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- /**
- * OpenAL cross platform audio library
- * Copyright (C) 2009 by Chris Robinson.
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the
- * Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- * Or go to http://www.gnu.org/copyleft/lgpl.html
- */
- #include "config.h"
- #include <math.h>
- #include <stdlib.h>
- #include "alMain.h"
- #include "alFilter.h"
- #include "alAuxEffectSlot.h"
- #include "alError.h"
- #include "alu.h"
- typedef struct ALechoState {
- DERIVE_FROM_TYPE(ALeffectState);
- ALfloat *SampleBuffer;
- ALuint BufferLength;
- // The echo is two tap. The delay is the number of samples from before the
- // current offset
- struct {
- ALuint delay;
- } Tap[2];
- ALuint Offset;
- /* The panning gains for the two taps */
- ALfloat Gain[2][MAX_OUTPUT_CHANNELS];
- ALfloat FeedGain;
- ALfilterState Filter;
- } ALechoState;
- static ALvoid ALechoState_Destruct(ALechoState *state);
- static ALboolean ALechoState_deviceUpdate(ALechoState *state, ALCdevice *Device);
- static ALvoid ALechoState_update(ALechoState *state, const ALCdevice *Device, const ALeffectslot *Slot, const ALeffectProps *props);
- static ALvoid ALechoState_process(ALechoState *state, ALuint SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels);
- DECLARE_DEFAULT_ALLOCATORS(ALechoState)
- DEFINE_ALEFFECTSTATE_VTABLE(ALechoState);
- static void ALechoState_Construct(ALechoState *state)
- {
- ALeffectState_Construct(STATIC_CAST(ALeffectState, state));
- SET_VTABLE2(ALechoState, ALeffectState, state);
- state->BufferLength = 0;
- state->SampleBuffer = NULL;
- state->Tap[0].delay = 0;
- state->Tap[1].delay = 0;
- state->Offset = 0;
- ALfilterState_clear(&state->Filter);
- }
- static ALvoid ALechoState_Destruct(ALechoState *state)
- {
- al_free(state->SampleBuffer);
- state->SampleBuffer = NULL;
- ALeffectState_Destruct(STATIC_CAST(ALeffectState,state));
- }
- static ALboolean ALechoState_deviceUpdate(ALechoState *state, ALCdevice *Device)
- {
- ALuint maxlen, i;
- // Use the next power of 2 for the buffer length, so the tap offsets can be
- // wrapped using a mask instead of a modulo
- maxlen = fastf2u(AL_ECHO_MAX_DELAY * Device->Frequency) + 1;
- maxlen += fastf2u(AL_ECHO_MAX_LRDELAY * Device->Frequency) + 1;
- maxlen = NextPowerOf2(maxlen);
- if(maxlen != state->BufferLength)
- {
- void *temp = al_calloc(16, maxlen * sizeof(ALfloat));
- if(!temp) return AL_FALSE;
- al_free(state->SampleBuffer);
- state->SampleBuffer = temp;
- state->BufferLength = maxlen;
- }
- for(i = 0;i < state->BufferLength;i++)
- state->SampleBuffer[i] = 0.0f;
- return AL_TRUE;
- }
- static ALvoid ALechoState_update(ALechoState *state, const ALCdevice *Device, const ALeffectslot *Slot, const ALeffectProps *props)
- {
- ALuint frequency = Device->Frequency;
- ALfloat coeffs[MAX_AMBI_COEFFS];
- ALfloat gain, lrpan, spread;
- state->Tap[0].delay = fastf2u(props->Echo.Delay * frequency) + 1;
- state->Tap[1].delay = fastf2u(props->Echo.LRDelay * frequency);
- state->Tap[1].delay += state->Tap[0].delay;
- spread = props->Echo.Spread;
- if(spread < 0.0f) lrpan = -1.0f;
- else lrpan = 1.0f;
- /* Convert echo spread (where 0 = omni, +/-1 = directional) to coverage
- * spread (where 0 = point, tau = omni).
- */
- spread = asinf(1.0f - fabsf(spread))*4.0f;
- state->FeedGain = props->Echo.Feedback;
- gain = minf(1.0f - props->Echo.Damping, 0.01f);
- ALfilterState_setParams(&state->Filter, ALfilterType_HighShelf,
- gain, LOWPASSFREQREF/frequency,
- calc_rcpQ_from_slope(gain, 0.75f));
- gain = Slot->Params.Gain;
- /* First tap panning */
- CalcXYZCoeffs(-lrpan, 0.0f, 0.0f, spread, coeffs);
- ComputePanningGains(Device->Dry, coeffs, gain, state->Gain[0]);
- /* Second tap panning */
- CalcXYZCoeffs( lrpan, 0.0f, 0.0f, spread, coeffs);
- ComputePanningGains(Device->Dry, coeffs, gain, state->Gain[1]);
- }
- static ALvoid ALechoState_process(ALechoState *state, ALuint SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels)
- {
- const ALuint mask = state->BufferLength-1;
- const ALuint tap1 = state->Tap[0].delay;
- const ALuint tap2 = state->Tap[1].delay;
- ALuint offset = state->Offset;
- ALfloat x[2], y[2], in, out;
- ALuint base;
- ALuint i, k;
- x[0] = state->Filter.x[0];
- x[1] = state->Filter.x[1];
- y[0] = state->Filter.y[0];
- y[1] = state->Filter.y[1];
- for(base = 0;base < SamplesToDo;)
- {
- ALfloat temps[128][2];
- ALuint td = minu(128, SamplesToDo-base);
- for(i = 0;i < td;i++)
- {
- /* First tap */
- temps[i][0] = state->SampleBuffer[(offset-tap1) & mask];
- /* Second tap */
- temps[i][1] = state->SampleBuffer[(offset-tap2) & mask];
- // Apply damping and feedback gain to the second tap, and mix in the
- // new sample
- in = temps[i][1] + SamplesIn[0][i+base];
- out = in*state->Filter.b0 +
- x[0]*state->Filter.b1 + x[1]*state->Filter.b2 -
- y[0]*state->Filter.a1 - y[1]*state->Filter.a2;
- x[1] = x[0]; x[0] = in;
- y[1] = y[0]; y[0] = out;
- state->SampleBuffer[offset&mask] = out * state->FeedGain;
- offset++;
- }
- for(k = 0;k < NumChannels;k++)
- {
- ALfloat gain = state->Gain[0][k];
- if(fabsf(gain) > GAIN_SILENCE_THRESHOLD)
- {
- for(i = 0;i < td;i++)
- SamplesOut[k][i+base] += temps[i][0] * gain;
- }
- gain = state->Gain[1][k];
- if(fabsf(gain) > GAIN_SILENCE_THRESHOLD)
- {
- for(i = 0;i < td;i++)
- SamplesOut[k][i+base] += temps[i][1] * gain;
- }
- }
- base += td;
- }
- state->Filter.x[0] = x[0];
- state->Filter.x[1] = x[1];
- state->Filter.y[0] = y[0];
- state->Filter.y[1] = y[1];
- state->Offset = offset;
- }
- typedef struct ALechoStateFactory {
- DERIVE_FROM_TYPE(ALeffectStateFactory);
- } ALechoStateFactory;
- ALeffectState *ALechoStateFactory_create(ALechoStateFactory *UNUSED(factory))
- {
- ALechoState *state;
- NEW_OBJ0(state, ALechoState)();
- if(!state) return NULL;
- return STATIC_CAST(ALeffectState, state);
- }
- DEFINE_ALEFFECTSTATEFACTORY_VTABLE(ALechoStateFactory);
- ALeffectStateFactory *ALechoStateFactory_getFactory(void)
- {
- static ALechoStateFactory EchoFactory = { { GET_VTABLE2(ALechoStateFactory, ALeffectStateFactory) } };
- return STATIC_CAST(ALeffectStateFactory, &EchoFactory);
- }
- void ALecho_setParami(ALeffect *UNUSED(effect), ALCcontext *context, ALenum UNUSED(param), ALint UNUSED(val))
- { SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); }
- void ALecho_setParamiv(ALeffect *effect, ALCcontext *context, ALenum param, const ALint *vals)
- {
- ALecho_setParami(effect, context, param, vals[0]);
- }
- void ALecho_setParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val)
- {
- ALeffectProps *props = &effect->Props;
- switch(param)
- {
- case AL_ECHO_DELAY:
- if(!(val >= AL_ECHO_MIN_DELAY && val <= AL_ECHO_MAX_DELAY))
- SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
- props->Echo.Delay = val;
- break;
- case AL_ECHO_LRDELAY:
- if(!(val >= AL_ECHO_MIN_LRDELAY && val <= AL_ECHO_MAX_LRDELAY))
- SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
- props->Echo.LRDelay = val;
- break;
- case AL_ECHO_DAMPING:
- if(!(val >= AL_ECHO_MIN_DAMPING && val <= AL_ECHO_MAX_DAMPING))
- SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
- props->Echo.Damping = val;
- break;
- case AL_ECHO_FEEDBACK:
- if(!(val >= AL_ECHO_MIN_FEEDBACK && val <= AL_ECHO_MAX_FEEDBACK))
- SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
- props->Echo.Feedback = val;
- break;
- case AL_ECHO_SPREAD:
- if(!(val >= AL_ECHO_MIN_SPREAD && val <= AL_ECHO_MAX_SPREAD))
- SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
- props->Echo.Spread = val;
- break;
- default:
- SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM);
- }
- }
- void ALecho_setParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals)
- {
- ALecho_setParamf(effect, context, param, vals[0]);
- }
- void ALecho_getParami(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum UNUSED(param), ALint *UNUSED(val))
- { SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); }
- void ALecho_getParamiv(const ALeffect *effect, ALCcontext *context, ALenum param, ALint *vals)
- {
- ALecho_getParami(effect, context, param, vals);
- }
- void ALecho_getParamf(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val)
- {
- const ALeffectProps *props = &effect->Props;
- switch(param)
- {
- case AL_ECHO_DELAY:
- *val = props->Echo.Delay;
- break;
- case AL_ECHO_LRDELAY:
- *val = props->Echo.LRDelay;
- break;
- case AL_ECHO_DAMPING:
- *val = props->Echo.Damping;
- break;
- case AL_ECHO_FEEDBACK:
- *val = props->Echo.Feedback;
- break;
- case AL_ECHO_SPREAD:
- *val = props->Echo.Spread;
- break;
- default:
- SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM);
- }
- }
- void ALecho_getParamfv(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals)
- {
- ALecho_getParamf(effect, context, param, vals);
- }
- DEFINE_ALEFFECT_VTABLE(ALecho);
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