123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177 |
- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platformWin32/platformWin32.h"
- #include "platform/menus/menuBar.h"
- #include "platform/menus/popupMenu.h"
- #include "gui/core/guiCanvas.h"
- #include "windowManager/platformWindowMgr.h"
- #include "windowManager/win32/win32Window.h"
- #include "core/util/safeDelete.h"
- //-----------------------------------------------------------------------------
- // Platform Data
- //-----------------------------------------------------------------------------
- // class PlatformMenuBarData
- // {
- //
- // };
- //-----------------------------------------------------------------------------
- // MenuBar Methods
- //-----------------------------------------------------------------------------
- #ifndef TORQUE_SDL
- void MenuBar::createPlatformPopupMenuData()
- {
- // mData = new PlatformMenuBarData;
- // [tom, 6/4/2007] Nothing currently needed for win32
- mData = NULL;
- }
- void MenuBar::deletePlatformPopupMenuData()
- {
- // SAFE_DELETE(mData);
- }
- //-----------------------------------------------------------------------------
- void MenuBar::updateMenuBar(PopupMenu *menu /* = NULL */)
- {
- if(! isAttachedToCanvas())
- return;
- if(menu == NULL)
- {
- // [tom, 6/4/2007] Kludgetastic
- GuiCanvas *oldCanvas = mCanvas;
- S32 pos = -1;
- PopupMenu *mnu = dynamic_cast<PopupMenu *>(at(0));
- if(mnu)
- pos = mnu->getPosOnMenuBar();
- removeFromCanvas();
- attachToCanvas(oldCanvas, pos);
- return;
- }
- menu->removeFromMenuBar();
- SimSet::iterator itr = find(begin(), end(), menu);
- if(itr == end())
- return;
- menu->attachToMenuBar(mCanvas, itr - begin());
- Win32Window *pWindow = dynamic_cast<Win32Window*>(mCanvas->getPlatformWindow());
- if(pWindow == NULL)
- return;
- HWND hWindow = pWindow->getHWND();
- DrawMenuBar(hWindow);
- }
- //-----------------------------------------------------------------------------
- void MenuBar::attachToCanvas(GuiCanvas *owner, S32 pos)
- {
- if(owner == NULL || isAttachedToCanvas())
- return;
- // This is set for popup menus in the onAttachToMenuBar() callback
- mCanvas = owner;
- Win32Window *pWindow = dynamic_cast<Win32Window*>(owner->getPlatformWindow());
- if(pWindow == NULL)
- return;
- // Setup the native menu bar
- HMENU hWindowMenu = pWindow->getMenuHandle();
- if(hWindowMenu == NULL && !Journal::IsPlaying())
- {
- hWindowMenu = CreateMenu();
- if(hWindowMenu)
- {
- pWindow->setMenuHandle( hWindowMenu);
- }
- }
- // Add the items
- for(S32 i = 0;i < size();++i)
- {
- PopupMenu *mnu = dynamic_cast<PopupMenu *>(at(i));
- if(mnu == NULL)
- {
- Con::warnf("MenuBar::attachToMenuBar - Non-PopupMenu object in set");
- continue;
- }
- if(mnu->isAttachedToMenuBar())
- mnu->removeFromMenuBar();
- mnu->attachToMenuBar(owner, pos + i);
- }
- HWND hWindow = pWindow->getHWND();
- SetMenu(hWindow, hWindowMenu);
- DrawMenuBar(hWindow);
- }
- void MenuBar::removeFromCanvas()
- {
- if(mCanvas == NULL || ! isAttachedToCanvas())
- return;
- Win32Window *pWindow = dynamic_cast<Win32Window*>(mCanvas->getPlatformWindow());
- if(pWindow == NULL)
- return;
- // Setup the native menu bar
- HMENU hWindowMenu = pWindow->getMenuHandle();
- if(hWindowMenu == NULL)
- return;
- // Add the items
- for(S32 i = 0;i < size();++i)
- {
- PopupMenu *mnu = dynamic_cast<PopupMenu *>(at(i));
- if(mnu == NULL)
- {
- Con::warnf("MenuBar::removeFromMenuBar - Non-PopupMenu object in set");
- continue;
- }
- mnu->removeFromMenuBar();
- }
- HWND hWindow = pWindow->getHWND();
- SetMenu(hWindow, NULL);
- DrawMenuBar(hWindow);
- mCanvas = NULL;
- }
- #endif
|