shaderCompHLSL.h 2.4 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _SHADERCOMP_HLSL_H_
  23. #define _SHADERCOMP_HLSL_H_
  24. #ifndef _SHADERCOMP_H_
  25. #include "shaderGen/shaderComp.h"
  26. #endif
  27. class ShaderConnectorHLSL : public ShaderConnector
  28. {
  29. public:
  30. // ShaderConnector
  31. virtual Var* getElement( RegisterType type,
  32. U32 numElements = 1,
  33. U32 numRegisters = -1 );
  34. virtual Var* getIndexedElement( U32 index,
  35. RegisterType type,
  36. U32 numElements = 1,
  37. U32 numRegisters = -1 );
  38. virtual void setName( char *newName );
  39. virtual void reset();
  40. virtual void sortVars();
  41. virtual void print( Stream &stream, bool isVertexShader );
  42. };
  43. class ParamsDefHLSL : public ParamsDef
  44. {
  45. protected:
  46. virtual void assignConstantNumbers();
  47. };
  48. class VertexParamsDefHLSL : public ParamsDefHLSL
  49. {
  50. public:
  51. virtual void print( Stream &stream, bool isVerterShader );
  52. };
  53. class PixelParamsDefHLSL : public ParamsDefHLSL
  54. {
  55. public:
  56. virtual void print( Stream &stream, bool isVerterShader );
  57. };
  58. #endif // _SHADERCOMP_HLSL_H_