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- <?php
- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- beginModule( 'physX' );
- // Look for the optional global from the project.conf.
- global $PHYSX_SDK_PATH;
- if (!$PHYSX_SDK_PATH)
- {
- // First look for an environment var.
- $PHYSX_SDK_PATH = getenv( "TORQUE_PHYSX_PATH" );
- if (strlen($PHYSX_SDK_PATH) == 0 || !file_exists($PHYSX_SDK_PATH))
- {
- // Sometimes users get confused and use this var.
- $PHYSX_SDK_PATH = getenv( "PHYSX_SDK_PATH" );
- if (strlen($PHYSX_SDK_PATH) == 0 || !file_exists($PHYSX_SDK_PATH))
- {
- // Since neither environment var worked try for
- // the default PhysX SDK install location.
- $PHYSX_SDK_PATH = getenv("ProgramFiles") . "/NVIDIA Corporation/NVIDIA PhysX SDK/v2.8.4_win";
- // Last channce... try the x86 default install path.
- if (!file_exists($PHYSX_SDK_PATH))
- $PHYSX_SDK_PATH = getenv("ProgramFiles(x86)") . "/NVIDIA Corporation/NVIDIA PhysX SDK/v2.8.4_win";
- }
- }
- // We need forward slashes for paths.
- $PHYSX_SDK_PATH = str_replace( "\\", "/", $PHYSX_SDK_PATH);
- // Remove trailing slashes.
- $PHYSX_SDK_PATH = rtrim($PHYSX_SDK_PATH, " /");
- }
- // If we still don't have the SDK path then let the user know.
- if (!file_exists($PHYSX_SDK_PATH))
- {
- trigger_error(
- "\n*******************************************************************".
- "\n".
- "\n We were not able to find a valid path to the PhysX SDK!".
- "\n".
- "\n You must install the latest PhysX SDK and set the path via a".
- "\n \$PHYSX_SDK_PATH variable in your buildFiles/project.conf file".
- "\n or by setting the TORQUE_PHYSX_PATH system environment variable".
- "\n (may require a reboot).".
- "\n".
- "\n*******************************************************************".
- "\n", E_USER_ERROR );
- }
- addProjectDefine( "TORQUE_PHYSICS_PHYSX" );
- addProjectDefine( "TORQUE_PHYSICS_ENABLED" );
- // Source
- addEngineSrcDir( "T3D/physics/physX" );
- // Includes
- addIncludePath( $PHYSX_SDK_PATH . "/SDKs/Physics/include" );
- addIncludePath( $PHYSX_SDK_PATH . "/SDKs/Foundation/include" );
- addIncludePath( $PHYSX_SDK_PATH . "/SDKs/PhysXLoader/include" );
- addIncludePath( $PHYSX_SDK_PATH . "/SDKs/Cooking/include" );
- addIncludePath( $PHYSX_SDK_PATH . "/SDKs/NxCharacter/include" );
- addIncludePath( $PHYSX_SDK_PATH . "/Tools/NxuStream2" );
- // Libs
- addProjectLibDir( $PHYSX_SDK_PATH . "/SDKs/lib/Win32" );
- addProjectLibInput( "PhysXCooking.lib" );
- addProjectLibInput( "PhysXLoader.lib" );
-
- // File Copy
- copyFileToProject( $PHYSX_SDK_PATH . "/Bin/win32/cudart32_30_9.dll", "/game/cudart32_30_9.dll" );
- copyFileToProject( $PHYSX_SDK_PATH . "/Bin/win32/PhysXCooking.dll", "/game/PhysXCooking.dll" );
- copyFileToProject( $PHYSX_SDK_PATH . "/Bin/win32/PhysXCore.dll", "/game/PhysXCore.dll" );
- copyFileToProject( $PHYSX_SDK_PATH . "/Bin/win32/PhysXDevice.dll", "/game/PhysXDevice.dll" );
- copyFileToProject( $PHYSX_SDK_PATH . "/Bin/win32/PhysXLoader.dll", "/game/PhysXLoader.dll" );
- // For PhysX support.
- includeLib( 'nxCharacter' );
- includeLib( 'nxuStream' );
- if (inProjectConfig())
- {
- addProjectDependency( 'nxCharacter' );
- addProjectDependency( 'nxuStream' );
- addSolutionProjectRef( 'nxCharacter' );
- addSolutionProjectRef( 'nxuStream' );
- }
- endModule();
- ?>
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