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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/input/leapMotion/leapMotionFrameStore.h"
- #include "platform/input/leapMotion/leapMotionFrame.h"
- #include "core/module.h"
- #include "console/simSet.h"
- #include "console/consoleTypes.h"
- MODULE_BEGIN( LeapMotionFrameStore )
- MODULE_INIT_AFTER( LeapMotionDevice )
- MODULE_INIT_AFTER( Sim )
- MODULE_SHUTDOWN_BEFORE( Sim )
- MODULE_SHUTDOWN_BEFORE( LeapMotionDevice )
- MODULE_INIT
- {
- LeapMotionFrameStore::staticInit();
- ManagedSingleton< LeapMotionFrameStore >::createSingleton();
- }
-
- MODULE_SHUTDOWN
- {
- ManagedSingleton< LeapMotionFrameStore >::deleteSingleton();
- }
- MODULE_END;
- S32 LeapMotionFrameStore::smMaximumFramesStored = 30;
- SimGroup* LeapMotionFrameStore::smFrameGroup = NULL;
- LeapMotionFrameStore::LeapMotionFrameStore()
- {
- // Set up the SimGroup to store our frames
- smFrameGroup = new SimGroup();
- smFrameGroup->registerObject("LeapMotionFrameGroup");
- smFrameGroup->setNameChangeAllowed(false);
- Sim::getRootGroup()->addObject(smFrameGroup);
- }
- LeapMotionFrameStore::~LeapMotionFrameStore()
- {
- if(smFrameGroup)
- {
- smFrameGroup->deleteObject();
- smFrameGroup = NULL;
- }
- }
- void LeapMotionFrameStore::staticInit()
- {
- Con::addVariable("LeapMotion::MaximumFramesStored", TypeS32, &smMaximumFramesStored,
- "@brief The maximum number of frames to keep when $LeapMotion::GenerateWholeFrameEvents is true.\n\n"
- "@ingroup Game");
- }
- S32 LeapMotionFrameStore::generateNewFrame(const Leap::Frame& frame, const F32& maxHandAxisRadius)
- {
- // Make sure our group has been created
- if(!smFrameGroup)
- return 0;
- // Either create a new frame object or pull one off the end
- S32 frameID = 0;
- if(smFrameGroup->size() >= smMaximumFramesStored)
- {
- // Make the last frame the first and update
- LeapMotionFrame* frameObj = static_cast<LeapMotionFrame*>(smFrameGroup->last());
- smFrameGroup->bringObjectToFront(frameObj);
- frameObj->copyFromFrame(frame, maxHandAxisRadius);
- frameID = frameObj->getId();
- }
- else
- {
- // Create a new frame and add it to the front of the list
- LeapMotionFrame* frameObj = new LeapMotionFrame();
- frameObj->registerObject();
- smFrameGroup->addObject(frameObj);
- smFrameGroup->bringObjectToFront(frameObj);
- frameObj->copyFromFrame(frame, maxHandAxisRadius);
- frameID = frameObj->getId();
- }
- return frameID;
- }
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