AtomicWalrus 75625dc679 Reverse depth & 32F buffer format 2 lat temu
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cubeLightShadowMap.cpp 75625dc679 Reverse depth & 32F buffer format 2 lat temu
cubeLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
dualParaboloidLightShadowMap.cpp 75625dc679 Reverse depth & 32F buffer format 2 lat temu
dualParaboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
lightShadowMap.cpp a05c83493e adress gl spotlights disapearing for deferred 4 lat temu
lightShadowMap.h c41b8e00ff clean up the light.cookie entries 4 lat temu
paraboloidLightShadowMap.cpp 75625dc679 Reverse depth & 32F buffer format 2 lat temu
paraboloidLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
pssmLightShadowMap.cpp 75625dc679 Reverse depth & 32F buffer format 2 lat temu
pssmLightShadowMap.h 2753f562e8 shadow caching 10 lat temu
shadowCommon.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
shadowMapManager.cpp 66cc6fb9d1 Removes current implement of shadow caching 6 lat temu
shadowMapManager.h 66cc6fb9d1 Removes current implement of shadow caching 6 lat temu
shadowMapPass.cpp ff4b025c2c adds alphatest shadows for translucent objects 5 lat temu
shadowMapPass.h f52c3d5ed2 uninitialized variables-lighting 5 lat temu
shadowMatHook.cpp 21c17d0ed1 cleanups for shadergen and the visibility feature 4 lat temu
shadowMatHook.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
singleLightShadowMap.cpp 75625dc679 Reverse depth & 32F buffer format 2 lat temu
singleLightShadowMap.h 7dbfe6994d Engine directory for ticket #1 13 lat temu