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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "ts/tsMesh.h"
- #if defined(TORQUE_CPU_X86)
- #include "ts/tsMeshIntrinsics.h"
- #include <xmmintrin.h>
- void zero_vert_normal_bulk_SSE(const dsize_t count, U8 * __restrict const outPtr, const dsize_t outStride)
- {
- // A U8 * version of the in/out pointer
- register char *outData = reinterpret_cast<char *>(outPtr);
-
- register __m128 vPos;
- register __m128 vNrm;
- register __m128 vMask;
- const __m128 _point3f_zero_mask = { 0.0f, 0.0f, 0.0f, 1.0f };
- vMask = _mm_load_ps((const F32*)&_point3f_zero_mask);
- // pre-populate cache
- for(S32 i = 0; i < 8; i++)
- _mm_prefetch(reinterpret_cast<const char *>(outData + outStride * i), _MM_HINT_T0);
- for(S32 i = 0; i < count; i++)
- {
- TSMesh::__TSMeshVertexBase *curElem = reinterpret_cast<TSMesh::__TSMeshVertexBase *>(outData);
- // prefetch 8 items ahead (should really detect cache size or something)
- _mm_prefetch(reinterpret_cast<const char *>(outData + outStride * 8), _MM_HINT_T0);
- // load
- vPos = _mm_load_ps(curElem->_vert);
- vNrm = _mm_load_ps(curElem->_normal);
- // mask
- vPos = _mm_mul_ps(vPos, _point3f_zero_mask);
- vNrm = _mm_mul_ps(vNrm, _point3f_zero_mask);
- // store
- _mm_store_ps(curElem->_vert, vPos);
- _mm_store_ps(curElem->_normal, vNrm);
- // update output pointer
- outData += outStride;
- }
- }
- //------------------------------------------------------------------------------
- void m_matF_x_BatchedVertWeightList_SSE(const MatrixF &mat,
- const dsize_t count,
- const TSSkinMesh::BatchData::BatchedVertWeight * __restrict batch,
- U8 * const __restrict outPtr,
- const dsize_t outStride)
- {
- const char * __restrict iPtr = reinterpret_cast<const char *>(batch);
- const dsize_t inStride = sizeof(TSSkinMesh::BatchData::BatchedVertWeight);
- // SSE intrinsic version
- // Based on: http://www.cortstratton.org/articles/HugiCode.html
- // Load matrix, transposed, into registers
- MatrixF transMat;
- mat.transposeTo(transMat);
- register __m128 sseMat[4];
- sseMat[0] = _mm_loadu_ps(&transMat[0]);
- sseMat[1] = _mm_loadu_ps(&transMat[4]);
- sseMat[2] = _mm_loadu_ps(&transMat[8]);
- sseMat[3] = _mm_loadu_ps(&transMat[12]);
- // mask
- const __m128 _w_mask = { 1.0f, 1.0f, 1.0f, 0.0f };
- // temp registers
- register __m128 tempPos;
- register __m128 tempNrm;
- register __m128 scratch0;
- register __m128 scratch1;
- register __m128 inPos;
- register __m128 inNrm;
- // pre-populate cache
- const TSSkinMesh::BatchData::BatchedVertWeight &firstElem = batch[0];
- for(S32 i = 0; i < 8; i++)
- {
- _mm_prefetch(reinterpret_cast<const char *>(iPtr + inStride * i), _MM_HINT_T0);
- _mm_prefetch(reinterpret_cast<const char *>(outPtr + outStride * (i + firstElem.vidx)), _MM_HINT_T0);
- }
- for(register S32 i = 0; i < count; i++)
- {
- const TSSkinMesh::BatchData::BatchedVertWeight &inElem = batch[i];
- TSMesh::__TSMeshVertexBase *outElem = reinterpret_cast<TSMesh::__TSMeshVertexBase *>(outPtr + inElem.vidx * outStride);
- // process x (hiding the prefetches in the delays)
- inPos = _mm_load_ps(inElem.vert);
- inNrm = _mm_load_ps(inElem.normal);
- // prefetch input
- #define INPUT_PREFETCH_LOOKAHEAD 64
- const char *prefetchInput = reinterpret_cast<const char *>(batch) + inStride * (i + INPUT_PREFETCH_LOOKAHEAD);
- _mm_prefetch(prefetchInput, _MM_HINT_T0);
- // propagate the .x elements across the vectors
- tempPos = _mm_shuffle_ps(inPos, inPos, _MM_SHUFFLE(0, 0, 0, 0));
- tempNrm = _mm_shuffle_ps(inNrm, inNrm, _MM_SHUFFLE(0, 0, 0, 0));
- // prefetch ouput with half the lookahead distance of the input
- #define OUTPUT_PREFETCH_LOOKAHEAD (INPUT_PREFETCH_LOOKAHEAD >> 1)
- const char *outPrefetch = reinterpret_cast<const char*>(outPtr) + outStride * (inElem.vidx + OUTPUT_PREFETCH_LOOKAHEAD);
- _mm_prefetch(outPrefetch, _MM_HINT_T0);
- // mul by column 0
- tempPos = _mm_mul_ps(tempPos, sseMat[0]);
- tempNrm = _mm_mul_ps(tempNrm, sseMat[0]);
- // process y
- scratch0 = _mm_shuffle_ps(inPos, inPos, _MM_SHUFFLE(1, 1, 1, 1));
- scratch1 = _mm_shuffle_ps(inNrm, inNrm, _MM_SHUFFLE(1, 1, 1, 1));
- scratch0 = _mm_mul_ps(scratch0, sseMat[1]);
- scratch1 = _mm_mul_ps(scratch1, sseMat[1]);
- tempPos = _mm_add_ps(tempPos, scratch0);
- tempNrm = _mm_add_ps(tempNrm, scratch1);
- // process z
- scratch0 = _mm_shuffle_ps(inPos, inPos, _MM_SHUFFLE(2, 2, 2, 2));
- scratch1 = _mm_shuffle_ps(inNrm, inNrm, _MM_SHUFFLE(2, 2, 2, 2));
- scratch0 = _mm_mul_ps(scratch0, sseMat[2]);
- scratch1 = _mm_mul_ps(scratch1, sseMat[2]);
- tempPos = _mm_add_ps(tempPos, scratch0);
- inNrm = _mm_load_ps(outElem->_normal); //< load normal for accumulation
- scratch0 = _mm_shuffle_ps(inPos, inPos, _MM_SHUFFLE(3, 3, 3, 3));//< load bone weight across all elements of scratch0
- tempNrm = _mm_add_ps(tempNrm, scratch1);
- scratch0 = _mm_mul_ps(scratch0, _w_mask); //< mask off last
- // Translate the position by adding the 4th column of the matrix to it
- tempPos = _mm_add_ps(tempPos, sseMat[3]);
- // now multiply by the blend weight, and mask out the W component of both vectors
- tempPos = _mm_mul_ps(tempPos, scratch0);
- tempNrm = _mm_mul_ps(tempNrm, scratch0);
- inPos = _mm_load_ps(outElem->_vert); //< load position for accumulation
- // accumulate with previous values
- tempNrm = _mm_add_ps(tempNrm, inNrm);
- tempPos = _mm_add_ps(tempPos, inPos);
- _mm_store_ps(outElem->_vert, tempPos); //< output position
- _mm_store_ps(outElem->_normal, tempNrm); //< output normal
- }
- }
- #endif // TORQUE_CPU_X86
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