AIInfo.cpp 2.7 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "AIInfo.h"
  23. #include "AIController.h"
  24. AIInfo::AIInfo(AIController* controller)
  25. {
  26. mControllerRef = controller;
  27. mObj = NULL;
  28. mPosition = mLastPos = Point3F(0.0f, 0.0f, 0.0f);
  29. mRadius = 0.0f;
  30. mPosSet = false;
  31. };
  32. AIInfo::AIInfo(AIController* controller, SimObjectPtr<SceneObject> objIn, F32 radIn)
  33. {
  34. mControllerRef = controller;
  35. mObj = objIn;
  36. mPosition = mLastPos = objIn->getPosition();
  37. mRadius = radIn;
  38. mPosSet = false;
  39. if (radIn == 0.0f)
  40. mRadius = mMax(objIn->getObjBox().len_x(), objIn->getObjBox().len_y()) * 0.5;
  41. };
  42. AIInfo::AIInfo(AIController* controller, Point3F pointIn, F32 radIn)
  43. {
  44. mControllerRef = controller;
  45. mObj = NULL;
  46. mPosition = mLastPos = pointIn;
  47. mRadius = radIn;
  48. mPosSet = true;
  49. };
  50. Point3F AIInfo::getPosition(bool doCastray)
  51. {
  52. Point3F pos = (mObj.isValid()) ? mObj->getPosition() : mPosition;
  53. if (doCastray)
  54. {
  55. RayInfo info;
  56. if (gServerContainer.castRay(pos, pos - Point3F(0, 0, getCtrl()->mControllerData->mHeightTolerance), StaticShapeObjectType, &info))
  57. {
  58. pos = info.point;
  59. }
  60. }
  61. return pos;
  62. }
  63. F32 AIInfo::getDist()
  64. {
  65. AIInfo* controlObj = getCtrl()->getAIInfo();
  66. Point3F targPos = getPosition();
  67. if (mFabs(targPos.z - controlObj->getPosition().z) < getCtrl()->mControllerData->mHeightTolerance)
  68. targPos.z = controlObj->getPosition().z;
  69. F32 ret = VectorF(controlObj->getPosition() - targPos).len();
  70. ret -= controlObj->mRadius + mRadius;
  71. return ret;
  72. }