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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _SFXFMODEVENTSOURCE_H_
- #define _SFXFMODEVENTSOURCE_H_
- #ifndef _SFXSOURCE_H_
- #include "sfx/sfxSource.h"
- #endif
- #include "fmod_event.h"
- class SFXFMODEvent;
- /// An SFXSource that controls the playback of an SFXFMODEvent.
- ///
- /// SFXFMODEvents can be played back directly through their console methods.
- /// However, this class integrates them with the remaining SFX system and makes
- /// events usable wherever SFX tracks are usable though with the important
- /// distinction that there can only ever be a single source for a given event.
- ///
- /// Note that calling playback methods directly on an event will cause a source
- /// for the event to be created if there is not already one.
- ///
- /// Be aware that using fade-outs in events in combination with play-once sources
- /// does not work well at the moment.
- ///
- class SFXFMODEventSource : public SFXSource
- {
- public:
-
- typedef SFXSource Parent;
-
- protected:
-
- /// The event instance handle for this source.
- FMOD_EVENT* mHandle;
-
- ///
- SFXFMODEventSource( SFXFMODEvent* event );
-
- /// Update 3D position, velocity, and orientation from current source transform.
- void _update3DAttributes();
-
- // SFXSource.
- virtual void _updateStatus();
- virtual void _updateVolume( const MatrixF& listener );
- virtual void _updatePitch();
- virtual void _updatePriority();
- virtual void _onParameterEvent( SFXParameter* parameter, SFXParameterEvent event );
- virtual void _setMinMaxDistance( F32 min, F32 max );
- virtual void _setCone( F32 innerAngle, F32 outerAngle, F32 outerVolume );
- virtual void _setFadeTimes( F32 fadeInTime, F32 fadeOutTime );
-
- public:
-
- ///
- SFXFMODEventSource();
-
- virtual ~SFXFMODEventSource();
-
- /// Return the FMOD event object that is being played back by this source.
- SFXFMODEvent* getEvent() const { return ( SFXFMODEvent* ) mTrack.getPointer(); }
- /// Create a new source for the given event.
- static SFXFMODEventSource* create( SFXFMODEvent* event );
-
- // SFXSource.
- virtual void play( F32 fadeInTime = -1.f ); // fadeInTime ignored when resuming from paused
- virtual void stop( F32 fadeOutTime = -1.f ); // fadeOutTime!=0 ignored
- virtual void pause( F32 fadeOutTime = -1.f ); // fadeOutTime currently ignored
- virtual void setTransform( const MatrixF& transform );
- virtual void setVelocity( const VectorF& velocity );
-
- DECLARE_CONOBJECT( SFXFMODEventSource );
- DECLARE_CATEGORY( "SFX FMOD" );
- DECLARE_DESCRIPTION( "An SFX source controlling the playback of an FMOD Designer event." );
- };
- #endif // !_SFXFMODEVENTSOURCE_H_
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