terrRender.h 2.1 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _TERRRENDER_H_
  23. #define _TERRRENDER_H_
  24. #ifndef _TERRDATA_H_
  25. #include "terrain/terrData.h"
  26. #endif
  27. enum TerrConstants
  28. {
  29. MaxClipPlanes = 8, ///< left, right, top, bottom - don't need far tho...
  30. //MaxTerrainMaterials = 256,
  31. MaxTerrainLights = 64,
  32. MaxVisibleLights = 31,
  33. ClipPlaneMask = (1 << MaxClipPlanes) - 1,
  34. FarSphereMask = 0x80000000,
  35. FogPlaneBoxMask = 0x40000000,
  36. };
  37. class SceneRenderState;
  38. // Allows a lighting system to plug into terrain rendering
  39. class TerrainLightingPlugin
  40. {
  41. public:
  42. virtual ~TerrainLightingPlugin() {}
  43. virtual void setupLightStage(LightManager * lm, LightInfo* light, SceneData& sgData, BaseMatInstance* basemat, BaseMatInstance** dmat) = 0;
  44. virtual void cleanupLights(LightManager * lm) {}
  45. };
  46. /// A special texture profile used for the terrain layer id map.
  47. GFX_DeclareTextureProfile( TerrainLayerTexProfile );
  48. #endif // _TERRRENDER_H_