flanger.c 14 KB

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  1. /**
  2. * OpenAL cross platform audio library
  3. * Copyright (C) 2013 by Mike Gorchak
  4. * This library is free software; you can redistribute it and/or
  5. * modify it under the terms of the GNU Library General Public
  6. * License as published by the Free Software Foundation; either
  7. * version 2 of the License, or (at your option) any later version.
  8. *
  9. * This library is distributed in the hope that it will be useful,
  10. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  12. * Library General Public License for more details.
  13. *
  14. * You should have received a copy of the GNU Library General Public
  15. * License along with this library; if not, write to the
  16. * Free Software Foundation, Inc.,
  17. * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
  18. * Or go to http://www.gnu.org/copyleft/lgpl.html
  19. */
  20. #include "config.h"
  21. #include <math.h>
  22. #include <stdlib.h>
  23. #include "alMain.h"
  24. #include "alFilter.h"
  25. #include "alAuxEffectSlot.h"
  26. #include "alError.h"
  27. #include "alu.h"
  28. enum FlangerWaveForm {
  29. FWF_Triangle = AL_FLANGER_WAVEFORM_TRIANGLE,
  30. FWF_Sinusoid = AL_FLANGER_WAVEFORM_SINUSOID
  31. };
  32. typedef struct ALflangerState {
  33. DERIVE_FROM_TYPE(ALeffectState);
  34. ALfloat *SampleBuffer[2];
  35. ALuint BufferLength;
  36. ALuint offset;
  37. ALuint lfo_range;
  38. ALfloat lfo_scale;
  39. ALint lfo_disp;
  40. /* Gains for left and right sides */
  41. ALfloat Gain[2][MAX_OUTPUT_CHANNELS];
  42. /* effect parameters */
  43. enum FlangerWaveForm waveform;
  44. ALint delay;
  45. ALfloat depth;
  46. ALfloat feedback;
  47. } ALflangerState;
  48. static ALvoid ALflangerState_Destruct(ALflangerState *state);
  49. static ALboolean ALflangerState_deviceUpdate(ALflangerState *state, ALCdevice *Device);
  50. static ALvoid ALflangerState_update(ALflangerState *state, const ALCdevice *Device, const ALeffectslot *Slot, const ALeffectProps *props);
  51. static ALvoid ALflangerState_process(ALflangerState *state, ALuint SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels);
  52. DECLARE_DEFAULT_ALLOCATORS(ALflangerState)
  53. DEFINE_ALEFFECTSTATE_VTABLE(ALflangerState);
  54. static void ALflangerState_Construct(ALflangerState *state)
  55. {
  56. ALeffectState_Construct(STATIC_CAST(ALeffectState, state));
  57. SET_VTABLE2(ALflangerState, ALeffectState, state);
  58. state->BufferLength = 0;
  59. state->SampleBuffer[0] = NULL;
  60. state->SampleBuffer[1] = NULL;
  61. state->offset = 0;
  62. state->lfo_range = 1;
  63. state->waveform = FWF_Triangle;
  64. }
  65. static ALvoid ALflangerState_Destruct(ALflangerState *state)
  66. {
  67. al_free(state->SampleBuffer[0]);
  68. state->SampleBuffer[0] = NULL;
  69. state->SampleBuffer[1] = NULL;
  70. ALeffectState_Destruct(STATIC_CAST(ALeffectState,state));
  71. }
  72. static ALboolean ALflangerState_deviceUpdate(ALflangerState *state, ALCdevice *Device)
  73. {
  74. ALuint maxlen;
  75. ALuint it;
  76. maxlen = fastf2u(AL_FLANGER_MAX_DELAY * 3.0f * Device->Frequency) + 1;
  77. maxlen = NextPowerOf2(maxlen);
  78. if(maxlen != state->BufferLength)
  79. {
  80. void *temp = al_calloc(16, maxlen * sizeof(ALfloat) * 2);
  81. if(!temp) return AL_FALSE;
  82. al_free(state->SampleBuffer[0]);
  83. state->SampleBuffer[0] = temp;
  84. state->SampleBuffer[1] = state->SampleBuffer[0] + maxlen;
  85. state->BufferLength = maxlen;
  86. }
  87. for(it = 0;it < state->BufferLength;it++)
  88. {
  89. state->SampleBuffer[0][it] = 0.0f;
  90. state->SampleBuffer[1][it] = 0.0f;
  91. }
  92. return AL_TRUE;
  93. }
  94. static ALvoid ALflangerState_update(ALflangerState *state, const ALCdevice *Device, const ALeffectslot *Slot, const ALeffectProps *props)
  95. {
  96. ALfloat frequency = (ALfloat)Device->Frequency;
  97. ALfloat coeffs[MAX_AMBI_COEFFS];
  98. ALfloat rate;
  99. ALint phase;
  100. switch(props->Flanger.Waveform)
  101. {
  102. case AL_FLANGER_WAVEFORM_TRIANGLE:
  103. state->waveform = FWF_Triangle;
  104. break;
  105. case AL_FLANGER_WAVEFORM_SINUSOID:
  106. state->waveform = FWF_Sinusoid;
  107. break;
  108. }
  109. state->depth = props->Flanger.Depth;
  110. state->feedback = props->Flanger.Feedback;
  111. state->delay = fastf2i(props->Flanger.Delay * frequency);
  112. /* Gains for left and right sides */
  113. CalcXYZCoeffs(-1.0f, 0.0f, 0.0f, 0.0f, coeffs);
  114. ComputePanningGains(Device->Dry, coeffs, Slot->Params.Gain, state->Gain[0]);
  115. CalcXYZCoeffs( 1.0f, 0.0f, 0.0f, 0.0f, coeffs);
  116. ComputePanningGains(Device->Dry, coeffs, Slot->Params.Gain, state->Gain[1]);
  117. phase = props->Flanger.Phase;
  118. rate = props->Flanger.Rate;
  119. if(!(rate > 0.0f))
  120. {
  121. state->lfo_scale = 0.0f;
  122. state->lfo_range = 1;
  123. state->lfo_disp = 0;
  124. }
  125. else
  126. {
  127. /* Calculate LFO coefficient */
  128. state->lfo_range = fastf2u(frequency/rate + 0.5f);
  129. switch(state->waveform)
  130. {
  131. case FWF_Triangle:
  132. state->lfo_scale = 4.0f / state->lfo_range;
  133. break;
  134. case FWF_Sinusoid:
  135. state->lfo_scale = F_TAU / state->lfo_range;
  136. break;
  137. }
  138. /* Calculate lfo phase displacement */
  139. state->lfo_disp = fastf2i(state->lfo_range * (phase/360.0f));
  140. }
  141. }
  142. static inline void Triangle(ALint *delay_left, ALint *delay_right, ALuint offset, const ALflangerState *state)
  143. {
  144. ALfloat lfo_value;
  145. lfo_value = 2.0f - fabsf(2.0f - state->lfo_scale*(offset%state->lfo_range));
  146. lfo_value *= state->depth * state->delay;
  147. *delay_left = fastf2i(lfo_value) + state->delay;
  148. offset += state->lfo_disp;
  149. lfo_value = 2.0f - fabsf(2.0f - state->lfo_scale*(offset%state->lfo_range));
  150. lfo_value *= state->depth * state->delay;
  151. *delay_right = fastf2i(lfo_value) + state->delay;
  152. }
  153. static inline void Sinusoid(ALint *delay_left, ALint *delay_right, ALuint offset, const ALflangerState *state)
  154. {
  155. ALfloat lfo_value;
  156. lfo_value = 1.0f + sinf(state->lfo_scale*(offset%state->lfo_range));
  157. lfo_value *= state->depth * state->delay;
  158. *delay_left = fastf2i(lfo_value) + state->delay;
  159. offset += state->lfo_disp;
  160. lfo_value = 1.0f + sinf(state->lfo_scale*(offset%state->lfo_range));
  161. lfo_value *= state->depth * state->delay;
  162. *delay_right = fastf2i(lfo_value) + state->delay;
  163. }
  164. #define DECL_TEMPLATE(Func) \
  165. static void Process##Func(ALflangerState *state, const ALuint SamplesToDo, \
  166. const ALfloat *restrict SamplesIn, ALfloat (*restrict out)[2]) \
  167. { \
  168. const ALuint bufmask = state->BufferLength-1; \
  169. ALfloat *restrict leftbuf = state->SampleBuffer[0]; \
  170. ALfloat *restrict rightbuf = state->SampleBuffer[1]; \
  171. ALuint offset = state->offset; \
  172. const ALfloat feedback = state->feedback; \
  173. ALuint it; \
  174. \
  175. for(it = 0;it < SamplesToDo;it++) \
  176. { \
  177. ALint delay_left, delay_right; \
  178. Func(&delay_left, &delay_right, offset, state); \
  179. \
  180. out[it][0] = leftbuf[(offset-delay_left)&bufmask]; \
  181. leftbuf[offset&bufmask] = (out[it][0]+SamplesIn[it]) * feedback; \
  182. \
  183. out[it][1] = rightbuf[(offset-delay_right)&bufmask]; \
  184. rightbuf[offset&bufmask] = (out[it][1]+SamplesIn[it]) * feedback; \
  185. \
  186. offset++; \
  187. } \
  188. state->offset = offset; \
  189. }
  190. DECL_TEMPLATE(Triangle)
  191. DECL_TEMPLATE(Sinusoid)
  192. #undef DECL_TEMPLATE
  193. static ALvoid ALflangerState_process(ALflangerState *state, ALuint SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels)
  194. {
  195. ALuint it, kt;
  196. ALuint base;
  197. for(base = 0;base < SamplesToDo;)
  198. {
  199. ALfloat temps[128][2];
  200. ALuint td = minu(128, SamplesToDo-base);
  201. switch(state->waveform)
  202. {
  203. case FWF_Triangle:
  204. ProcessTriangle(state, td, SamplesIn[0]+base, temps);
  205. break;
  206. case FWF_Sinusoid:
  207. ProcessSinusoid(state, td, SamplesIn[0]+base, temps);
  208. break;
  209. }
  210. for(kt = 0;kt < NumChannels;kt++)
  211. {
  212. ALfloat gain = state->Gain[0][kt];
  213. if(fabsf(gain) > GAIN_SILENCE_THRESHOLD)
  214. {
  215. for(it = 0;it < td;it++)
  216. SamplesOut[kt][it+base] += temps[it][0] * gain;
  217. }
  218. gain = state->Gain[1][kt];
  219. if(fabsf(gain) > GAIN_SILENCE_THRESHOLD)
  220. {
  221. for(it = 0;it < td;it++)
  222. SamplesOut[kt][it+base] += temps[it][1] * gain;
  223. }
  224. }
  225. base += td;
  226. }
  227. }
  228. typedef struct ALflangerStateFactory {
  229. DERIVE_FROM_TYPE(ALeffectStateFactory);
  230. } ALflangerStateFactory;
  231. ALeffectState *ALflangerStateFactory_create(ALflangerStateFactory *UNUSED(factory))
  232. {
  233. ALflangerState *state;
  234. NEW_OBJ0(state, ALflangerState)();
  235. if(!state) return NULL;
  236. return STATIC_CAST(ALeffectState, state);
  237. }
  238. DEFINE_ALEFFECTSTATEFACTORY_VTABLE(ALflangerStateFactory);
  239. ALeffectStateFactory *ALflangerStateFactory_getFactory(void)
  240. {
  241. static ALflangerStateFactory FlangerFactory = { { GET_VTABLE2(ALflangerStateFactory, ALeffectStateFactory) } };
  242. return STATIC_CAST(ALeffectStateFactory, &FlangerFactory);
  243. }
  244. void ALflanger_setParami(ALeffect *effect, ALCcontext *context, ALenum param, ALint val)
  245. {
  246. ALeffectProps *props = &effect->Props;
  247. switch(param)
  248. {
  249. case AL_FLANGER_WAVEFORM:
  250. if(!(val >= AL_FLANGER_MIN_WAVEFORM && val <= AL_FLANGER_MAX_WAVEFORM))
  251. SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
  252. props->Flanger.Waveform = val;
  253. break;
  254. case AL_FLANGER_PHASE:
  255. if(!(val >= AL_FLANGER_MIN_PHASE && val <= AL_FLANGER_MAX_PHASE))
  256. SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
  257. props->Flanger.Phase = val;
  258. break;
  259. default:
  260. SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM);
  261. }
  262. }
  263. void ALflanger_setParamiv(ALeffect *effect, ALCcontext *context, ALenum param, const ALint *vals)
  264. {
  265. ALflanger_setParami(effect, context, param, vals[0]);
  266. }
  267. void ALflanger_setParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val)
  268. {
  269. ALeffectProps *props = &effect->Props;
  270. switch(param)
  271. {
  272. case AL_FLANGER_RATE:
  273. if(!(val >= AL_FLANGER_MIN_RATE && val <= AL_FLANGER_MAX_RATE))
  274. SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
  275. props->Flanger.Rate = val;
  276. break;
  277. case AL_FLANGER_DEPTH:
  278. if(!(val >= AL_FLANGER_MIN_DEPTH && val <= AL_FLANGER_MAX_DEPTH))
  279. SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
  280. props->Flanger.Depth = val;
  281. break;
  282. case AL_FLANGER_FEEDBACK:
  283. if(!(val >= AL_FLANGER_MIN_FEEDBACK && val <= AL_FLANGER_MAX_FEEDBACK))
  284. SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
  285. props->Flanger.Feedback = val;
  286. break;
  287. case AL_FLANGER_DELAY:
  288. if(!(val >= AL_FLANGER_MIN_DELAY && val <= AL_FLANGER_MAX_DELAY))
  289. SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
  290. props->Flanger.Delay = val;
  291. break;
  292. default:
  293. SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM);
  294. }
  295. }
  296. void ALflanger_setParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals)
  297. {
  298. ALflanger_setParamf(effect, context, param, vals[0]);
  299. }
  300. void ALflanger_getParami(const ALeffect *effect, ALCcontext *context, ALenum param, ALint *val)
  301. {
  302. const ALeffectProps *props = &effect->Props;
  303. switch(param)
  304. {
  305. case AL_FLANGER_WAVEFORM:
  306. *val = props->Flanger.Waveform;
  307. break;
  308. case AL_FLANGER_PHASE:
  309. *val = props->Flanger.Phase;
  310. break;
  311. default:
  312. SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM);
  313. }
  314. }
  315. void ALflanger_getParamiv(const ALeffect *effect, ALCcontext *context, ALenum param, ALint *vals)
  316. {
  317. ALflanger_getParami(effect, context, param, vals);
  318. }
  319. void ALflanger_getParamf(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val)
  320. {
  321. const ALeffectProps *props = &effect->Props;
  322. switch(param)
  323. {
  324. case AL_FLANGER_RATE:
  325. *val = props->Flanger.Rate;
  326. break;
  327. case AL_FLANGER_DEPTH:
  328. *val = props->Flanger.Depth;
  329. break;
  330. case AL_FLANGER_FEEDBACK:
  331. *val = props->Flanger.Feedback;
  332. break;
  333. case AL_FLANGER_DELAY:
  334. *val = props->Flanger.Delay;
  335. break;
  336. default:
  337. SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM);
  338. }
  339. }
  340. void ALflanger_getParamfv(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals)
  341. {
  342. ALflanger_getParamf(effect, context, param, vals);
  343. }
  344. DEFINE_ALEFFECT_VTABLE(ALflanger);