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inspector
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5cce344bb1
* BugFix: Fix a missing <vector> include for GCC.
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4 سال پیش |
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editorFunctions.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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editorFunctions.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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guiDebugger.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 سال پیش |
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guiDebugger.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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guiEaseViewCtrl.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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guiEaseViewCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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guiEditCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 سال پیش |
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guiEditCtrl.h
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41e5caf22b
Direct3D11 Engine/source changes
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9 سال پیش |
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guiFilterCtrl.cpp
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5e81c021f5
start cleaning up ConsoleValueRef's
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4 سال پیش |
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guiFilterCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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guiGraphCtrl.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 سال پیش |
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guiGraphCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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guiImageList.cpp
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527c3790d6
Issue found with PVS-Studio:
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10 سال پیش |
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guiImageList.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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guiInspector.cpp
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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4 سال پیش |
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guiInspector.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 سال پیش |
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guiInspectorTypes.cpp
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555c563b39
More updating of editor icons to assets
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4 سال پیش |
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guiInspectorTypes.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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guiMenuBar.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 سال پیش |
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guiMenuBar.h
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3a93a30ced
Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item
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6 سال پیش |
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guiParticleGraphCtrl.cpp
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6b2db37f8a
followup to array acess breaches: waterobject and guiparticlegraphctrl need to check `>=`, not just `>`
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5 سال پیش |
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guiParticleGraphCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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guiPopupMenuCtrl.cpp
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755bbacaa0
Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it.
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4 سال پیش |
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guiPopupMenuCtrl.h
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2ca6af8e48
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
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8 سال پیش |
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guiRectHandles.cpp
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2002d74b78
Issue found with PVS-Studio:
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10 سال پیش |
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guiRectHandles.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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guiSeparatorCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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guiSeparatorCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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guiShapeEdPreview.cpp
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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4 سال پیش |
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guiShapeEdPreview.h
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88ae8a9665
Added getShapeConstructorFilePath console function on shapeAsset
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4 سال پیش |
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popupMenu.cpp
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755bbacaa0
Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it.
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4 سال پیش |
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popupMenu.h
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a71f5cfd9d
Missed header changes
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5 سال پیش |