| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182 | //-----------------------------------------------------------------------------// Copyright (c) 2012 GarageGames, LLC//// Permission is hereby granted, free of charge, to any person obtaining a copy// of this software and associated documentation files (the "Software"), to// deal in the Software without restriction, including without limitation the// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or// sell copies of the Software, and to permit persons to whom the Software is// furnished to do so, subject to the following conditions://// The above copyright notice and this permission notice shall be included in// all copies or substantial portions of the Software.//// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS// IN THE SOFTWARE.//-----------------------------------------------------------------------------#ifndef _GUICONSOLETEXTCTRL_H_#define _GUICONSOLETEXTCTRL_H_#ifndef _GFONT_H_#include "gfx/gFont.h"#endif#ifndef _GUITYPES_H_#include "gui/core/guiTypes.h"#endif#ifndef _GUICONTROL_H_#include "gui/core/guiControl.h"#endifclass GuiConsoleTextCtrl : public GuiControl{private:   typedef GuiControl Parent;public:   enum Constants { MAX_STRING_LENGTH = 255 };protected:   String mConsoleExpression;   String mResult;   Resource<GFont> mFont;   Vector<U32> mStartLineOffset;   Vector<U32> mLineLen;public:   //creation methods   DECLARE_CONOBJECT(GuiConsoleTextCtrl);   DECLARE_CATEGORY( "Gui Editor" );      GuiConsoleTextCtrl();   virtual ~GuiConsoleTextCtrl();   static void initPersistFields();   //Parental methods   bool onWake();   void onSleep();   //text methods   virtual void setText( const char *txt = NULL );   const char* getText() { return mConsoleExpression.c_str(); }   //rendering methods   void calcResize();   void onPreRender();    // do special pre render processing   void onRender( Point2I offset, const RectI &updateRect );   //Console methods   const char* getScriptValue();   void setScriptValue( const char *value );};#endif //_GUI_TEXT_CONTROL_H_
 |