sfxXAudioDevice.h 3.2 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _SFXXAUDIODEVICE_H_
  23. #define _SFXXAUDIODEVICE_H_
  24. class SFXProvider;
  25. #ifndef _SFXDEVICE_H_
  26. #include "sfx/sfxDevice.h"
  27. #endif
  28. #ifndef _SFXPROVIDER_H_
  29. #include "sfx/sfxProvider.h"
  30. #endif
  31. #ifndef _SFXXAUDIOVOICE_H_
  32. #include "sfx/xaudio/sfxXAudioVoice.h"
  33. #endif
  34. #ifndef _SFXXAUDIOBUFFER_H_
  35. #include "sfx/xaudio/sfxXAudioBuffer.h"
  36. #endif
  37. #include <xaudio2.h>
  38. #include <x3daudio.h>
  39. class SFXXAudioDevice : public SFXDevice
  40. {
  41. public:
  42. typedef SFXDevice Parent;
  43. friend class SFXXAudioVoice; // mXAudio
  44. protected:
  45. /// The XAudio engine interface passed
  46. /// on creation from the provider.
  47. IXAudio2 *mXAudio;
  48. /// The X3DAudio instance.
  49. X3DAUDIO_HANDLE mX3DAudio;
  50. /// The one and only mastering voice.
  51. IXAudio2MasteringVoice* mMasterVoice;
  52. /// The details of the master voice.
  53. XAUDIO2_VOICE_DETAILS mMasterVoiceDetails;
  54. /// The one listener.
  55. X3DAUDIO_LISTENER mListener;
  56. SFXDistanceModel mDistanceModel;
  57. F32 mRolloffFactor;
  58. F32 mDopplerFactor;
  59. public:
  60. SFXXAudioDevice( SFXProvider* provider,
  61. const String& name,
  62. IXAudio2 *xaudio,
  63. U32 deviceIndex,
  64. U32 speakerChannelMask,
  65. U32 maxBuffers );
  66. virtual ~SFXXAudioDevice();
  67. // SFXDevice
  68. virtual SFXBuffer* createBuffer( const ThreadSafeRef< SFXStream >& stream, SFXDescription* description );
  69. virtual SFXVoice* createVoice( bool is3D, SFXBuffer *buffer );
  70. virtual void update();
  71. virtual void setListener( U32 index, const SFXListenerProperties& listener );
  72. virtual void setDistanceModel( SFXDistanceModel model );
  73. virtual void setRolloffFactor( F32 factor );
  74. virtual void setDopplerFactor( F32 factor );
  75. /// Called from the voice when its about to start playback.
  76. void _setOutputMatrix( SFXXAudioVoice *voice );
  77. };
  78. #endif // _SFXXAUDIODEVICE_H_