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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/input/oculusVR/oculusVRHMDDevice.h"
- #include "platform/input/oculusVR/oculusVRDevice.h"
- #include "platform/input/oculusVR/oculusVRSensorDevice.h"
- #include "postFx/postEffectCommon.h"
- #include "gui/core/guiCanvas.h"
- #include "platform/input/oculusVR/oculusVRUtil.h"
- #include "gfx/D3D9/gfxD3D9Device.h"
- // Use D3D9 for win32
- #ifdef TORQUE_OS_WIN
- #define OVR_D3D_VERSION 9
- #include "OVR_CAPI_D3D.h"
- #define OCULUS_USE_D3D
- #else
- #include "OVR_CAPI_GL.h"
- #define OCULUS_USE_GL
- #endif
- extern GFXTextureObject *gLastStereoTexture;
- OculusVRHMDDevice::OculusVRHMDDevice() :
- mWindowSize(1280,800)
- {
- mIsValid = false;
- mDevice = NULL;
- mSupportedDistortionCaps = 0;
- mCurrentDistortionCaps = 0;
- mCurrentCaps = 0;
- mSupportedCaps = 0;
- mVsync = true;
- mTimewarp = true;
- mRenderConfigurationDirty = true;
- mCurrentPixelDensity = OculusVRDevice::smDesiredPixelDensity;
- mDesiredRenderingMode = GFXDevice::RS_StereoSideBySide;
- mRTFormat = GFXFormatR8G8B8A8;
- mDrawCanvas = NULL;
- mFrameReady = false;
- mConnection = NULL;
- mSensor = NULL;
- mActionCodeIndex = 0;
- }
- OculusVRHMDDevice::~OculusVRHMDDevice()
- {
- cleanUp();
- }
- void OculusVRHMDDevice::cleanUp()
- {
- onDeviceDestroy();
- if (mSensor)
- {
- delete mSensor;
- mSensor = NULL;
- }
- if(mDevice)
- {
- ovrHmd_Destroy(mDevice);
- mDevice = NULL;
- }
- mIsValid = false;
- }
- void OculusVRHMDDevice::set(ovrHmd hmd, U32 actionCodeIndex)
- {
- cleanUp();
- mIsValid = false;
- mRenderConfigurationDirty = true;
- mDevice = hmd;
- mSupportedCaps = hmd->HmdCaps;
- mCurrentCaps = mSupportedCaps & (ovrHmdCap_DynamicPrediction | ovrHmdCap_LowPersistence | (!mVsync ? ovrHmdCap_NoVSync : 0));
- mSupportedDistortionCaps = hmd->DistortionCaps;
- mCurrentDistortionCaps = mSupportedDistortionCaps & (ovrDistortionCap_TimeWarp | ovrDistortionCap_Vignette | ovrDistortionCap_Overdrive);
-
- mTimewarp = mSupportedDistortionCaps & ovrDistortionCap_TimeWarp;
- // DeviceInfo
- mProductName = hmd->ProductName;
- mManufacturer = hmd->Manufacturer;
- mVersion = hmd->FirmwareMajor;
- mDisplayDeviceName = hmd->DisplayDeviceName;
- mDisplayId = hmd->DisplayId;
- mDesktopPosition.x = hmd->WindowsPos.x;
- mDesktopPosition.y = hmd->WindowsPos.y;
- mResolution.x = hmd->Resolution.w;
- mResolution.y = hmd->Resolution.h;
- mProfileInterpupillaryDistance = ovrHmd_GetFloat(hmd, OVR_KEY_IPD, OVR_DEFAULT_IPD);
- mLensSeparation = ovrHmd_GetFloat(hmd, "LensSeparation", 0);
- ovrHmd_GetFloatArray(hmd, "ScreenSize", &mScreenSize.x, 2);
- dMemcpy(mCurrentFovPorts, mDevice->DefaultEyeFov, sizeof(mDevice->DefaultEyeFov));
- for (U32 i=0; i<2; i++)
- {
- mCurrentFovPorts[i].UpTan = mDevice->DefaultEyeFov[i].UpTan;
- mCurrentFovPorts[i].DownTan = mDevice->DefaultEyeFov[i].DownTan;
- mCurrentFovPorts[i].LeftTan = mDevice->DefaultEyeFov[i].LeftTan;
- mCurrentFovPorts[i].RightTan = mDevice->DefaultEyeFov[i].RightTan;
- }
- if (mDevice->HmdCaps & ovrHmdCap_ExtendDesktop)
- {
- mWindowSize = Point2I(mDevice->Resolution.w, mDevice->Resolution.h);
- }
- else
- {
- mWindowSize = Point2I(1100, 618);
- }
- mActionCodeIndex = actionCodeIndex;
- mIsValid = true;
- mSensor = new OculusVRSensorDevice();
- mSensor->set(mDevice, mActionCodeIndex);
- updateCaps();
- }
- void OculusVRHMDDevice::setIPD(F32 ipd)
- {
- mInterpupillaryDistance = ipd;
- }
- void OculusVRHMDDevice::setOptimalDisplaySize(GuiCanvas *canvas)
- {
- if (!mDevice)
- return;
- PlatformWindow *window = canvas->getPlatformWindow();
- GFXTarget *target = window->getGFXTarget();
- if (target && target->getSize() != mWindowSize)
- {
- GFXVideoMode newMode;
- newMode.antialiasLevel = 0;
- newMode.bitDepth = 32;
- newMode.fullScreen = false;
- newMode.refreshRate = 75;
- newMode.resolution = mWindowSize;
- newMode.wideScreen = false;
- window->setVideoMode(newMode);
- //AssertFatal(window->getClientExtent().x == mWindowSize[0] && window->getClientExtent().y == mWindowSize[1], "Window didn't resize to correct dimensions");
- }
- // Need to move window over to the rift side of the desktop
- if (mDevice->HmdCaps & ovrHmdCap_ExtendDesktop && !OculusVRDevice::smWindowDebug)
- {
- #ifndef OCULUS_WINDOW_DEBUG
- window->setPosition(getDesktopPosition());
- #endif
- }
- }
- bool OculusVRHMDDevice::isDisplayingWarning()
- {
- if (!mIsValid || !mDevice)
- return false;
- ovrHSWDisplayState displayState;
- ovrHmd_GetHSWDisplayState(mDevice, &displayState);
- return displayState.Displayed;
- }
- void OculusVRHMDDevice::dismissWarning()
- {
- if (!mIsValid || !mDevice)
- return;
- ovrHmd_DismissHSWDisplay(mDevice);
- }
- bool OculusVRHMDDevice::setupTargets()
- {
- ovrFovPort eyeFov[2] = {mDevice->DefaultEyeFov[0], mDevice->DefaultEyeFov[1]};
- mRecomendedEyeTargetSize[0] = ovrHmd_GetFovTextureSize(mDevice, ovrEye_Left, eyeFov[0], mCurrentPixelDensity);
- mRecomendedEyeTargetSize[1] = ovrHmd_GetFovTextureSize(mDevice, ovrEye_Right, eyeFov[1], mCurrentPixelDensity);
- // Calculate render target size
- if (mDesiredRenderingMode == GFXDevice::RS_StereoSideBySide)
- {
- // Setup a single texture, side-by-side viewports
- Point2I rtSize(
- mRecomendedEyeTargetSize[0].w + mRecomendedEyeTargetSize[1].w,
- mRecomendedEyeTargetSize[0].h > mRecomendedEyeTargetSize[1].h ? mRecomendedEyeTargetSize[0].h : mRecomendedEyeTargetSize[1].h
- );
- GFXFormat targetFormat = GFX->getActiveRenderTarget()->getFormat();
- mRTFormat = targetFormat;
- rtSize = generateRenderTarget(mStereoRT, mStereoTexture, mStereoDepthTexture, rtSize);
-
- // Left
- mEyeRenderSize[0] = rtSize;
- mEyeRT[0] = mStereoRT;
- mEyeTexture[0] = mStereoTexture;
- mEyeViewport[0] = RectI(Point2I(0,0), Point2I((mRecomendedEyeTargetSize[0].w+1)/2, mRecomendedEyeTargetSize[0].h));
- // Right
- mEyeRenderSize[1] = rtSize;
- mEyeRT[1] = mStereoRT;
- mEyeTexture[1] = mStereoTexture;
- mEyeViewport[1] = RectI(Point2I((mRecomendedEyeTargetSize[0].w+1)/2,0), Point2I((mRecomendedEyeTargetSize[1].w+1)/2, mRecomendedEyeTargetSize[1].h));
- gLastStereoTexture = mEyeTexture[0];
- }
- else
- {
- // No rendering, abort!
- return false;
- }
- return true;
- }
- String OculusVRHMDDevice::dumpMetrics()
- {
- StringBuilder sb;
- EulerF rot = mSensor->getEulerRotation();
- Point3F pos = mSensor->getPosition();
- FovPort eyeFov[2];
- this->getFovPorts(eyeFov);
- mSensor->getPositionTrackingAvailable();
- F32 ipd = this->getIPD();
- U32 lastStatus = mSensor->getLastTrackingStatus();
- sb.format(" | OVR Sensor %i | rot: %f %f %f, pos: %f %f %f, FOV (%f %f %f %f, %f %f %f %f), IPD %f, Track:%s%s, Disort:%s%s%s",
- mActionCodeIndex,
- rot.x, rot.y, rot.z,
- pos.x, pos.y, pos.z,
- eyeFov[0].upTan, eyeFov[0].downTan, eyeFov[0].leftTan, eyeFov[0].rightTan, eyeFov[1].upTan, eyeFov[1].downTan, eyeFov[1].leftTan, eyeFov[1].rightTan,
- getIPD(),
- lastStatus & ovrStatus_OrientationTracked ? " ORIENT" : "",
- lastStatus & ovrStatus_PositionTracked ? " POS" : "",
- mCurrentDistortionCaps & ovrDistortionCap_TimeWarp ? " TIMEWARP" : "",
- mCurrentDistortionCaps & ovrDistortionCap_Vignette ? " VIGNETTE" : "",
- mCurrentDistortionCaps & ovrDistortionCap_Overdrive ? " OVERDRIVE" : "");
- return sb.data();
- }
- void OculusVRHMDDevice::updateRenderInfo()
- {
- // Check console values first
- if (mCurrentPixelDensity != OculusVRDevice::smDesiredPixelDensity)
- {
- mRenderConfigurationDirty = true;
- mCurrentPixelDensity = OculusVRDevice::smDesiredPixelDensity;
- }
- if (!mIsValid || !mDevice || !mRenderConfigurationDirty)
- return;
- if (!mDrawCanvas)
- return;
-
- PlatformWindow *window = mDrawCanvas->getPlatformWindow();
- ovrFovPort eyeFov[2] = {mDevice->DefaultEyeFov[0], mDevice->DefaultEyeFov[1]};
- // Update window size if it's incorrect
- Point2I backbufferSize = mDrawCanvas->getBounds().extent;
- // Reset
- ovrHmd_ConfigureRendering(mDevice, NULL, 0, NULL, NULL);
- #ifdef OCULUS_USE_D3D
- // Generate render target textures
- GFXD3D9Device *d3d9GFX = dynamic_cast<GFXD3D9Device*>(GFX);
- if (d3d9GFX)
- {
- ovrD3D9Config cfg;
- cfg.D3D9.Header.API = ovrRenderAPI_D3D9;
- cfg.D3D9.Header.Multisample = 0;
- cfg.D3D9.Header.BackBufferSize = OVR::Sizei(backbufferSize.x, backbufferSize.y);
- cfg.D3D9.pDevice = d3d9GFX->getDevice();
- cfg.D3D9.pDevice->GetSwapChain(0, &cfg.D3D9.pSwapChain);
- // Finally setup!
- if (!setupTargets())
- {
- onDeviceDestroy();
- return;
- }
- ovrHmd_AttachToWindow(mDevice, window->getPlatformDrawable(), NULL, NULL);
- if (!ovrHmd_ConfigureRendering( mDevice, &cfg.Config, mCurrentDistortionCaps, eyeFov, mEyeRenderDesc ))
- {
- Con::errorf("Couldn't configure oculus rendering!");
- return;
- }
- }
- #endif
- #ifdef OCULUS_USE_GL
- // Generate render target textures
- GFXGLDevice *glGFX = dynamic_cast<GFXGLDevice*>(GFX);
- if (glGFX)
- {
- ovrGLConfig cfg;
- cfg.OGL.Header.API = ovrRenderAPI_OpenGL;
- cfg.OGL.Header.Multisample = 0;
- cfg.OGL.Header.BackBufferSize = OVR::Sizei(backbufferSize.x, backbufferSize.y);
- #ifdef WIN32
- cfg.OGL.Window = GetActiveWindow();//window->getPlatformDrawable();
- cfg.OGL.DC = wglGetCurrentDC();
- #else
- cfg.OGL.Disp = NULL;
- #endif
- // Finally setup!
- if (!setupTargets())
- {
- onDeviceDestroy();
- return;
- }
- ovrHmd_AttachToWindow(mDevice, window->getPlatformDrawable(), NULL, NULL);
- if (!ovrHmd_ConfigureRendering( mDevice, &cfg.Config, mCurrentDistortionCaps, eyeFov, mEyeRenderDesc ))
- {
- Con::errorf("Couldn't configure oculus rendering!");
- return;
- }
- }
- #endif
- mRenderConfigurationDirty = false;
- }
- Point2I OculusVRHMDDevice::generateRenderTarget(GFXTextureTargetRef &target, GFXTexHandle &texture, GFXTexHandle &depth, Point2I desiredSize)
- {
- // Texture size that we already have might be big enough.
- Point2I newRTSize;
- bool newRT = false;
-
- if (!target.getPointer())
- {
- target = GFX->allocRenderToTextureTarget();
- newRTSize = desiredSize;
- newRT = true;
- }
- else
- {
- Point2I currentSize = target->getSize();
- newRTSize = currentSize;
- }
- // %50 linear growth each time is a nice balance between being too greedy
- // for a 2D surface and too slow to prevent fragmentation.
- while ( newRTSize.x < desiredSize.x )
- {
- newRTSize.x += newRTSize.x/2;
- }
- while ( newRTSize.y < desiredSize.y )
- {
- newRTSize.y += newRTSize.y/2;
- }
- // Put some sane limits on it. 4k x 4k is fine for most modern video cards.
- // Nobody should be messing around with surfaces smaller than 4k pixels these days.
- newRTSize.setMin(Point2I(4096, 4096));
- newRTSize.setMax(Point2I(64, 64));
- // Stereo RT needs to be the same size as the recommended RT
- if ( newRT || texture.getWidthHeight() != newRTSize )
- {
- texture.set( newRTSize.x, newRTSize.y, mRTFormat, &VRTextureProfile, avar( "%s() - (line %d)", __FUNCTION__, __LINE__ ) );
- target->attachTexture( GFXTextureTarget::Color0, texture );
- Con::printf("generateRenderTarget generated %x", texture.getPointer());
- }
- if ( depth.getWidthHeight() != newRTSize )
- {
- depth.set( newRTSize.x, newRTSize.y, GFXFormatD24S8, &VRDepthProfile, avar( "%s() - (line %d)", __FUNCTION__, __LINE__ ) );
- target->attachTexture( GFXTextureTarget::DepthStencil, depth );
- Con::printf("generateRenderTarget generated depth %x", depth.getPointer());
- }
- return newRTSize;
- }
- void OculusVRHMDDevice::clearRenderTargets()
- {
- mStereoRT = NULL;
- mEyeRT[0] = NULL;
- mEyeRT[1] = NULL;
- }
- void OculusVRHMDDevice::updateCaps()
- {
- if (!mIsValid || !mDevice)
- return;
- U32 oldDistortionCaps = mCurrentDistortionCaps;
-
- // Distortion
- if (mTimewarp)
- {
- mCurrentDistortionCaps |= ovrDistortionCap_TimeWarp;
- }
- else
- {
- mCurrentDistortionCaps &= ~ovrDistortionCap_TimeWarp;
- }
- if (oldDistortionCaps != mCurrentDistortionCaps)
- {
- mRenderConfigurationDirty = true;
- }
- // Device
- if (!mVsync)
- {
- mCurrentCaps |= ovrHmdCap_NoVSync;
- }
- else
- {
- mCurrentCaps &= ~ovrHmdCap_NoVSync;
- }
-
- ovrHmd_SetEnabledCaps(mDevice, mCurrentCaps);
- }
- static bool sInFrame = false; // protects against recursive onStartFrame calls
- void OculusVRHMDDevice::onStartFrame()
- {
- if (!mIsValid || !mDevice || !mDrawCanvas || sInFrame || mFrameReady)
- return;
- sInFrame = true;
-
- #ifndef OCULUS_DEBUG_FRAME
- ovrHmd_BeginFrame(mDevice, 0);
- #endif
- ovrVector3f hmdToEyeViewOffset[2] = { mEyeRenderDesc[0].HmdToEyeViewOffset, mEyeRenderDesc[1].HmdToEyeViewOffset };
- ovrHmd_GetEyePoses(mDevice, 0, hmdToEyeViewOffset, mCurrentEyePoses, &mLastTrackingState);
- for (U32 i=0; i<2; i++)
- {
- mCurrentEyePoses[i].Position.x *= OculusVRDevice::smPositionTrackingScale;
- mCurrentEyePoses[i].Position.y *= OculusVRDevice::smPositionTrackingScale;
- mCurrentEyePoses[i].Position.z *= OculusVRDevice::smPositionTrackingScale;
- }
- sInFrame = false;
- mFrameReady = true;
- }
- void OculusVRHMDDevice::onEndFrame()
- {
- if (!mIsValid || !mDevice || !mDrawCanvas || sInFrame || !mFrameReady)
- return;
- Point2I eyeSize;
- GFXTarget *windowTarget = mDrawCanvas->getPlatformWindow()->getGFXTarget();
- #ifndef OCULUS_DEBUG_FRAME
-
- #ifdef OCULUS_USE_D3D
- GFXD3D9Device *d3d9GFX = dynamic_cast<GFXD3D9Device*>(GFX);
- if (d3d9GFX && mEyeRT[0].getPointer())
- {
- // Left
- ovrD3D9Texture eyeTextures[2];
- eyeSize = mEyeTexture[0].getWidthHeight();
- eyeTextures[0].D3D9.Header.API = ovrRenderAPI_D3D9;
- eyeTextures[0].D3D9.Header.RenderViewport.Pos.x = mEyeViewport[0].point.x;
- eyeTextures[0].D3D9.Header.RenderViewport.Pos.y = mEyeViewport[0].point.y;
- eyeTextures[0].D3D9.Header.RenderViewport.Size.w = mEyeViewport[0].extent.x;
- eyeTextures[0].D3D9.Header.RenderViewport.Size.h = mEyeViewport[0].extent.y;
- eyeTextures[0].D3D9.Header.TextureSize.w = eyeSize.x;
- eyeTextures[0].D3D9.Header.TextureSize.h = eyeSize.y;
- eyeTextures[0].D3D9.pTexture = mEyeRT[0].getPointer() ? static_cast<GFXD3D9TextureObject*>(mEyeTexture[0].getPointer())->get2DTex() : NULL;
- // Right
- eyeSize = mEyeTexture[1].getWidthHeight();
- eyeTextures[1].D3D9.Header.API = ovrRenderAPI_D3D9;
- eyeTextures[1].D3D9.Header.RenderViewport.Pos.x = mEyeViewport[1].point.x;
- eyeTextures[1].D3D9.Header.RenderViewport.Pos.y = mEyeViewport[1].point.y;
- eyeTextures[1].D3D9.Header.RenderViewport.Size.w = mEyeViewport[1].extent.x;
- eyeTextures[1].D3D9.Header.RenderViewport.Size.h = mEyeViewport[1].extent.y;
- eyeTextures[1].D3D9.Header.TextureSize.w = eyeSize.x;
- eyeTextures[1].D3D9.Header.TextureSize.h = eyeSize.y;
- eyeTextures[1].D3D9.pTexture = mEyeRT[0].getPointer() ? static_cast<GFXD3D9TextureObject*>(mEyeTexture[1].getPointer())->get2DTex() : NULL;
- // Submit!
- GFX->disableShaders();
- GFX->setActiveRenderTarget(windowTarget);
- GFX->clear(GFXClearZBuffer | GFXClearStencil | GFXClearTarget, ColorI(255,0,0), 1.0f, 0);
- ovrHmd_EndFrame(mDevice, mCurrentEyePoses, (ovrTexture*)(&eyeTextures[0]));
- }
- #endif
- #ifdef OCULUS_USE_GL
- GFXGLDevice *glGFX = dynamic_cast<GFXGLDevice*>(GFX);
- if (glGFX && mEyeRT[0].getPointer())
- {
- // Left
- ovrGLTexture eyeTextures[2];
- eyeSize = mEyeTexture[0].getWidthHeight();
- eyeTextures[0].OGL.Header.API = ovrRenderAPI_GL;
- eyeTextures[0].OGL.Header.RenderViewport.Pos.x = mEyeViewport[0].point.x;
- eyeTextures[0].OGL.Header.RenderViewport.Pos.y = mEyeViewport[0].point.y;
- eyeTextures[0].OGL.Header.RenderViewport.Size.w = mEyeViewport[0].extent.x;
- eyeTextures[0].OGL.Header.RenderViewport.Size.h = mEyeViewport[0].extent.y;
- eyeTextures[0].OGL.Header.TextureSize.w = eyeSize.x;
- eyeTextures[0].OGL.Header.TextureSize.h = eyeSize.y;
- eyeTextures[0].OGL.TexId = mEyeRT[0].getPointer() ? static_cast<GFXGLTextureObject*>(mEyeTexture[0].getPointer())->getHandle() : 0;
- // Right
- eyeSize = mEyeTexture[1].getWidthHeight();
- eyeTextures[1].OGL.Header.API = ovrRenderAPI_GL;
- eyeTextures[1].OGL.Header.RenderViewport.Pos.x = mEyeViewport[1].point.x;
- eyeTextures[1].OGL.Header.RenderViewport.Pos.y = mEyeViewport[1].point.y;
- eyeTextures[1].OGL.Header.RenderViewport.Size.w = mEyeViewport[1].extent.x;
- eyeTextures[1].OGL.Header.RenderViewport.Size.h = mEyeViewport[1].extent.y;
- eyeTextures[1].OGL.Header.TextureSize.w = eyeSize.x;
- eyeTextures[1].OGL.Header.TextureSize.h = eyeSize.y;
- eyeTextures[0].OGL.TexId = mEyeRT[1].getPointer() ? static_cast<GFXGLTextureObject*>(mEyeTexture[1].getPointer())->getHandle() : 0;
- // Submit!
- GFX->disableShaders();
- GFX->setActiveRenderTarget(windowTarget);
- GFX->clear(GFXClearZBuffer | GFXClearStencil | GFXClearTarget, ColorI(255,0,0), 1.0f, 0);
- ovrHmd_EndFrame(mDevice, mCurrentEyePoses, (ovrTexture*)(&eyeTextures[0]));
- }
- #endif
- #endif
- mFrameReady = false;
- }
- void OculusVRHMDDevice::getFrameEyePose(DisplayPose *outPose, U32 eyeId) const
- {
- // Directly set the rotation and position from the eye transforms
- ovrPosef pose = mCurrentEyePoses[eyeId];
- OVR::Quatf orientation = pose.Orientation;
- const OVR::Vector3f position = pose.Position;
- EulerF rotEuler;
- OculusVRUtil::convertRotation(orientation, rotEuler);
- outPose->orientation = rotEuler;
- outPose->position = Point3F(-position.x, position.z, -position.y);
- }
- void OculusVRHMDDevice::onDeviceDestroy()
- {
- if (!mIsValid || !mDevice)
- return;
- if (mStereoRT.getPointer())
- {
- mStereoRT->zombify();
- }
- if (mEyeRT[1].getPointer() && mEyeRT[1] != mStereoRT)
- {
- mEyeRT[0]->zombify();
- mEyeRT[1]->zombify();
- }
- mStereoRT = NULL;
- mStereoTexture = NULL;
- mStereoDepthTexture = NULL;
- mEyeTexture[0] = NULL;
- mEyeDepthTexture[0] = NULL;
- mEyeTexture[1] = NULL;
- mEyeDepthTexture[1] = NULL;
- mEyeRT[0] = NULL;
- mEyeRT[1] = NULL;
- mRenderConfigurationDirty = true;
-
- ovrHmd_ConfigureRendering(mDevice, NULL, 0, NULL, NULL);
- }
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