AzaezelX 72c67e196a Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into Enumnanigans 1 jaar geleden
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baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 jaren geleden
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects 5 jaren geleden
customMaterialDefinition.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 jaren geleden
customMaterialDefinition.h efbe5e90f5 virtuals removed 1 jaar geleden
customShaderBindingData.h 5f59ebbacc uninitialized variables-materials 5 jaren geleden
matInstance.cpp 2b295fb7f0 rest of virtuals removed 1 jaar geleden
matInstance.h efbe5e90f5 virtuals removed 1 jaar geleden
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
matStateHint.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
matTextureTarget.cpp dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 jaren geleden
matTextureTarget.h dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 jaren geleden
materialDefinition.cpp da743d9dc4 Removed test enum values 1 jaar geleden
materialDefinition.h efbe5e90f5 virtuals removed 1 jaar geleden
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
materialFeatureTypes.cpp 56e4484ff6 remove glowbin as it's own render pass 1 jaar geleden
materialFeatureTypes.h 645f88d4af emissive to recivesShadows 3 jaren geleden
materialList.cpp 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 4 jaren geleden
materialList.h 7dbfe6994d Engine directory for ticket #1 13 jaren geleden
materialManager.cpp 829cc2b24a Adjusts some of the loading logic, for guiBitmapCtrl mostly, to not try and load ALL image content upfront during client init, improving load times 2 jaren geleden
materialManager.h d23ee397e6 adds wetness 3 jaren geleden
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
miscShdrDat.h 3496c549b5 Hardware Skinning Support 9 jaren geleden
processedCustomMaterial.cpp fe26ffc375 shift capturing from a globalMacro to a sceneRenderstate S32 1 jaar geleden
processedCustomMaterial.h 2b295fb7f0 rest of virtuals removed 1 jaar geleden
processedMaterial.cpp 56e4484ff6 remove glowbin as it's own render pass 1 jaar geleden
processedMaterial.h 56e4484ff6 remove glowbin as it's own render pass 1 jaar geleden
processedShaderMaterial.cpp 56e4484ff6 remove glowbin as it's own render pass 1 jaar geleden
processedShaderMaterial.h fe26ffc375 shift capturing from a globalMacro to a sceneRenderstate S32 1 jaar geleden
sceneData.h 56e4484ff6 remove glowbin as it's own render pass 1 jaar geleden
shaderData.cpp 808e2f4200 Groundwork for other shaders 1 jaar geleden
shaderData.h efbe5e90f5 virtuals removed 1 jaar geleden
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
shaderMaterialParameters.h 2b295fb7f0 rest of virtuals removed 1 jaar geleden