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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _OCULUSVRUTIL_H_
- #define _OCULUSVRUTIL_H_
- #include "math/mPoint2.h"
- #include "math/mMatrix.h"
- #include "OVR_CAPI_0_5_0.h"
- // NOTE: math code in oculus uses "Offset" which is a preprocessor macro
- #define TorqueOffset Offset
- #undef Offset
- #include "Extras/OVR_Math.h"
- namespace OculusVRUtil
- {
- /// Convert an OVR sensor's rotation to a Torque 3D matrix
- void convertRotation(const F32 inRotMat[4][4], MatrixF& outRotation);
- /// Convert an OVR sensor's rotation to Torque 3D Euler angles (in radians)
- void convertRotation(OVR::Quatf& inRotation, EulerF& outRotation);
- /// Calcualte a sensor's rotation as if it were a thumb stick axis
- void calculateAxisRotation(const MatrixF& inRotation, const F32& maxAxisRadius, Point2F& outRotation);
- /// Convert an OVR sensor's acceleration to Torque 3D vector (in m/s^2)
- void convertAcceleration(OVR::Vector3f& inAcceleration, VectorF& outAcceleration);
- /// Convert OVR sensor's angular velocity to Torque 3D Euler angles (in radians/s)
- void convertAngularVelocity(OVR::Vector3f& inAngVel, EulerF& outAngVel);
- /// Convert an OVR sensor's magnetometer reading (direction and field strength) to Torque 3D vector (in Gauss)
- void convertMagnetometer(OVR::Vector3f& inMagnetometer, VectorF& outMagnetometer);
- }
- #define Offset TorqueOffset
- #endif // _OCULUSVRUTIL_H_
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