AzaezelX 061c25686d add setEulerRotation to pair with getEulerRotation for sceneobjects 2 anni fa
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culling 7392d598da uninitialized variables-scene 5 anni fa
mixin 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 anni fa
zones f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 anni fa
fogStructs.h 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 anni fa
pathManager.cpp 0a962342ac Adds handling to the path manager so it can deal with both looping and non-looping paths 5 anni fa
pathManager.h 0a962342ac Adds handling to the path manager so it can deal with both looping and non-looping paths 5 anni fa
reflectionManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
reflectionManager.h 0047842b33 Fix for Issue #124 for CustomMaterial Refraction 13 anni fa
reflectionMatHook.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 10 anni fa
reflectionMatHook.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
reflector.cpp 75625dc679 Reverse depth & 32F buffer format 2 anni fa
reflector.h 6a3603c737 Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene. 5 anni fa
sceneCameraState.cpp f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 anni fa
sceneCameraState.h f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 anni fa
sceneContainer.cpp 09c651c26d Corrected profile for GameObjectAsset type field button 6 anni fa
sceneContainer.h 9dd9d2f9b7 scenecontainer cleanup 7 anni fa
sceneManager.cpp 74d847c513 fix bounds box display 3 anni fa
sceneManager.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
sceneObject.cpp 061c25686d add setEulerRotation to pair with getEulerRotation for sceneobjects 2 anni fa
sceneObject.h f4e6060b52 pathshape cleanups and callbacks 3 anni fa
sceneObjectLightingPlugin.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
scenePolyhedralSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
scenePolyhedralSpace.h 7f1f6a5e8b Fix for link error when building with clang-cl 10 anni fa
sceneRenderState.cpp 66cc6fb9d1 Removes current implement of shadow caching 6 anni fa
sceneRenderState.h 022b87cac2 from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces. 6 anni fa
sceneSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
sceneSpace.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
sceneTracker.cpp 15f67015d3 Reordering initialization methods #1912 8 anni fa
sceneTracker.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
sgUtil.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
sgUtil.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
simPath.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 anni fa
simPath.h f4e6060b52 pathshape cleanups and callbacks 3 anni fa