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Robert MacGregor 41e5988c46 * BugFix: Correct a scoping error with ConsoleValue in the updated code in GuiInspectorField. 4 жил өмнө
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inspector 41e5988c46 * BugFix: Correct a scoping error with ConsoleValue in the updated code in GuiInspectorField. 4 жил өмнө
editorFunctions.cpp 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
editorFunctions.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
guiDebugger.cpp 9fef1b3cd1 uninitialized variables-gui 5 жил өмнө
guiDebugger.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
guiEaseViewCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
guiEaseViewCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
guiEditCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 жил өмнө
guiEditCtrl.h 41e5caf22b Direct3D11 Engine/source changes 9 жил өмнө
guiFilterCtrl.cpp 5e81c021f5 start cleaning up ConsoleValueRef's 4 жил өмнө
guiFilterCtrl.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
guiGraphCtrl.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 жил өмнө
guiGraphCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
guiImageList.cpp 527c3790d6 Issue found with PVS-Studio: 10 жил өмнө
guiImageList.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
guiInspector.cpp 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 жил өмнө
guiInspector.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 жил өмнө
guiInspectorTypes.cpp 555c563b39 More updating of editor icons to assets 4 жил өмнө
guiInspectorTypes.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
guiMenuBar.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 жил өмнө
guiMenuBar.h 3a93a30ced Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item 6 жил өмнө
guiParticleGraphCtrl.cpp 6b2db37f8a followup to array acess breaches: waterobject and guiparticlegraphctrl need to check `>=`, not just `>` 5 жил өмнө
guiParticleGraphCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
guiPopupMenuCtrl.cpp 755bbacaa0 Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. 4 жил өмнө
guiPopupMenuCtrl.h 2ca6af8e48 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. 8 жил өмнө
guiRectHandles.cpp 2002d74b78 Issue found with PVS-Studio: 10 жил өмнө
guiRectHandles.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
guiSeparatorCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
guiSeparatorCtrl.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
guiShapeEdPreview.cpp 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 жил өмнө
guiShapeEdPreview.h 88ae8a9665 Added getShapeConstructorFilePath console function on shapeAsset 4 жил өмнө
popupMenu.cpp 755bbacaa0 Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. 4 жил өмнө
popupMenu.h a71f5cfd9d Missed header changes 5 жил өмнө