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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _LEAPMOTIONFRAMESTORE_H_
- #define _LEAPMOTIONFRAMESTORE_H_
- #include "platformWin32/platformWin32.h"
- #include "Leap.h"
- class SimGroup;
- class LeapMotionFrameStore
- {
- public:
- // The maximum number of frames to keep
- static S32 smMaximumFramesStored;
- static SimGroup* smFrameGroup;
- public:
- LeapMotionFrameStore();
- virtual ~LeapMotionFrameStore();
- static void staticInit();
- static bool isFrameGroupDefined() { return smFrameGroup != NULL; }
- static SimGroup* getFrameGroup() { return smFrameGroup; }
- S32 generateNewFrame(const Leap::Frame& frame, const F32& maxHandAxisRadius);
- public:
- // For ManagedSingleton.
- static const char* getSingletonName() { return "LeapMotionFrameStore"; }
- };
- /// Returns the LeapMotionFrameStore singleton.
- #define LEAPMOTIONFS ManagedSingleton<LeapMotionFrameStore>::instance()
- #endif // _LEAPMOTIONFRAMESTORE_H_
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