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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _SFXXAUDIODEVICE_H_
- #define _SFXXAUDIODEVICE_H_
- class SFXProvider;
- #ifndef _SFXDEVICE_H_
- #include "sfx/sfxDevice.h"
- #endif
- #ifndef _SFXPROVIDER_H_
- #include "sfx/sfxProvider.h"
- #endif
- #ifndef _SFXXAUDIOVOICE_H_
- #include "sfx/xaudio/sfxXAudioVoice.h"
- #endif
- #ifndef _SFXXAUDIOBUFFER_H_
- #include "sfx/xaudio/sfxXAudioBuffer.h"
- #endif
- #include <xaudio2.h>
- #include <x3daudio.h>
- class SFXXAudioDevice : public SFXDevice
- {
- public:
- typedef SFXDevice Parent;
- friend class SFXXAudioVoice; // mXAudio
- protected:
- /// The XAudio engine interface passed
- /// on creation from the provider.
- IXAudio2 *mXAudio;
- /// The X3DAudio instance.
- X3DAUDIO_HANDLE mX3DAudio;
- /// The one and only mastering voice.
- IXAudio2MasteringVoice* mMasterVoice;
- /// The details of the master voice.
- XAUDIO2_VOICE_DETAILS mMasterVoiceDetails;
- /// The one listener.
- X3DAUDIO_LISTENER mListener;
- SFXDistanceModel mDistanceModel;
- F32 mRolloffFactor;
- F32 mDopplerFactor;
- public:
- SFXXAudioDevice( SFXProvider* provider,
- const String& name,
- IXAudio2 *xaudio,
- U32 deviceIndex,
- U32 speakerChannelMask,
- U32 maxBuffers );
- virtual ~SFXXAudioDevice();
- // SFXDevice
- virtual SFXBuffer* createBuffer( const ThreadSafeRef< SFXStream >& stream, SFXDescription* description );
- virtual SFXVoice* createVoice( bool is3D, SFXBuffer *buffer );
- virtual void update();
- virtual void setListener( U32 index, const SFXListenerProperties& listener );
- virtual void setDistanceModel( SFXDistanceModel model );
- virtual void setRolloffFactor( F32 factor );
- virtual void setDopplerFactor( F32 factor );
- /// Called from the voice when its about to start playback.
- void _setOutputMatrix( SFXXAudioVoice *voice );
- };
- #endif // _SFXXAUDIODEVICE_H_
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