oculusVRUtil.h 2.6 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _OCULUSVRUTIL_H_
  23. #define _OCULUSVRUTIL_H_
  24. #include "math/mPoint2.h"
  25. #include "math/mMatrix.h"
  26. #include "OVR_CAPI_0_5_0.h"
  27. // NOTE: math code in oculus uses "Offset" which is a preprocessor macro
  28. #define TorqueOffset Offset
  29. #undef Offset
  30. #include "Extras/OVR_Math.h"
  31. namespace OculusVRUtil
  32. {
  33. /// Convert an OVR sensor's rotation to a Torque 3D matrix
  34. void convertRotation(const F32 inRotMat[4][4], MatrixF& outRotation);
  35. /// Convert an OVR sensor's rotation to Torque 3D Euler angles (in radians)
  36. void convertRotation(OVR::Quatf& inRotation, EulerF& outRotation);
  37. /// Calcualte a sensor's rotation as if it were a thumb stick axis
  38. void calculateAxisRotation(const MatrixF& inRotation, const F32& maxAxisRadius, Point2F& outRotation);
  39. /// Convert an OVR sensor's acceleration to Torque 3D vector (in m/s^2)
  40. void convertAcceleration(OVR::Vector3f& inAcceleration, VectorF& outAcceleration);
  41. /// Convert OVR sensor's angular velocity to Torque 3D Euler angles (in radians/s)
  42. void convertAngularVelocity(OVR::Vector3f& inAngVel, EulerF& outAngVel);
  43. /// Convert an OVR sensor's magnetometer reading (direction and field strength) to Torque 3D vector (in Gauss)
  44. void convertMagnetometer(OVR::Vector3f& inMagnetometer, VectorF& outMagnetometer);
  45. }
  46. #define Offset TorqueOffset
  47. #endif // _OCULUSVRUTIL_H_