Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
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creator.cpp 15f67015d3 Reordering initialization methods #1912 8 лет назад
creator.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
editTSCtrl.cpp f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 лет назад
editTSCtrl.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
editor.cpp 827e70d674 Integration of Entities into the inspector/editor so they can call back into the tool scripts for custom handling. 9 лет назад
editor.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
editorIconRegistry.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
editorIconRegistry.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
gizmo.cpp 15f67015d3 Reordering initialization methods #1912 8 лет назад
gizmo.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
guiConvexShapeEditorCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
guiConvexShapeEditorCtrl.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
guiDecalEditorCtrl.cpp 1ee127b753 more unused variable cleanups 9 лет назад
guiDecalEditorCtrl.h 11398bb04e Issue found with PVS-Studio: 10 лет назад
guiMissionArea.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
guiMissionArea.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
guiMissionAreaEditor.cpp 9907c4592e Fixed bad string compares and simdictionary 11 лет назад
guiMissionAreaEditor.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
guiTerrPreviewCtrl.cpp 15f67015d3 Reordering initialization methods #1912 8 лет назад
guiTerrPreviewCtrl.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
tSelection.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
tSelection.h 5c688260d5 Issue found with PVS-Studio: 10 лет назад
terrainActions.cpp 1ee127b753 more unused variable cleanups 9 лет назад
terrainActions.h 8eb0e98f86 Add a new Terrain brush action: Smooth Slope. 12 лет назад
terrainEditor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
terrainEditor.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
undoActions.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 9 лет назад
undoActions.h 62fa40380b Fixes for "incomplete type" errors when compiling with clang-cl 11 лет назад
worldEditor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
worldEditor.h f1d315d51a adds an atGizmo option - for now drops a new object at a given singular mesh position. TODO: at the center of a given group. 9 лет назад
worldEditorSelection.cpp 15f67015d3 Reordering initialization methods #1912 8 лет назад
worldEditorSelection.h 7d2315c781 sets snap to grid to itterate through selected objects and settle them into the nearest (seected value), ie 1, 2.5, 3.33 ect. 9 лет назад