123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214 |
- <?php
- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- addEngineSrcDir('sfx/media');
- addEngineSrcDir('sfx/null');
- addEngineSrcDir('sfx');
- // Components
- addEngineSrcDir('component');
- addEngineSrcDir('component/interfaces');
- addEngineSrcDir('component/test');
- // Core
- if (T3D_Generator::isApp())
- addSrcDir( '../source' );
-
- addEngineSrcDir('console');
- addEngineSrcDir('core');
- addEngineSrcDir('core/stream');
- addEngineSrcDir('core/strings');
- addEngineSrcDir('core/util');
- addEngineSrcDir('core/util/test');
- addEngineSrcDir('core/util/journal');
- addEngineSrcDir('core/util/journal/test');
- addEngineSrcDir('core/util/zip');
- addEngineSrcDir('core/util/zip/test');
- addEngineSrcDir('core/util/zip/compressors');
- addEngineSrcDir('i18n');
- addEngineSrcDir('sim');
- addEngineSrcDir('util');
- addEngineSrcDir('windowManager');
- addEngineSrcDir('windowManager/torque');
- addEngineSrcDir('windowManager/test');
- addEngineSrcDir('math');
- addEngineSrcDir('math/util');
- addEngineSrcDir('math/test');
- addEngineSrcDir('platform');
- addEngineSrcDir('cinterface');
- switch( T3D_Generator::$platform )
- {
- case "win32":
- case "mac":
- case "linux":
- addEngineSrcDir('platform/nativeDialogs');
- addEngineSrcDir('platform/menus');
- addEngineSrcDir('platform/test');
- break;
- }
- addEngineSrcDir('platform/threads');
- addEngineSrcDir('platform/threads/test');
- addEngineSrcDir('platform/async');
- addEngineSrcDir('platform/async/test');
- addEngineSrcDir('platform/input');
- addEngineSrcDir('platform/output');
- addEngineSrcDir('app');
- addEngineSrcDir('app/net');
- // Moved this here temporarily because PopupMenu uses on it and is currently in core
- addEngineSrcDir('util/messaging');
- switch( T3D_Generator::$platform )
- {
- case "win32":
- addEngineSrcDir('platformWin32');
- addEngineSrcDir('platformWin32/nativeDialogs');
- addEngineSrcDir('platformWin32/menus');
- addEngineSrcDir('platformWin32/threads');
- addEngineSrcDir('platformWin32/videoInfo');
- addEngineSrcDir('platformWin32/minidump');
- addEngineSrcDir('windowManager/win32');
-
- break;
- case "mac":
- addEngineSrcDir('platformMac');
- addEngineSrcDir('platformMac/menus');
- addEngineSrcDir('platformPOSIX');
- addEngineSrcDir('windowManager/mac');
- break;
- case "360":
- addEngineSrcDir('platformXbox');
- addEngineSrcDir('platformXbox/threads');
- addEngineSrcDir('windowManager/360');
- break;
-
- case "ps3":
- addEngineSrcDir('platformPS3');
- addEngineSrcDir('platformPS3/threads');
- addEngineSrcDir('windowManager/ps3');
- break;
- case "linux_dedicated":
- addEngineSrcDir('windowManager/dedicated');
- case "linux":
- addEngineSrcDir('platformX86UNIX');
- addEngineSrcDir('platformX86UNIX/threads');
- addEngineSrcDir('platformPOSIX');
- break;
- }
- // GFX
- addEngineSrcDir( 'gfx/Null' );
- addEngineSrcDir( 'gfx/bitmap' );
- addEngineSrcDir( 'gfx/bitmap/loaders' );
- addEngineSrcDir( 'gfx/util' );
- addEngineSrcDir( 'gfx/video' );
- addEngineSrcDir( 'gfx' );
- addEngineSrcDir( 'shaderGen' );
- switch( T3D_Generator::$platform )
- {
- case "win32":
- //addEngineSrcDir( 'gfx/D3D8' );
- addEngineSrcDir( 'gfx/D3D' );
- addEngineSrcDir( 'gfx/D3D9' );
- addEngineSrcDir( 'gfx/D3D9/pc' );
- addEngineSrcDir( 'shaderGen/HLSL' );
- break;
- case "360":
- addEngineSrcDir( 'gfx/D3D9' );
- addEngineSrcDir( 'gfx/D3D9/360' );
- addEngineSrcDir( 'shaderGen/HLSL' );
- addEngineSrcDir( 'shaderGen/360' );
- break;
- case "mac":
- addEngineSrcDir( 'gfx/gl/ggl/mac' );
- // GFX - GGL
- addEngineSrcDir( 'gfx/gl' );
- addEngineSrcDir( 'gfx/gl/ggl' );
- addEngineSrcDir( 'gfx/gl/ggl/generated' );
- addEngineSrcDir( 'shaderGen/GLSL' );
- addIncludePath( getAppLibSrcDir() . 'glew/include/' );
- break;
- case "linux":
- case "linux_dedicated":
- //addEngineSrcDir( 'gfx/gl/ggl/x11' ); // This one is not yet implemented!
- // GFX - GGL
- addEngineSrcDir( 'gfx/gl' );
- addEngineSrcDir( 'gfx/gl/ggl' );
- addEngineSrcDir( 'gfx/gl/ggl/generated' );
- addEngineSrcDir( 'shaderGen/GLSL' );
- addIncludePath( getAppLibSrcDir() . 'glew/include/' );
- break;
- case "ps3":
- addEngineSrcDir( 'gfx/gl/ggl/ps3' );
- // GFX - GGL
- addEngineSrcDir( 'gfx/gl' );
- addEngineSrcDir( 'gfx/gl/ggl' );
- addEngineSrcDir( 'gfx/gl/ggl/generated' );
- addEngineSrcDir( 'shaderGen/GLSL' );
- break;
- }
- // GFX - Sim dependent
- addEngineSrcDir( 'gfx/sim');
- // GUI
- addEngineSrcDir('gui/buttons');
- addEngineSrcDir('gui/containers');
- addEngineSrcDir('gui/controls');
- addEngineSrcDir('gui/core');
- addEngineSrcDir('gui/game');
- addEngineSrcDir('gui/shiny');
- addEngineSrcDir('gui/utility');
- addEngineSrcDir('gui');
- // Include tools for non-tool builds (or define player if a tool build)
- includeModule( 'tools' );
- /////////////////////
- // Additional includes
- addIncludePath( '../../source' ); // product source (relative to solution output directories)
- addIncludePath( getAppEngineSrcDir() ); // main engine source dir relative to app project file
- addIncludePath( getAppLibSrcDir() ); // main lib source dir relative to app project file
- if ( T3D_Generator::$platform == "win32" )
- {
- addIncludePath( getAppLibSrcDir() . 'directx8' );
- addIncludePath( getAppLibSrcDir() . 'openal/win32' );
-
- addProjectLibDir( getAppLibSrcDir() . 'SDL/win32' );
- addProjectLibDir( getAppLibSrcDir() . 'unicode' );
- addProjectLibDir( getAppLibSrcDir() . 'directx8' );
- }
- ?>
|