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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _OCULUSVRDEVICE_H_
- #define _OCULUSVRDEVICE_H_
- #include "platform/input/oculusVR/oculusVRConstants.h"
- #include "platform/input/oculusVR/oculusVRHMDDevice.h"
- #include "platform/input/oculusVR/oculusVRSensorDevice.h"
- #include "platform/input/IInputDevice.h"
- #include "platform/input/event.h"
- #include "platform/output/IDisplayDevice.h"
- #include "core/util/tSingleton.h"
- #include "math/mQuat.h"
- #include "math/mPoint4.h"
- #include "gfx/gfxDevice.h"
- #include "OVR_CAPI_0_5_0.h"
- #define DEFAULT_RIFT_UNIT 0
- class OculusVRDevice : public IInputDevice, public IDisplayDevice
- {
- public:
- static bool smEnableDevice;
- // If no HMD is present simulate it being available
- static bool smSimulateHMD;
- // Type of rotation events to broadcast
- static bool smGenerateAngleAxisRotationEvents;
- static bool smGenerateEulerRotationEvents;
- static bool smGeneratePositionEvents;
- // Broadcast sensor rotation as axis
- static bool smGenerateRotationAsAxisEvents;
- // The maximum sensor angle when used as an axis event
- // as measured from a vector pointing straight up (in degrees)
- static F32 smMaximumAxisAngle;
- // Broadcast sensor raw data: acceleration, angular velocity, magnetometer reading
- static bool smGenerateSensorRawEvents;
- // Indicates that a whole frame event should be generated and frames
- // should be buffered.
- static bool smGenerateWholeFrameEvents;
- /// Determines desired pixel density for render target
- static F32 smDesiredPixelDensity;
- /// Determined if the window is moved to the oculus display
- static bool smWindowDebug;
- static F32 smPositionTrackingScale;
- protected:
- // Discovered HMD devices
- Vector<OculusVRHMDDevice*> mHMDDevices;
- /// Is the device active
- bool mActive;
- /// Which HMD is the active one
- U32 mActiveDeviceId;
- protected:
- void cleanUp();
- /// Build out the codes used for controller actions with the
- /// Input Event Manager
- void buildCodeTable();
- void addHMDDevice(ovrHmd hmd);
- void createSimulatedHMD();
- public:
- OculusVRDevice();
- ~OculusVRDevice();
- static void staticInit();
- bool enable();
- void disable();
- bool getActive() { return mActive; }
- void setActive(bool state) { mActive = state; }
- bool process();
- // IDisplayDevice
- virtual bool providesFrameEyePose() const;
- virtual void getFrameEyePose(DisplayPose *outPose, U32 eyeId) const;
- virtual bool providesEyeOffsets() const;
- virtual void getEyeOffsets(Point3F *dest) const;
- virtual bool providesFovPorts() const;
- virtual void getFovPorts(FovPort *out) const;
- virtual bool providesProjectionOffset() const;
- virtual const Point2F& getProjectionOffset() const;
- virtual void getStereoViewports(RectI *out) const;
- virtual void getStereoTargets(GFXTextureTarget **out) const;
- virtual void onStartFrame();
- // HMDs
- U32 getHMDCount() const { return mHMDDevices.size(); }
- OculusVRHMDDevice* getHMDDevice(U32 index) const;
- F32 getHMDCurrentIPD(U32 index);
- void setHMDCurrentIPD(U32 index, F32 ipd);
- // Sensors
- U32 getSensorCount() const { return mHMDDevices.size(); }
- const OculusVRSensorDevice* getSensorDevice(U32 index) const;
- EulerF getSensorEulerRotation(U32 index);
- VectorF getSensorAcceleration(U32 index);
- EulerF getSensorAngularVelocity(U32 index);
- bool getSensorYawCorrection(U32 index);
- void setSensorYawCorrection(U32 index, bool state);
- bool getSensorMagnetometerCalibrated(U32 index);
- void setOptimalDisplaySize(U32 idx, GuiCanvas *canvas);
- void resetAllSensors();
- bool isDiplayingWarning();
- void dismissWarning();
- String dumpMetrics(U32 idx);
- void setDrawCanvas(GuiCanvas *canvas);
-
- virtual void setCurrentConnection(GameConnection *connection);
- virtual GameConnection* getCurrentConnection();
- bool _handleDeviceEvent( GFXDevice::GFXDeviceEventType evt );
- public:
- // For ManagedSingleton.
- static const char* getSingletonName() { return "OculusVRDevice"; }
- };
- /// Returns the OculusVRDevice singleton.
- #define OCULUSVRDEV ManagedSingleton<OculusVRDevice>::instance()
- #endif // _OCULUSVRDEVICE_H_
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