leapMotionFrameStore.h 2.1 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _LEAPMOTIONFRAMESTORE_H_
  23. #define _LEAPMOTIONFRAMESTORE_H_
  24. #include "platformWin32/platformWin32.h"
  25. #include "Leap.h"
  26. class SimGroup;
  27. class LeapMotionFrameStore
  28. {
  29. public:
  30. // The maximum number of frames to keep
  31. static S32 smMaximumFramesStored;
  32. static SimGroup* smFrameGroup;
  33. public:
  34. LeapMotionFrameStore();
  35. virtual ~LeapMotionFrameStore();
  36. static void staticInit();
  37. static bool isFrameGroupDefined() { return smFrameGroup != NULL; }
  38. static SimGroup* getFrameGroup() { return smFrameGroup; }
  39. S32 generateNewFrame(const Leap::Frame& frame, const F32& maxHandAxisRadius);
  40. public:
  41. // For ManagedSingleton.
  42. static const char* getSingletonName() { return "LeapMotionFrameStore"; }
  43. };
  44. /// Returns the LeapMotionFrameStore singleton.
  45. #define LEAPMOTIONFS ManagedSingleton<LeapMotionFrameStore>::instance()
  46. #endif // _LEAPMOTIONFRAMESTORE_H_