moreAdvancedComponent.cpp 2.6 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "component/moreAdvancedComponent.h"
  23. // unitTest_runTests("Component/MoreAdvancedComponent");
  24. //////////////////////////////////////////////////////////////////////////
  25. IMPLEMENT_CONOBJECT(MoreAdvancedComponent);
  26. ConsoleDocClass( MoreAdvancedComponent,
  27. "@brief This is a slightly more advanced component which will be used to demonstrate "
  28. "components which are dependent on other components.\n\n"
  29. "Not intended for game development, for editors or internal use only.\n\n "
  30. "@internal");
  31. bool MoreAdvancedComponent::onComponentRegister( SimComponent *owner )
  32. {
  33. if( !Parent::onComponentRegister( owner ) )
  34. return false;
  35. // This will return the first interface of type SimpleComponent that is cached
  36. // on the parent object.
  37. mSCInterface = owner->getInterface<SimpleComponentInterface>();
  38. // If we can't find this interface, our component can't function, so false
  39. // will be returned, and this will signify, to the top-level component, that it
  40. // should fail the onAdd call.
  41. return ( mSCInterface != NULL );
  42. }
  43. bool MoreAdvancedComponent::testDependentInterface()
  44. {
  45. // These two requirements must be met in order for the test to proceed, so
  46. // lets check them.
  47. if( mSCInterface == NULL || !mSCInterface->isValid() )
  48. return false;
  49. return mSCInterface->isFortyTwo( 42 );
  50. }