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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "component/moreAdvancedComponent.h"
- // unitTest_runTests("Component/MoreAdvancedComponent");
- //////////////////////////////////////////////////////////////////////////
- IMPLEMENT_CONOBJECT(MoreAdvancedComponent);
- ConsoleDocClass( MoreAdvancedComponent,
- "@brief This is a slightly more advanced component which will be used to demonstrate "
- "components which are dependent on other components.\n\n"
- "Not intended for game development, for editors or internal use only.\n\n "
- "@internal");
- bool MoreAdvancedComponent::onComponentRegister( SimComponent *owner )
- {
- if( !Parent::onComponentRegister( owner ) )
- return false;
- // This will return the first interface of type SimpleComponent that is cached
- // on the parent object.
- mSCInterface = owner->getInterface<SimpleComponentInterface>();
- // If we can't find this interface, our component can't function, so false
- // will be returned, and this will signify, to the top-level component, that it
- // should fail the onAdd call.
- return ( mSCInterface != NULL );
- }
- bool MoreAdvancedComponent::testDependentInterface()
- {
- // These two requirements must be met in order for the test to proceed, so
- // lets check them.
- if( mSCInterface == NULL || !mSCInterface->isValid() )
- return false;
- return mSCInterface->isFortyTwo( 42 );
- }
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