Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
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GLSL 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
HLSL 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
conditionerFeature.cpp 4409a12af6 Fix GLSL out fragment shader color. 11 rokov pred
conditionerFeature.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
featureMgr.cpp 7dbfe6994d Engine directory for ticket #1 13 rokov pred
featureMgr.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
featureSet.cpp 36daca8d8e Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch. 10 rokov pred
featureSet.h 36daca8d8e Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch. 10 rokov pred
featureType.cpp 7dbfe6994d Engine directory for ticket #1 13 rokov pred
featureType.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
langElement.cpp edd1e0a270 Removes Direct3D9 functionality. 8 rokov pred
langElement.h edd1e0a270 Removes Direct3D9 functionality. 8 rokov pred
shaderComp.cpp 3496c549b5 Hardware Skinning Support 9 rokov pred
shaderComp.h 3496c549b5 Hardware Skinning Support 9 rokov pred
shaderDependency.cpp 7dbfe6994d Engine directory for ticket #1 13 rokov pred
shaderDependency.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
shaderFeature.cpp 41e5caf22b Direct3D11 Engine/source changes 9 rokov pred
shaderFeature.h 15f67015d3 Reordering initialization methods #1912 8 rokov pred
shaderGen.cpp ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 rokov pred
shaderGen.h 1ac8fab884 Changes for get necesary sampler names for OpenGL shaders. 11 rokov pred
shaderGenVars.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
shaderGenVars.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
shaderOp.cpp 7dbfe6994d Engine directory for ticket #1 13 rokov pred
shaderOp.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred