Areloch 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 rokov pred
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advanced 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 rokov pred
basic 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
common 1c62080f7f cleaned up member::radius 7 rokov pred
shadowMap 33ebe34440 more gfx shadowvar cleanups 7 rokov pred
lightInfo.cpp 15f67015d3 Reordering initialization methods #1912 8 rokov pred
lightInfo.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
lightManager.cpp 124ecb2fe0 Merge pull request #1984 from FooBarbarians/fix-1912 8 rokov pred
lightManager.h af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 rokov pred
lightQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 rokov pred
lightQuery.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
lightingInterfaces.cpp 7dbfe6994d Engine directory for ticket #1 13 rokov pred
lightingInterfaces.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
shadowManager.cpp e718841467 Eliminate DefineConsoleFunction 7 rokov pred
shadowManager.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred