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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "guiGameListMenuCtrl.h"
- #include "console/consoleTypes.h"
- #include "console/engineAPI.h"
- #include "gfx/gfxDrawUtil.h"
- //-----------------------------------------------------------------------------
- // GuiGameListMenuCtrl
- //-----------------------------------------------------------------------------
- GuiGameListMenuCtrl::GuiGameListMenuCtrl()
- : mSelected(NO_ROW),
- mHighlighted(NO_ROW),
- mDebugRender(false)
- {
- VECTOR_SET_ASSOCIATION(mRows);
- // initialize the control callbacks
- mCallbackOnA = StringTable->insert("");
- mCallbackOnB = mCallbackOnA;
- mCallbackOnX = mCallbackOnA;
- mCallbackOnY = mCallbackOnA;
- }
- GuiGameListMenuCtrl::~GuiGameListMenuCtrl()
- {
- for (S32 i = 0; i < mRows.size(); ++i)
- {
- delete mRows[i];
- }
- }
- void GuiGameListMenuCtrl::onRender(Point2I offset, const RectI &updateRect)
- {
- GuiGameListMenuProfile * profile = (GuiGameListMenuProfile *) mProfile;
- GFXDrawUtil* drawUtil = GFX->getDrawUtil();
- F32 xScale = (float) getWidth() / profile->getRowWidth();
- bool profileHasIcons = profile->hasArrows();
- S32 rowHeight = profile->getRowHeight();
- Point2I currentOffset = offset;
- Point2I extent = getExtent();
- Point2I rowExtent(extent.x, rowHeight);
- Point2I textOffset(profile->mTextOffset.x * xScale, profile->mTextOffset.y);
- Point2I textExtent(extent.x - textOffset.x, rowHeight);
- Point2I iconExtent, iconOffset(0.0f, 0.0f);
- if (profileHasIcons)
- {
- iconExtent = profile->getIconExtent();
- // icon is centered vertically plus any specified offset
- S32 iconOffsetY = (rowHeight - iconExtent.y) >> 1;
- iconOffsetY += profile->mIconOffset.y;
- iconOffset = Point2I(profile->mIconOffset.x * xScale, iconOffsetY);
- }
- for (Vector<Row *>::iterator row = mRows.begin(); row < mRows.end(); ++row)
- {
- if (row != mRows.begin())
- {
- // rows other than the first can have padding above them
- currentOffset.y += (*row)->mHeightPad;
- currentOffset.y += rowHeight;
- }
- // select appropriate colors and textures
- ColorI fontColor;
- U32 buttonTextureIndex;
- S32 iconIndex = (*row)->mIconIndex;
- bool useHighlightIcon = (*row)->mUseHighlightIcon;
- if (! (*row)->mEnabled)
- {
- buttonTextureIndex = Profile::TEX_DISABLED;
- fontColor = profile->mFontColorNA;
- }
- else if (row == &mRows[mSelected])
- {
- if (iconIndex != NO_ICON)
- {
- iconIndex++;
- }
- buttonTextureIndex = Profile::TEX_SELECTED;
- fontColor = profile->mFontColorSEL;
- }
- else if ((mHighlighted != NO_ROW) && (row == &mRows[mHighlighted]))
- {
- if (iconIndex != NO_ICON && useHighlightIcon)
- {
- iconIndex++;
- }
- buttonTextureIndex = Profile::TEX_HIGHLIGHT;
- fontColor = profile->mFontColorHL;
- }
- else
- {
- buttonTextureIndex = Profile::TEX_NORMAL;
- fontColor = profile->mFontColor;
- }
- // render the row bitmap
- drawUtil->clearBitmapModulation();
- drawUtil->drawBitmapStretchSR(profile->mTextureObject, RectI(currentOffset, rowExtent), profile->getBitmapArrayRect(buttonTextureIndex));
- // render the row icon if it has one
- if ((iconIndex != NO_ICON) && profileHasIcons && (! profile->getBitmapArrayRect((U32)iconIndex).extent.isZero()))
- {
- iconIndex += Profile::TEX_FIRST_ICON;
- drawUtil->clearBitmapModulation();
- drawUtil->drawBitmapStretchSR(profile->mTextureObject, RectI(currentOffset + iconOffset, iconExtent), profile->getBitmapArrayRect(iconIndex));
- }
- // render the row text
- drawUtil->setBitmapModulation(fontColor);
- renderJustifiedText(currentOffset + textOffset, textExtent, (*row)->mLabel);
- }
- if (mDebugRender)
- {
- onDebugRender(offset);
- }
- renderChildControls(offset, updateRect);
- }
- void GuiGameListMenuCtrl::onDebugRender(Point2I offset)
- {
- GuiGameListMenuProfile * profile = (GuiGameListMenuProfile *) mProfile;
- F32 xScale = (float) getWidth() / profile->getRowWidth();
- ColorI controlBorderColor(200, 200, 200); // gray
- ColorI rowBorderColor(255, 127, 255); // magenta
- ColorI hitBorderColor(255, 0, 0); // red
- Point2I shrinker(-1, -1);
- Point2I extent = getExtent();
- // render a border around the entire control
- RectI borderRect(offset, extent + shrinker);
- GFX->getDrawUtil()->drawRect(borderRect, controlBorderColor);
- S32 rowHeight = profile->getRowHeight();
- Point2I currentOffset(offset);
- Point2I rowExtent(extent.x, rowHeight);
- rowExtent += shrinker;
- Point2I hitAreaExtent(profile->getHitAreaExtent());
- hitAreaExtent.x *= xScale;
- hitAreaExtent += shrinker;
- Point2I hitAreaOffset = profile->mHitAreaUpperLeft;
- hitAreaOffset.x *= xScale;
- Point2I upperLeft;
- for (Vector<Row *>::iterator row = mRows.begin(); row < mRows.end(); ++row)
- {
- // set the top of the current row
- if (row != mRows.begin())
- {
- // rows other than the first can have padding above them
- currentOffset.y += (*row)->mHeightPad;
- currentOffset.y += rowHeight;
- }
- // draw the box around the whole row's extent
- upperLeft = currentOffset;
- borderRect.point = upperLeft;
- borderRect.extent = rowExtent;
- GFX->getDrawUtil()->drawRect(borderRect, rowBorderColor);
- // draw the box around the hit area of the row
- upperLeft = currentOffset + hitAreaOffset;
- borderRect.point = upperLeft;
- borderRect.extent = hitAreaExtent;
- GFX->getDrawUtil()->drawRect(borderRect, hitBorderColor);
- }
- }
- void GuiGameListMenuCtrl::addRow(const char* label, const char* callback, S32 icon, S32 yPad, bool useHighlightIcon, bool enabled)
- {
- Row * row = new Row();
- addRow(row, label, callback, icon, yPad, useHighlightIcon, enabled);
- }
- void GuiGameListMenuCtrl::addRow(Row * row, const char* label, const char* callback, S32 icon, S32 yPad, bool useHighlightIcon, bool enabled)
- {
- row->mLabel = StringTable->insert(label, true);
- row->mScriptCallback = (dStrlen(callback) > 0) ? StringTable->insert(callback, true) : NULL;
- row->mIconIndex = (icon < 0) ? NO_ICON : icon;
- row->mHeightPad = yPad;
- row->mUseHighlightIcon = useHighlightIcon;
- row->mEnabled = enabled;
- mRows.push_back(row);
- updateHeight();
- if (mSelected == NO_ROW)
- {
- selectFirstEnabledRow();
- }
- }
- Point2I GuiGameListMenuCtrl::getMinExtent() const
- {
- Point2I parentMin = Parent::getMinExtent();
- GuiGameListMenuProfile * profile = (GuiGameListMenuProfile *) mProfile;
- S32 minHeight = 0;
- S32 rowHeight = profile->getRowHeight();
- for (Vector<Row *>::const_iterator row = mRows.begin(); row < mRows.end(); ++row)
- {
- minHeight += rowHeight;
- if (row != mRows.begin())
- {
- minHeight += (*row)->mHeightPad;
- }
- }
- if (minHeight > parentMin.y)
- parentMin.y = minHeight;
- return parentMin;
- }
- bool GuiGameListMenuCtrl::onAdd()
- {
- if( !Parent::onAdd() )
- return false;
-
- // If we have a non-GuiGameListMenuProfile profile, try to
- // substitute it for DefaultListMenuProfile.
-
- if( !hasValidProfile() )
- {
- GuiGameListMenuProfile* profile;
- if( !Sim::findObject( "DefaultListMenuProfile", profile ) )
- {
- Con::errorf( "GuiGameListMenuCtrl: %s can't be created with a profile of type %s. Please create it with a profile of type GuiGameListMenuProfile.",
- getName(), mProfile->getClassName() );
- return false;
- }
- else
- Con::warnf( "GuiGameListMenuCtrl: substituted non-GuiGameListMenuProfile in %s for DefaultListMenuProfile", getName() );
-
- setControlProfile( profile );
- }
- return true;
- }
- bool GuiGameListMenuCtrl::onWake()
- {
- if( !Parent::onWake() )
- return false;
-
- if( !hasValidProfile() )
- return false;
-
- if( mRows.empty() )
- {
- Con::errorf( "GuiGameListMenuCtrl: %s can't be woken up without any rows. Please use \"addRow\" to add at least one row to the control before pushing it to the canvas.",
- getName() );
- return false;
- }
- enforceConstraints();
- selectFirstEnabledRow();
- setFirstResponder();
- mHighlighted = NO_ROW;
- return true;
- }
- bool GuiGameListMenuCtrl::hasValidProfile() const
- {
- GuiGameListMenuProfile * profile = dynamic_cast<GuiGameListMenuProfile *>(mProfile);
- return profile;
- }
- void GuiGameListMenuCtrl::enforceConstraints()
- {
- if( hasValidProfile() )
- {
- ((GuiGameListMenuProfile *)mProfile)->enforceConstraints();
- }
- updateHeight();
- }
- void GuiGameListMenuCtrl::updateHeight()
- {
- S32 minHeight = getMinExtent().y;
- if (getHeight() < minHeight)
- {
- setHeight(minHeight);
- }
- }
- void GuiGameListMenuCtrl::onMouseDown(const GuiEvent &event)
- {
- S32 hitRow = getRow(event.mousePoint);
- if (hitRow != NO_ROW)
- {
- S32 delta = (mSelected != NO_ROW) ? (hitRow - mSelected) : (mSelected + 1);
- changeRow(delta);
- }
- }
- void GuiGameListMenuCtrl::onMouseLeave(const GuiEvent &event)
- {
- mHighlighted = NO_ROW;
- }
- void GuiGameListMenuCtrl::onMouseMove(const GuiEvent &event)
- {
- S32 hitRow = getRow(event.mousePoint);
- // allow mHighligetd to be set to NO_ROW so rows can be unhighlighted
- mHighlighted = hitRow;
- }
- void GuiGameListMenuCtrl::onMouseUp(const GuiEvent &event)
- {
- S32 hitRow = getRow(event.mousePoint);
- if ((hitRow != NO_ROW) && isRowEnabled(hitRow) && (hitRow == getSelected()))
- {
- activateRow();
- }
- }
- void GuiGameListMenuCtrl::activateRow()
- {
- S32 row = getSelected();
- if ((row != NO_ROW) && isRowEnabled(row) && (mRows[row]->mScriptCallback != NULL))
- {
- setThisControl();
- if (Con::isFunction(mRows[row]->mScriptCallback))
- {
- Con::executef(mRows[row]->mScriptCallback);
- }
- }
- }
- S32 GuiGameListMenuCtrl::getRow(Point2I globalPoint)
- {
- Point2I localPoint = globalToLocalCoord(globalPoint);
- GuiGameListMenuProfile * profile = (GuiGameListMenuProfile *) mProfile;
- F32 xScale = (float) getWidth() / profile->getRowWidth();
- S32 rowHeight = profile->getRowHeight();
- Point2I currentOffset(0, 0);
- Point2I hitAreaUpperLeft = profile->mHitAreaUpperLeft;
- hitAreaUpperLeft.x *= xScale;
- Point2I hitAreaLowerRight = profile->mHitAreaLowerRight;
- hitAreaLowerRight.x *= xScale;
- Point2I upperLeft, lowerRight;
- for (Vector<Row *>::iterator row = mRows.begin(); row < mRows.end(); ++row)
- {
- if (row != mRows.begin())
- {
- // rows other than the first can have padding above them
- currentOffset.y += (*row)->mHeightPad;
- }
- upperLeft = currentOffset + hitAreaUpperLeft;
- lowerRight = currentOffset + hitAreaLowerRight;
- if ((upperLeft.x <= localPoint.x) && (localPoint.x < lowerRight.x) &&
- (upperLeft.y <= localPoint.y) && (localPoint.y < lowerRight.y))
- {
- return row - mRows.begin();
- }
- currentOffset.y += rowHeight;
- }
- return NO_ROW;
- }
- void GuiGameListMenuCtrl::setSelected(S32 index)
- {
- if (index == NO_ROW)
- {
- // deselection
- mSelected = NO_ROW;
- return;
- }
- if (! isValidRowIndex(index))
- {
- return;
- }
- if (! isRowEnabled(index))
- {
- // row is disabled, it can't be selected
- return;
- }
- mSelected = mClamp(index, 0, mRows.size() - 1);
- }
- bool GuiGameListMenuCtrl::isRowEnabled(S32 index) const
- {
- if (! isValidRowIndex(index))
- {
- return false;
- }
- return mRows[index]->mEnabled;
- }
- void GuiGameListMenuCtrl::setRowEnabled(S32 index, bool enabled)
- {
- if (! isValidRowIndex(index))
- {
- return;
- }
- mRows[index]->mEnabled = enabled;
- if (getSelected() == index)
- {
- selectFirstEnabledRow();
- }
- }
- bool GuiGameListMenuCtrl::isValidRowIndex(S32 index) const
- {
- return ((0 <= index) && (index < mRows.size()));
- }
- void GuiGameListMenuCtrl::selectFirstEnabledRow()
- {
- setSelected(NO_ROW);
- for (Vector<Row *>::iterator row = mRows.begin(); row < mRows.end(); ++row)
- {
- if ((*row)->mEnabled)
- {
- setSelected(row - mRows.begin());
- return;
- }
- }
- }
- bool GuiGameListMenuCtrl::onKeyDown(const GuiEvent &event)
- {
- switch (event.keyCode)
- {
- case KEY_UP:
- changeRow(-1);
- return true;
- case KEY_DOWN:
- changeRow(1);
- return true;
- case KEY_A:
- case KEY_RETURN:
- case KEY_NUMPADENTER:
- case KEY_SPACE:
- case XI_A:
- case XI_START:
- doScriptCommand(mCallbackOnA);
- return true;
- case KEY_B:
- case KEY_ESCAPE:
- case KEY_BACKSPACE:
- case KEY_DELETE:
- case XI_B:
- case XI_BACK:
- doScriptCommand(mCallbackOnB);
- return true;
- case KEY_X:
- case XI_X:
- doScriptCommand(mCallbackOnX);
- return true;
- case KEY_Y:
- case XI_Y:
- doScriptCommand(mCallbackOnY);
- return true;
- default:
- break;
- }
- return Parent::onKeyDown(event);
- }
- bool GuiGameListMenuCtrl::onGamepadAxisUp(const GuiEvent &event)
- {
- changeRow(-1);
- return true;
- }
- bool GuiGameListMenuCtrl::onGamepadAxisDown(const GuiEvent &event)
- {
- changeRow(1);
- return true;
- }
- void GuiGameListMenuCtrl::doScriptCommand(StringTableEntry command)
- {
- if (command && command[0])
- {
- setThisControl();
- Con::evaluate(command, false, __FILE__);
- }
- }
- void GuiGameListMenuCtrl::changeRow(S32 delta)
- {
- S32 oldRowIndex = getSelected();
- S32 newRowIndex = oldRowIndex;
- do
- {
- newRowIndex += delta;
- if (newRowIndex >= mRows.size())
- {
- newRowIndex = 0;
- }
- else if (newRowIndex < 0)
- {
- newRowIndex = mRows.size() - 1;
- }
- }
- while ((! mRows[newRowIndex]->mEnabled) && (newRowIndex != oldRowIndex));
- setSelected(newRowIndex);
- // do the callback
- onChange_callback();
- }
- void GuiGameListMenuCtrl::setThisControl()
- {
- smThisControl = this;
- }
- StringTableEntry GuiGameListMenuCtrl::getRowLabel(S32 rowIndex) const
- {
- AssertFatal(isValidRowIndex(rowIndex), avar("GuiGameListMenuCtrl: You can't get the label from row %d of %s because it is not a valid row index. Please specify a valid row index in the range [0, %d).", rowIndex, getName(), getRowCount()));
- if (! isValidRowIndex(rowIndex))
- {
- // not a valid row index, don't do anything
- return StringTable->insert("");
- }
- return mRows[rowIndex]->mLabel;
- }
- void GuiGameListMenuCtrl::setRowLabel(S32 rowIndex, const char * label)
- {
- AssertFatal(isValidRowIndex(rowIndex), avar("GuiGameListMenuCtrl: You can't set the label on row %d of %s because it is not a valid row index. Please specify a valid row index in the range [0, %d).", rowIndex, getName(), getRowCount()));
- if (! isValidRowIndex(rowIndex))
- {
- // not a valid row index, don't do anything
- return;
- }
- mRows[rowIndex]->mLabel = StringTable->insert(label, true);
- }
- //-----------------------------------------------------------------------------
- // Console stuff (GuiGameListMenuCtrl)
- //-----------------------------------------------------------------------------
- IMPLEMENT_CONOBJECT(GuiGameListMenuCtrl);
- ConsoleDocClass( GuiGameListMenuCtrl,
- "@brief A base class for cross platform menu controls that are gamepad friendly.\n\n"
- "This class is used to build row-based menu GUIs that can be easily navigated "
- "using the keyboard, mouse or gamepad. The desired row can be selected using "
- "the mouse, or by navigating using the Up and Down buttons.\n\n"
- "@tsexample\n\n"
- "new GuiGameListMenuCtrl()\n"
- "{\n"
- " debugRender = \"0\";\n"
- " callbackOnA = \"applyOptions();\";\n"
- " callbackOnB = \"Canvas.setContent(MainMenuGui);\";\n"
- " callbackOnX = \"\";\n"
- " callbackOnY = \"revertOptions();\";\n"
- " //Properties not specific to this control have been omitted from this example.\n"
- "};\n"
- "@endtsexample\n\n"
- "@see GuiGameListMenuProfile\n\n"
- "@ingroup GuiGame"
- );
- IMPLEMENT_CALLBACK( GuiGameListMenuCtrl, onChange, void, (), (),
- "Called when the selected row changes." );
- void GuiGameListMenuCtrl::initPersistFields()
- {
- addField("debugRender", TypeBool, Offset(mDebugRender, GuiGameListMenuCtrl),
- "Enable debug rendering" );
- addField("callbackOnA", TypeString, Offset(mCallbackOnA, GuiGameListMenuCtrl),
- "Script callback when the 'A' button is pressed. 'A' inputs are Keyboard: A, Return, Space; Gamepad: A, Start" );
- addField("callbackOnB", TypeString, Offset(mCallbackOnB, GuiGameListMenuCtrl),
- "Script callback when the 'B' button is pressed. 'B' inputs are Keyboard: B, Esc, Backspace, Delete; Gamepad: B, Back" );
- addField("callbackOnX", TypeString, Offset(mCallbackOnX, GuiGameListMenuCtrl),
- "Script callback when the 'X' button is pressed. 'X' inputs are Keyboard: X; Gamepad: X" );
- addField("callbackOnY", TypeString, Offset(mCallbackOnY, GuiGameListMenuCtrl),
- "Script callback when the 'Y' button is pressed. 'Y' inputs are Keyboard: Y; Gamepad: Y" );
- Parent::initPersistFields();
- }
- DefineEngineMethod( GuiGameListMenuCtrl, addRow, void,
- ( const char* label, const char* callback, S32 icon, S32 yPad, bool useHighlightIcon, bool enabled ),
- ( -1, 0, true, true ),
- "Add a row to the list control.\n\n"
- "@param label The text to display on the row as a label.\n"
- "@param callback Name of a script function to use as a callback when this row is activated.\n"
- "@param icon [optional] Index of the icon to use as a marker.\n"
- "@param yPad [optional] An extra amount of height padding before the row. Does nothing on the first row.\n"
- "@param useHighlightIcon [optional] Does this row use the highlight icon?.\n"
- "@param enabled [optional] If this row is initially enabled." )
- {
- object->addRow( label, callback, icon, yPad, useHighlightIcon, enabled );
- }
- DefineEngineMethod( GuiGameListMenuCtrl, isRowEnabled, bool, ( S32 row ),,
- "Determines if the specified row is enabled or disabled.\n\n"
- "@param row The row to set the enabled status of.\n"
- "@return True if the specified row is enabled. False if the row is not enabled or the given index was not valid." )
- {
- return object->isRowEnabled( row );
- }
- DefineEngineMethod( GuiGameListMenuCtrl, setRowEnabled, void, ( S32 row, bool enabled ),,
- "Sets a row's enabled status according to the given parameters.\n\n"
- "@param row The index to check for validity.\n"
- "@param enabled Indicate true to enable the row or false to disable it." )
- {
- object->setRowEnabled( row, enabled );
- }
- DefineEngineMethod( GuiGameListMenuCtrl, activateRow, void, (),,
- "Activates the current row. The script callback of the current row will be called (if it has one)." )
- {
- object->activateRow();
- }
- DefineEngineMethod( GuiGameListMenuCtrl, getRowCount, S32, (),,
- "Gets the number of rows on the control.\n\n"
- "@return (int) The number of rows on the control." )
- {
- return object->getRowCount();
- }
- DefineEngineMethod( GuiGameListMenuCtrl, getRowLabel, const char *, ( S32 row ),,
- "Gets the label displayed on the specified row.\n\n"
- "@param row Index of the row to get the label of.\n"
- "@return The label for the row." )
- {
- return object->getRowLabel( row );
- }
- DefineEngineMethod( GuiGameListMenuCtrl, setRowLabel, void, ( S32 row, const char* label ),,
- "Sets the label on the given row.\n\n"
- "@param row Index of the row to set the label on.\n"
- "@param label Text to set as the label of the row.\n" )
- {
- object->setRowLabel( row, label );
- }
- DefineEngineMethod( GuiGameListMenuCtrl, setSelected, void, ( S32 row ),,
- "Sets the selected row. Only rows that are enabled can be selected.\n\n"
- "@param row Index of the row to set as selected." )
- {
- object->setSelected( row );
- }
- DefineEngineMethod( GuiGameListMenuCtrl, getSelectedRow, S32, (),,
- "Gets the index of the currently selected row.\n\n"
- "@return Index of the selected row." )
- {
- return object->getSelected();
- }
- //-----------------------------------------------------------------------------
- // GuiGameListMenuProfile
- //-----------------------------------------------------------------------------
- GuiGameListMenuProfile::GuiGameListMenuProfile()
- : mHitAreaUpperLeft(0, 0),
- mHitAreaLowerRight(0, 0),
- mIconOffset(0, 0),
- mRowSize(0, 0),
- mRowScale(1.0f, 1.0f)
- {
- }
- bool GuiGameListMenuProfile::onAdd()
- {
- if (! Parent::onAdd())
- {
- return false;
- }
- // We can't call enforceConstraints() here because incRefCount initializes
- // some of the things to enforce. Do a basic sanity check here instead.
-
- if( !mBitmapName || !dStrlen(mBitmapName) )
- {
- Con::errorf( "GuiGameListMenuProfile: %s can't be created without a bitmap. Please add a 'Bitmap' property to the object definition.", getName() );
- return false;
- }
-
- if( mRowSize.x < 0 )
- {
- Con::errorf( "GuiGameListMenuProfile: %s can't have a negative row width. Please change the row width to be non-negative.", getName() );
- return false;
- }
-
- if( mRowSize.y < 0 )
- {
- Con::errorf( "GuiGameListMenuProfile: %s can't have a negative row height. Please change the row height to be non-negative.", getName() );
- return false;
- }
- return true;
- }
- void GuiGameListMenuProfile::enforceConstraints()
- {
- if( getBitmapArrayRect(0).extent.isZero() )
- Con::errorf( "GuiGameListMenuCtrl: %s can't be created without a bitmap. Please add a bitmap to the profile's definition.", getName() );
- if( mRowSize.x < 0 )
- Con::errorf( "GuiGameListMenuProfile: %s can't have a negative row width. Please change the row width to be non-negative.", getName() );
- mRowSize.x = getMax(mRowSize.x, 0);
- if( mRowSize.y < 0 )
- Con::errorf( "GuiGameListMenuProfile: %s can't have a negative row height. Please change the row height to be non-negative.", getName() );
- mRowSize.y = getMax(mRowSize.y, 0);
- Point2I rowTexExtent = getBitmapArrayRect(TEX_NORMAL).extent;
- mRowScale.x = (float) getRowWidth() / rowTexExtent.x;
- mRowScale.y = (float) getRowHeight() / rowTexExtent.y;
- }
- Point2I GuiGameListMenuProfile::getIconExtent()
- {
- Point2I iconExtent = getBitmapArrayRect(TEX_FIRST_ICON).extent;
- // scale both by y to keep the aspect ratio
- iconExtent.x *= mRowScale.y;
- iconExtent.y *= mRowScale.y;
- return iconExtent;
- }
- Point2I GuiGameListMenuProfile::getArrowExtent()
- {
- Point2I arrowExtent = getBitmapArrayRect(TEX_FIRST_ARROW).extent;
- // scale both by y to keep the aspect ratio
- arrowExtent.x *= mRowScale.y;
- arrowExtent.y *= mRowScale.y;
- return arrowExtent;
- }
- Point2I GuiGameListMenuProfile::getHitAreaExtent()
- {
- if (mHitAreaLowerRight == mHitAreaUpperLeft)
- {
- return mRowSize;
- }
- else
- {
- return mHitAreaLowerRight - mHitAreaUpperLeft;
- }
- }
- //-----------------------------------------------------------------------------
- // Console stuff (GuiGameListMenuProfile)
- //-----------------------------------------------------------------------------
- IMPLEMENT_CONOBJECT(GuiGameListMenuProfile);
- ConsoleDocClass( GuiGameListMenuProfile,
- "@brief A GuiControlProfile with additional fields specific to GuiGameListMenuCtrl.\n\n"
- "@tsexample\n"
- "new GuiGameListMenuProfile()\n"
- "{\n"
- " hitAreaUpperLeft = \"10 2\";\n"
- " hitAreaLowerRight = \"190 18\";\n"
- " iconOffset = \"10 2\";\n"
- " rowSize = \"200 20\";\n"
- " //Properties not specific to this control have been omitted from this example.\n"
- "};\n"
- "@endtsexample\n\n"
- "@ingroup GuiGame"
- );
- void GuiGameListMenuProfile::initPersistFields()
- {
- addField( "hitAreaUpperLeft", TypePoint2I, Offset(mHitAreaUpperLeft, GuiGameListMenuProfile),
- "Position of the upper left corner of the row hit area (relative to row's top left corner)" );
- addField( "hitAreaLowerRight", TypePoint2I, Offset(mHitAreaLowerRight, GuiGameListMenuProfile),
- "Position of the lower right corner of the row hit area (relative to row's top left corner)" );
- addField( "iconOffset", TypePoint2I, Offset(mIconOffset, GuiGameListMenuProfile),
- "Offset from the row's top left corner at which to render the row icon" );
- addField( "rowSize", TypePoint2I, Offset(mRowSize, GuiGameListMenuProfile),
- "The base size (\"width height\") of a row" );
- Parent::initPersistFields();
- removeField("tab");
- removeField("mouseOverSelected");
- removeField("modal");
- removeField("opaque");
- removeField("fillColor");
- removeField("fillColorHL");
- removeField("fillColorNA");
- removeField("border");
- removeField("borderThickness");
- removeField("borderColor");
- removeField("borderColorHL");
- removeField("borderColorNA");
- removeField("bevelColorHL");
- removeField("bevelColorLL");
- removeField("fontColorLink");
- removeField("fontColorLinkHL");
- removeField("justify");
- removeField("returnTab");
- removeField("numbersOnly");
- removeField("cursorColor");
- removeField("profileForChildren");
- }
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