ImageAsset.cpp 23 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef IMAGE_ASSET_H
  23. #include "ImageAsset.h"
  24. #endif
  25. #ifndef _ASSET_MANAGER_H_
  26. #include "assets/assetManager.h"
  27. #endif
  28. #ifndef _CONSOLETYPES_H_
  29. #include "console/consoleTypes.h"
  30. #endif
  31. #ifndef _TAML_
  32. #include "persistence/taml/taml.h"
  33. #endif
  34. #ifndef _ASSET_PTR_H_
  35. #include "assets/assetPtr.h"
  36. #endif
  37. #include "gfx/gfxStringEnumTranslate.h"
  38. #include "ImageAssetInspectors.h"
  39. // Debug Profiling.
  40. #include "platform/profiler.h"
  41. #include "T3D/assets/assetImporter.h"
  42. #include "gfx/gfxDrawUtil.h"
  43. //-----------------------------------------------------------------------------
  44. StringTableEntry ImageAsset::smNoImageAssetFallback = NULL;
  45. //-----------------------------------------------------------------------------
  46. IMPLEMENT_CONOBJECT(ImageAsset);
  47. ConsoleType(ImageAssetPtr, TypeImageAssetPtr, const char*, "")
  48. //-----------------------------------------------------------------------------
  49. ConsoleGetType(TypeImageAssetPtr)
  50. {
  51. // Fetch asset Id.
  52. return *((const char**)(dptr));
  53. }
  54. //-----------------------------------------------------------------------------
  55. ConsoleSetType(TypeImageAssetPtr)
  56. {
  57. // Was a single argument specified?
  58. if (argc == 1)
  59. {
  60. // Yes, so fetch field value.
  61. *((const char**)dptr) = StringTable->insert(argv[0]);
  62. return;
  63. }
  64. // Warn.
  65. Con::warnf("(TypeImageAssetPtr) - Cannot set multiple args to a single asset.");
  66. }
  67. ConsoleType(assetIdString, TypeImageAssetId, const char*, "")
  68. ConsoleGetType(TypeImageAssetId)
  69. {
  70. // Fetch asset Id.
  71. return *((const char**)(dptr));
  72. }
  73. ConsoleSetType(TypeImageAssetId)
  74. {
  75. // Was a single argument specified?
  76. if (argc == 1)
  77. {
  78. *((const char**)dptr) = StringTable->insert(argv[0]);
  79. return;
  80. }
  81. // Warn.
  82. Con::warnf("(TypeAssetId) - Cannot set multiple args to a single asset.");
  83. }
  84. //-----------------------------------------------------------------------------
  85. ImplementEnumType(ImageAssetType,
  86. "Type of mesh data available in a shape.\n"
  87. "@ingroup gameObjects")
  88. { ImageAsset::Albedo, "Albedo", "" },
  89. { ImageAsset::Normal, "Normal", "" },
  90. { ImageAsset::ORMConfig, "ORMConfig", "" },
  91. { ImageAsset::GUI, "GUI", "" },
  92. { ImageAsset::Roughness, "Roughness", "" },
  93. { ImageAsset::AO, "AO", "" },
  94. { ImageAsset::Metalness, "Metalness", "" },
  95. { ImageAsset::Glow, "Glow", "" },
  96. { ImageAsset::Particle, "Particle", "" },
  97. { ImageAsset::Decal, "Decal", "" },
  98. { ImageAsset::Cubemap, "Cubemap", "" },
  99. EndImplementEnumType;
  100. const String ImageAsset::mErrCodeStrings[] =
  101. {
  102. "TooManyMips",
  103. "UnKnown"
  104. };
  105. //-----------------------------------------------------------------------------
  106. ImageAsset::ImageAsset() : AssetBase(), mUseMips(true), mIsHDRImage(false), mIsValidImage(false), mImageType(Albedo)
  107. {
  108. mImageFileName = StringTable->EmptyString();
  109. mImagePath = StringTable->EmptyString();
  110. mLoadedState = AssetErrCode::NotLoaded;
  111. mChangeSignal.notify(this, &ImageAsset::onAssetRefresh);
  112. }
  113. //-----------------------------------------------------------------------------
  114. ImageAsset::~ImageAsset()
  115. {
  116. }
  117. void ImageAsset::consoleInit()
  118. {
  119. Parent::consoleInit();
  120. Con::addVariable("$Core::NoImageAssetFallback", TypeString, &smNoImageAssetFallback,
  121. "The assetId of the texture to display when the requested image asset is missing.\n"
  122. "@ingroup GFX\n");
  123. smNoImageAssetFallback = StringTable->insert(Con::getVariable("$Core::NoImageAssetFallback"));
  124. }
  125. //-----------------------------------------------------------------------------
  126. void ImageAsset::initPersistFields()
  127. {
  128. docsURL;
  129. // Call parent.
  130. Parent::initPersistFields();
  131. addProtectedField("imageFile", TypeAssetLooseFilePath, Offset(mImageFileName, ImageAsset),
  132. &setImageFileName, &getImageFileName, "Path to the image file.");
  133. addField("useMips", TypeBool, Offset(mUseMips, ImageAsset), "Should the image use mips? (Currently unused).");
  134. addField("isHDRImage", TypeBool, Offset(mIsHDRImage, ImageAsset), "Is the image in an HDR format? (Currently unused)");
  135. addField("imageType", TypeImageAssetType, Offset(mImageType, ImageAsset), "What the main use-case for the image is for.");
  136. }
  137. //------------------------------------------------------------------------------
  138. //Utility function to 'fill out' bindings and resources with a matching asset if one exists
  139. U32 ImageAsset::getAssetByFilename(StringTableEntry fileName, AssetPtr<ImageAsset>* imageAsset)
  140. {
  141. AssetQuery query;
  142. S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, fileName);
  143. if (foundAssetcount == 0)
  144. {
  145. //Didn't work, so have us fall back to a placeholder asset
  146. imageAsset->setAssetId(ImageAsset::smNoImageAssetFallback);
  147. if (imageAsset->isNull())
  148. {
  149. //Well that's bad, loading the fallback failed.
  150. Con::warnf("ImageAsset::getAssetByFilename - Finding of asset associated with file %s failed with no fallback asset", fileName);
  151. return AssetErrCode::Failed;
  152. }
  153. //handle noshape not being loaded itself
  154. if ((*imageAsset)->mLoadedState == BadFileReference)
  155. {
  156. Con::warnf("ImageAsset::getAssetByFilename - Finding of associated with file %s failed, and fallback asset reported error of Bad File Reference.", fileName);
  157. return AssetErrCode::BadFileReference;
  158. }
  159. Con::warnf("ImageAsset::getAssetByFilename - Finding of associated with file %s failed, utilizing fallback asset", fileName);
  160. (*imageAsset)->mLoadedState = AssetErrCode::UsingFallback;
  161. return AssetErrCode::UsingFallback;
  162. }
  163. else
  164. {
  165. //acquire and bind the asset, and return it out
  166. imageAsset->setAssetId(query.mAssetList[0]);
  167. return (*imageAsset)->load();
  168. }
  169. }
  170. StringTableEntry ImageAsset::getAssetIdByFilename(StringTableEntry fileName)
  171. {
  172. if (fileName == StringTable->EmptyString())
  173. return StringTable->EmptyString();
  174. StringTableEntry imageAssetId = ImageAsset::smNoImageAssetFallback;
  175. AssetQuery query;
  176. S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, fileName);
  177. if (foundAssetcount != 0)
  178. {
  179. //acquire and bind the asset, and return it out
  180. imageAssetId = query.mAssetList[0];
  181. }
  182. else
  183. {
  184. AssetPtr<ImageAsset> imageAsset = imageAssetId; //ensures the fallback is loaded
  185. }
  186. return imageAssetId;
  187. }
  188. U32 ImageAsset::getAssetById(StringTableEntry assetId, AssetPtr<ImageAsset>* imageAsset)
  189. {
  190. (*imageAsset) = assetId;
  191. if (imageAsset->notNull())
  192. {
  193. return (*imageAsset)->load();
  194. }
  195. else
  196. {
  197. if (imageAsset->isNull())
  198. {
  199. return AssetErrCode::Failed;
  200. }
  201. //handle fallback not being loaded itself
  202. if ((*imageAsset)->mLoadedState == BadFileReference)
  203. {
  204. Con::warnf("ImageAsset::getAssetById - Finding of asset with id %s failed, and fallback asset reported error of Bad File Reference.", assetId);
  205. return AssetErrCode::BadFileReference;
  206. }
  207. Con::warnf("ImageAsset::getAssetById - Finding of asset with id %s failed, utilizing fallback asset", assetId);
  208. (*imageAsset)->mLoadedState = AssetErrCode::UsingFallback;
  209. return AssetErrCode::UsingFallback;
  210. }
  211. }
  212. //------------------------------------------------------------------------------
  213. void ImageAsset::copyTo(SimObject* object)
  214. {
  215. // Call to parent.
  216. Parent::copyTo(object);
  217. }
  218. U32 ImageAsset::load()
  219. {
  220. if (mLoadedState == AssetErrCode::Ok) return mLoadedState;
  221. if (mImagePath)
  222. {
  223. if (!Torque::FS::IsFile(mImagePath))
  224. {
  225. Con::errorf("ImageAsset::initializeAsset: Attempted to load file %s but it was not valid!", mImageFileName);
  226. mLoadedState = BadFileReference;
  227. return mLoadedState;
  228. }
  229. mLoadedState = Ok;
  230. mIsValidImage = true;
  231. return mLoadedState;
  232. }
  233. mLoadedState = BadFileReference;
  234. mIsValidImage = false;
  235. return mLoadedState;
  236. }
  237. void ImageAsset::initializeAsset()
  238. {
  239. ResourceManager::get().getChangedSignal().notify(this, &ImageAsset::_onResourceChanged);
  240. mImagePath = getOwned() ? expandAssetFilePath(mImageFileName) : mImagePath;
  241. }
  242. void ImageAsset::onAssetRefresh()
  243. {
  244. mImagePath = getOwned() ? expandAssetFilePath(mImageFileName) : mImagePath;
  245. }
  246. void ImageAsset::_onResourceChanged(const Torque::Path& path)
  247. {
  248. if (path != Torque::Path(mImagePath))
  249. return;
  250. refreshAsset();
  251. onAssetRefresh();
  252. }
  253. void ImageAsset::setImageFileName(const char* pScriptFile)
  254. {
  255. // Sanity!
  256. AssertFatal(pScriptFile != NULL, "Cannot use a NULL image file.");
  257. // Update.
  258. mImageFileName = StringTable->insert(pScriptFile, true);
  259. // Refresh the asset.
  260. refreshAsset();
  261. }
  262. GFXTexHandle ImageAsset::getTexture(GFXTextureProfile* requestedProfile)
  263. {
  264. if (mResourceMap.contains(requestedProfile))
  265. {
  266. mLoadedState = Ok;
  267. return mResourceMap.find(requestedProfile)->value;
  268. }
  269. else
  270. {
  271. //If we don't have an existing map case to the requested format, we'll just create it and insert it in
  272. GFXTexHandle newTex = TEXMGR->createTexture(mImagePath, requestedProfile);
  273. if (newTex)
  274. {
  275. mResourceMap.insert(requestedProfile, newTex);
  276. mLoadedState = Ok;
  277. return newTex;
  278. }
  279. else
  280. mLoadedState = BadFileReference;
  281. }
  282. //if (mTexture.isValid())
  283. // return mTexture;
  284. return nullptr;
  285. }
  286. const char* ImageAsset::getImageInfo()
  287. {
  288. if (mIsValidImage)
  289. {
  290. static const U32 bufSize = 2048;
  291. char* returnBuffer = Con::getReturnBuffer(bufSize);
  292. GFXTexHandle newTex = TEXMGR->createTexture(mImagePath, &GFXStaticTextureSRGBProfile);
  293. if (newTex)
  294. {
  295. dSprintf(returnBuffer, bufSize, "%s %d %d %d", GFXStringTextureFormat[newTex->getFormat()], newTex->getHeight(), newTex->getWidth(), newTex->getDepth());
  296. newTex = nullptr;
  297. }
  298. else
  299. {
  300. dSprintf(returnBuffer, bufSize, "ImageAsset::getImageInfo() - Failed to get image info for %s", getAssetId());
  301. }
  302. return returnBuffer;
  303. }
  304. return "";
  305. }
  306. const char* ImageAsset::getImageTypeNameFromType(ImageAsset::ImageTypes type)
  307. {
  308. // must match ImageTypes order
  309. static const char* _names[] = {
  310. "Albedo",
  311. "Normal",
  312. "ORMConfig",
  313. "GUI",
  314. "Roughness",
  315. "AO",
  316. "Metalness",
  317. "Glow",
  318. "Particle",
  319. "Decal",
  320. "Cubemap"
  321. };
  322. if (type < 0 || type >= ImageTypeCount)
  323. {
  324. Con::errorf("ImageAsset::getAdapterNameFromType - Invalid ImageType, defaulting to Albedo");
  325. return _names[Albedo];
  326. }
  327. return _names[type];
  328. }
  329. ImageAsset::ImageTypes ImageAsset::getImageTypeFromName(const char* name)
  330. {
  331. if (dStrIsEmpty(name))
  332. {
  333. return (ImageTypes)Albedo;
  334. }
  335. S32 ret = -1;
  336. for (S32 i = 0; i < ImageTypeCount; i++)
  337. {
  338. if (!dStricmp(getImageTypeNameFromType((ImageTypes)i), name))
  339. ret = i;
  340. }
  341. if (ret == -1)
  342. {
  343. Con::errorf("ImageAsset::getImageTypeFromName - Invalid ImageType name, defaulting to Albedo");
  344. ret = Albedo;
  345. }
  346. return (ImageTypes)ret;
  347. }
  348. DefineEngineMethod(ImageAsset, getImagePath, const char*, (), ,
  349. "Gets the image filepath of this asset.\n"
  350. "@return File path of the image file.")
  351. {
  352. return object->getImagePath();
  353. }
  354. DefineEngineMethod(ImageAsset, getImageInfo, const char*, (), ,
  355. "Gets the info and properties of the image.\n"
  356. "@return The info/properties of the image.")
  357. {
  358. return object->getImageInfo();
  359. }
  360. #ifdef TORQUE_TOOLS
  361. DefineEngineStaticMethod(ImageAsset, getAssetIdByFilename, const char*, (const char* filePath), (""),
  362. "Queries the Asset Database to see if any asset exists that is associated with the provided file path.\n"
  363. "@return The AssetId of the associated asset, if any.")
  364. {
  365. return ImageAsset::getAssetIdByFilename(StringTable->insert(filePath));
  366. }
  367. //-----------------------------------------------------------------------------
  368. // GuiInspectorTypeAssetId
  369. //-----------------------------------------------------------------------------
  370. IMPLEMENT_CONOBJECT(GuiInspectorTypeImageAssetPtr);
  371. ConsoleDocClass(GuiInspectorTypeImageAssetPtr,
  372. "@brief Inspector field type for Shapes\n\n"
  373. "Editor use only.\n\n"
  374. "@internal"
  375. );
  376. void GuiInspectorTypeImageAssetPtr::consoleInit()
  377. {
  378. Parent::consoleInit();
  379. ConsoleBaseType::getType(TypeImageAssetPtr)->setInspectorFieldType("GuiInspectorTypeImageAssetPtr");
  380. }
  381. GuiControl* GuiInspectorTypeImageAssetPtr::constructEditControl()
  382. {
  383. // Create base filename edit controls
  384. GuiControl* retCtrl = Parent::constructEditControl();
  385. if (retCtrl == NULL)
  386. return retCtrl;
  387. retCtrl->getRenderTooltipDelegate().bind(this, &GuiInspectorTypeImageAssetPtr::renderTooltip);
  388. // Change filespec
  389. char szBuffer[512];
  390. const char* previewImage;
  391. if (mInspector->getInspectObject() != nullptr)
  392. {
  393. dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"ImageAsset\", \"AssetBrowser.changeAsset\", %s);",
  394. getIdString());
  395. mBrowseButton->setField("Command", szBuffer);
  396. setDataField(StringTable->insert("targetObject"), NULL, mInspector->getInspectObject()->getIdString());
  397. previewImage = getData();
  398. }
  399. else
  400. {
  401. //if we don't have a target object, we'll be manipulating the desination value directly
  402. dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"ImageAsset\", \"AssetBrowser.changeAsset\", %s, \"%s\");",
  403. mInspector->getIdString(), mVariableName);
  404. mBrowseButton->setField("Command", szBuffer);
  405. previewImage = Con::getVariable(mVariableName);
  406. }
  407. mLabel = new GuiTextCtrl();
  408. mLabel->registerObject();
  409. mLabel->setControlProfile(mProfile);
  410. mLabel->setText(mCaption);
  411. addObject(mLabel);
  412. //
  413. GuiTextEditCtrl* editTextCtrl = static_cast<GuiTextEditCtrl*>(retCtrl);
  414. GuiControlProfile* toolEditProfile;
  415. if (Sim::findObject("ToolsGuiTextEditProfile", toolEditProfile))
  416. editTextCtrl->setControlProfile(toolEditProfile);
  417. GuiControlProfile* toolDefaultProfile = nullptr;
  418. Sim::findObject("ToolsGuiDefaultProfile", toolDefaultProfile);
  419. //
  420. mPreviewImage = new GuiBitmapCtrl();
  421. mPreviewImage->registerObject();
  422. if (toolDefaultProfile)
  423. mPreviewImage->setControlProfile(toolDefaultProfile);
  424. updatePreviewImage();
  425. addObject(mPreviewImage);
  426. //
  427. mPreviewBorderButton = new GuiBitmapButtonCtrl();
  428. mPreviewBorderButton->registerObject();
  429. if (toolDefaultProfile)
  430. mPreviewBorderButton->setControlProfile(toolDefaultProfile);
  431. mPreviewBorderButton->_setBitmap(StringTable->insert("ToolsModule:cubemapBtnBorder_n_image"));
  432. mPreviewBorderButton->setField("Command", szBuffer); //clicking the preview does the same thing as the edit button, for simplicity
  433. addObject(mPreviewBorderButton);
  434. //
  435. // Create "Open in Editor" button
  436. /*mEditButton = new GuiBitmapButtonCtrl();
  437. dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.editAsset(%d.getText());", retCtrl->getId());
  438. mEditButton->setField("Command", szBuffer);
  439. mEditButton->setText("Edit");
  440. mEditButton->setSizing(horizResizeLeft, vertResizeAspectTop);
  441. mEditButton->setDataField(StringTable->insert("Profile"), NULL, "ToolsGuiButtonProfile");
  442. mEditButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
  443. mEditButton->setDataField(StringTable->insert("hovertime"), NULL, "1000");
  444. mEditButton->setDataField(StringTable->insert("tooltip"), NULL, "Open this asset in the Image Editor");
  445. mEditButton->registerObject();
  446. addObject(mEditButton);*/
  447. //
  448. mUseHeightOverride = true;
  449. mHeightOverride = 72;
  450. return retCtrl;
  451. }
  452. bool GuiInspectorTypeImageAssetPtr::updateRects()
  453. {
  454. S32 rowSize = 18;
  455. S32 dividerPos, dividerMargin;
  456. mInspector->getDivider(dividerPos, dividerMargin);
  457. Point2I fieldExtent = getExtent();
  458. Point2I fieldPos = getPosition();
  459. mEditCtrlRect.set(0, 0, fieldExtent.x, fieldExtent.y);
  460. mLabel->resize(Point2I(mProfile->mTextOffset.x, 0), Point2I(fieldExtent.x, rowSize));
  461. RectI previewRect = RectI(Point2I(mProfile->mTextOffset.x, rowSize), Point2I(50, 50));
  462. mPreviewBorderButton->resize(previewRect.point, previewRect.extent);
  463. mPreviewImage->resize(previewRect.point, previewRect.extent);
  464. S32 editPos = previewRect.point.x + previewRect.extent.x + 10;
  465. mEdit->resize(Point2I(editPos, rowSize * 1.5), Point2I(fieldExtent.x - editPos - 5, rowSize));
  466. //mEditButton->resize(Point2I(fieldExtent.x - 105, previewRect.point.y + previewRect.extent.y - rowSize), Point2I(100, rowSize));
  467. mBrowseButton->setHidden(true);
  468. return true;
  469. }
  470. bool GuiInspectorTypeImageAssetPtr::renderTooltip(const Point2I& hoverPos, const Point2I& cursorPos, const char* tipText)
  471. {
  472. if (!mAwake)
  473. return false;
  474. GuiCanvas* root = getRoot();
  475. if (!root)
  476. return false;
  477. AssetPtr<ImageAsset> imgAsset;
  478. U32 assetState = ImageAsset::getAssetById(getData(), &imgAsset);
  479. if (imgAsset == NULL || assetState == ImageAsset::Failed)
  480. return false;
  481. StringTableEntry filename = imgAsset->getImagePath();
  482. if (!filename || !filename[0])
  483. return false;
  484. StringTableEntry previewFilename = filename;
  485. if (Con::isFunction("getAssetPreviewImage"))
  486. {
  487. ConsoleValue consoleRet = Con::executef("getAssetPreviewImage", filename);
  488. previewFilename = StringTable->insert(consoleRet.getString());
  489. if (AssetDatabase.isDeclaredAsset(previewFilename))
  490. {
  491. ImageAsset* previewAsset = AssetDatabase.acquireAsset<ImageAsset>(previewFilename);
  492. previewFilename = previewAsset->getImagePath();
  493. }
  494. }
  495. GFXTexHandle texture(previewFilename, &GFXStaticTextureSRGBProfile, avar("%s() - tooltip texture (line %d)", __FUNCTION__, __LINE__));
  496. if (texture.isNull())
  497. return false;
  498. // Render image at a reasonable screen size while
  499. // keeping its aspect ratio...
  500. Point2I screensize = getRoot()->getWindowSize();
  501. Point2I offset = hoverPos;
  502. Point2I tipBounds;
  503. U32 texWidth = texture.getWidth();
  504. U32 texHeight = texture.getHeight();
  505. F32 aspect = (F32)texHeight / (F32)texWidth;
  506. const F32 newWidth = 150.0f;
  507. F32 newHeight = aspect * newWidth;
  508. // Offset below cursor image
  509. offset.y += 20; // TODO: Attempt to fix?: root->getCursorExtent().y;
  510. tipBounds.x = newWidth;
  511. tipBounds.y = newHeight;
  512. // Make sure all of the tooltip will be rendered width the app window,
  513. // 5 is given as a buffer against the edge
  514. if (screensize.x < offset.x + tipBounds.x + 5)
  515. offset.x = screensize.x - tipBounds.x - 5;
  516. if (screensize.y < offset.y + tipBounds.y + 5)
  517. offset.y = hoverPos.y - tipBounds.y - 5;
  518. RectI oldClip = GFX->getClipRect();
  519. RectI rect(offset, tipBounds);
  520. GFX->setClipRect(rect);
  521. GFXDrawUtil* drawer = GFX->getDrawUtil();
  522. drawer->clearBitmapModulation();
  523. GFX->getDrawUtil()->drawBitmapStretch(texture, rect);
  524. GFX->setClipRect(oldClip);
  525. return true;
  526. }
  527. void GuiInspectorTypeImageAssetPtr::updateValue()
  528. {
  529. Parent::updateValue();
  530. updatePreviewImage();
  531. }
  532. void GuiInspectorTypeImageAssetPtr::updatePreviewImage()
  533. {
  534. const char* previewImage;
  535. if (mInspector->getInspectObject() != nullptr)
  536. previewImage = getData();
  537. else
  538. previewImage = Con::getVariable(mVariableName);
  539. //if what we're working with isn't even a valid asset, don't present like we found a good one
  540. if (!AssetDatabase.isDeclaredAsset(previewImage))
  541. {
  542. mPreviewImage->_setBitmap(StringTable->EmptyString());
  543. return;
  544. }
  545. String imgPreviewAssetId = String(previewImage) + "_PreviewImage";
  546. imgPreviewAssetId.replace(":", "_");
  547. imgPreviewAssetId = "ToolsModule:" + imgPreviewAssetId;
  548. if (AssetDatabase.isDeclaredAsset(imgPreviewAssetId.c_str()))
  549. {
  550. mPreviewImage->setBitmap(StringTable->insert(imgPreviewAssetId.c_str()));
  551. }
  552. else
  553. {
  554. if (AssetDatabase.isDeclaredAsset(previewImage))
  555. {
  556. ImageAsset* imgAsset = AssetDatabase.acquireAsset<ImageAsset>(previewImage);
  557. if (imgAsset && imgAsset->isAssetValid())
  558. {
  559. mPreviewImage->_setBitmap(imgAsset->getAssetId());
  560. }
  561. }
  562. }
  563. if (mPreviewImage->getBitmapAsset().isNull())
  564. mPreviewImage->_setBitmap(StringTable->insert("ToolsModule:genericAssetIcon_image"));
  565. }
  566. void GuiInspectorTypeImageAssetPtr::setPreviewImage(StringTableEntry assetId)
  567. {
  568. //if what we're working with isn't even a valid asset, don't present like we found a good one
  569. if (!AssetDatabase.isDeclaredAsset(assetId))
  570. {
  571. mPreviewImage->_setBitmap(StringTable->EmptyString());
  572. return;
  573. }
  574. String imgPreviewAssetId = String(assetId) + "_PreviewImage";
  575. imgPreviewAssetId.replace(":", "_");
  576. imgPreviewAssetId = "ToolsModule:" + imgPreviewAssetId;
  577. if (AssetDatabase.isDeclaredAsset(imgPreviewAssetId.c_str()))
  578. {
  579. mPreviewImage->setBitmap(StringTable->insert(imgPreviewAssetId.c_str()));
  580. }
  581. else
  582. {
  583. if (AssetDatabase.isDeclaredAsset(assetId))
  584. {
  585. ImageAsset* imgAsset = AssetDatabase.acquireAsset<ImageAsset>(assetId);
  586. if (imgAsset && imgAsset->isAssetValid())
  587. {
  588. mPreviewImage->_setBitmap(imgAsset->getAssetId());
  589. }
  590. }
  591. }
  592. if (mPreviewImage->getBitmapAsset().isNull())
  593. mPreviewImage->_setBitmap(StringTable->insert("ToolsModule:genericAssetIcon_image"));
  594. }
  595. IMPLEMENT_CONOBJECT(GuiInspectorTypeImageAssetId);
  596. ConsoleDocClass(GuiInspectorTypeImageAssetId,
  597. "@brief Inspector field type for Shapes\n\n"
  598. "Editor use only.\n\n"
  599. "@internal"
  600. );
  601. void GuiInspectorTypeImageAssetId::consoleInit()
  602. {
  603. Parent::consoleInit();
  604. ConsoleBaseType::getType(TypeImageAssetId)->setInspectorFieldType("GuiInspectorTypeImageAssetId");
  605. }
  606. #endif