Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 سال پیش
..
inspector 5cce344bb1 * BugFix: Fix a missing <vector> include for GCC. 4 سال پیش
editorFunctions.cpp 7dbfe6994d Engine directory for ticket #1 13 سال پیش
editorFunctions.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
guiDebugger.cpp 9fef1b3cd1 uninitialized variables-gui 5 سال پیش
guiDebugger.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
guiEaseViewCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
guiEaseViewCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
guiEditCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 سال پیش
guiEditCtrl.h 41e5caf22b Direct3D11 Engine/source changes 9 سال پیش
guiFilterCtrl.cpp 5e81c021f5 start cleaning up ConsoleValueRef's 4 سال پیش
guiFilterCtrl.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
guiGraphCtrl.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 سال پیش
guiGraphCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
guiImageList.cpp 527c3790d6 Issue found with PVS-Studio: 10 سال پیش
guiImageList.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
guiInspector.cpp 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 سال پیش
guiInspector.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 سال پیش
guiInspectorTypes.cpp 555c563b39 More updating of editor icons to assets 4 سال پیش
guiInspectorTypes.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
guiMenuBar.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 سال پیش
guiMenuBar.h 3a93a30ced Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item 6 سال پیش
guiParticleGraphCtrl.cpp 6b2db37f8a followup to array acess breaches: waterobject and guiparticlegraphctrl need to check `>=`, not just `>` 5 سال پیش
guiParticleGraphCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
guiPopupMenuCtrl.cpp 755bbacaa0 Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. 4 سال پیش
guiPopupMenuCtrl.h 2ca6af8e48 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. 8 سال پیش
guiRectHandles.cpp 2002d74b78 Issue found with PVS-Studio: 10 سال پیش
guiRectHandles.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
guiSeparatorCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 سال پیش
guiSeparatorCtrl.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
guiShapeEdPreview.cpp 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 سال پیش
guiShapeEdPreview.h 88ae8a9665 Added getShapeConstructorFilePath console function on shapeAsset 4 سال پیش
popupMenu.cpp 755bbacaa0 Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. 4 سال پیش
popupMenu.h a71f5cfd9d Missed header changes 5 سال پیش