
- #include "math/mMathFn.h"
- #include "math/mMatrix.h"
- #include "math/mQuat.h"
- #include "platform/input/leapMotion/leapMotionConstants.h"
- #include "Leap.h"
- struct LeapMotionDeviceData
- {
- enum DataDifferences {
- DIFF_NONE = 0,
- DIFF_HANDROTAXISX = (1<<1),
- DIFF_HANDROTAXISY = (1<<2),
- DIFF_HANDROTAXIS = (DIFF_HANDROTAXISX | DIFF_HANDROTAXISY),
- };
- enum MetaDataDifferences {
- METADIFF_NONE = 0,
- METADIFF_FRAME_VALID_DATA = (1<<0),
- };
- protected:
- void processPersistentHands(const Leap::HandList& hands, bool keepPointableIndexPersistent, LeapMotionDeviceData* prevData);
- void processHands(const Leap::HandList& hands);
- void processHand(const Leap::Hand& hand, U32 handIndex, bool keepPointableIndexPersistent, LeapMotionDeviceData* prevData);
- void processPersistentHandPointables(const Leap::PointableList& pointables, U32 handIndex, LeapMotionDeviceData* prevData);
- void processHandPointables(const Leap::PointableList& pointables, U32 handIndex);
- void processHandPointable(const Leap::Pointable& pointable, U32 handIndex, U32 handPointableIndex);
- public:
- bool mDataSet;
- // Frame Data Set
- bool mIsValid;
- bool mHasTrackingData;
- // Hand Data Set
- bool mHandValid[LeapMotionConstants::MaxHands];
- S32 mHandID[LeapMotionConstants::MaxHands];
- // Hand Position
- F32 mHandRawPos[LeapMotionConstants::MaxHands][3];
- S32 mHandPos[LeapMotionConstants::MaxHands][3];
- Point3F mHandPosPoint[LeapMotionConstants::MaxHands];
- // Hand Rotation
- MatrixF mHandRot[LeapMotionConstants::MaxHands];
- QuatF mHandRotQuat[LeapMotionConstants::MaxHands];
- // Hand rotation as axis x, y
- F32 mHandRotAxis[2];
- // Pointable Data Set
- bool mPointableValid[LeapMotionConstants::MaxHands][LeapMotionConstants::MaxPointablesPerHand];
- S32 mPointableID[LeapMotionConstants::MaxHands][LeapMotionConstants::MaxPointablesPerHand];
- F32 mPointableLength[LeapMotionConstants::MaxHands][LeapMotionConstants::MaxPointablesPerHand];
- F32 mPointableWidth[LeapMotionConstants::MaxHands][LeapMotionConstants::MaxPointablesPerHand];
- // Pointable Position
- F32 mPointableRawPos[LeapMotionConstants::MaxHands][LeapMotionConstants::MaxPointablesPerHand][3];
- S32 mPointablePos[LeapMotionConstants::MaxHands][LeapMotionConstants::MaxPointablesPerHand][3];
- Point3F mPointablePosPoint[LeapMotionConstants::MaxHands][LeapMotionConstants::MaxPointablesPerHand];
- // Pointable Rotation
- MatrixF mPointableRot[LeapMotionConstants::MaxHands][LeapMotionConstants::MaxPointablesPerHand];
- QuatF mPointableRotQuat[LeapMotionConstants::MaxHands][LeapMotionConstants::MaxPointablesPerHand];
- // Sequence number from device
- U64 mSequenceNum;
- LeapMotionDeviceData();
- /// Reset device data
- void reset();
- /// Set data based on Leap Motion device data
- void setData(const Leap::Frame& frame, LeapMotionDeviceData* prevData, bool keepHandIndexPersistent, bool keepPointableIndexPersistent, const F32& maxHandAxisRadius);
- /// Compare this data and given and return differences
- U32 compare(LeapMotionDeviceData* other);
- /// Compare meta data between this and given and return differences
- U32 compareMeta(LeapMotionDeviceData* other);
- };
- #endif // _LEAPMOTIONDATA_H_
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