pixSpecularHLSL.h 2.6 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _PIXSPECULAR_HLSL_H_
  23. #define _PIXSPECULAR_HLSL_H_
  24. #ifndef _SHADERGEN_HLSL_SHADERFEATUREHLSL_H_
  25. #include "shaderGen/HLSL/shaderFeatureHLSL.h"
  26. #endif
  27. /// A per-pixel specular feature.
  28. class PixelSpecularHLSL : public ShaderFeatureHLSL
  29. {
  30. protected:
  31. ShaderIncludeDependency mDep;
  32. public:
  33. PixelSpecularHLSL();
  34. virtual void processVert( Vector<ShaderComponent*> &componentList,
  35. const MaterialFeatureData &fd );
  36. virtual void processPix( Vector<ShaderComponent*> &componentList,
  37. const MaterialFeatureData &fd );
  38. virtual Resources getResources( const MaterialFeatureData &fd );
  39. virtual String getName()
  40. {
  41. return "Pixel Specular";
  42. }
  43. };
  44. /// A texture source for the PixSpecular feature
  45. class SpecularMapHLSL : public ShaderFeatureHLSL
  46. {
  47. public:
  48. virtual void processVert( Vector<ShaderComponent*> &componentList,
  49. const MaterialFeatureData &fd );
  50. virtual void processPix( Vector<ShaderComponent*> &componentList,
  51. const MaterialFeatureData &fd );
  52. virtual Resources getResources( const MaterialFeatureData &fd );
  53. virtual void setTexData( Material::StageData &stageDat,
  54. const MaterialFeatureData &fd,
  55. RenderPassData &passData,
  56. U32 &texIndex );
  57. virtual String getName()
  58. {
  59. return "Specular Map";
  60. }
  61. };
  62. #endif // _PIXSPECULAR_HLSL_H_