AtomicWalrus 75625dc679 Reverse depth & 32F buffer format 2 lat temu
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culling 7392d598da uninitialized variables-scene 5 lat temu
mixin 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 lat temu
zones f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 lat temu
fogStructs.h 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 lat temu
pathManager.cpp 0a962342ac Adds handling to the path manager so it can deal with both looping and non-looping paths 5 lat temu
pathManager.h 0a962342ac Adds handling to the path manager so it can deal with both looping and non-looping paths 5 lat temu
reflectionManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
reflectionManager.h 0047842b33 Fix for Issue #124 for CustomMaterial Refraction 13 lat temu
reflectionMatHook.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 10 lat temu
reflectionMatHook.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
reflector.cpp 75625dc679 Reverse depth & 32F buffer format 2 lat temu
reflector.h 6a3603c737 Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene. 5 lat temu
sceneCameraState.cpp f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 lat temu
sceneCameraState.h f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 lat temu
sceneContainer.cpp 09c651c26d Corrected profile for GameObjectAsset type field button 6 lat temu
sceneContainer.h 9dd9d2f9b7 scenecontainer cleanup 7 lat temu
sceneManager.cpp 74d847c513 fix bounds box display 3 lat temu
sceneManager.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
sceneObject.cpp 5d94728f58 confine pathshape callbacks to server 2 lat temu
sceneObject.h f4e6060b52 pathshape cleanups and callbacks 3 lat temu
sceneObjectLightingPlugin.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
scenePolyhedralSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
scenePolyhedralSpace.h 7f1f6a5e8b Fix for link error when building with clang-cl 10 lat temu
sceneRenderState.cpp 66cc6fb9d1 Removes current implement of shadow caching 6 lat temu
sceneRenderState.h 022b87cac2 from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces. 6 lat temu
sceneSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
sceneSpace.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
sceneTracker.cpp 15f67015d3 Reordering initialization methods #1912 8 lat temu
sceneTracker.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
sgUtil.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
sgUtil.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
simPath.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 lat temu
simPath.h f4e6060b52 pathshape cleanups and callbacks 3 lat temu