AzaezelX ad05a78946 sanity check nodelist presence 4 роки тому
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editors 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 роки тому
VolumetricFog.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 роки тому
VolumetricFog.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 роки тому
VolumetricFogRTManager.cpp 1efb687867 uninitialized variables-environment and forrest 5 роки тому
VolumetricFogRTManager.h 27d6665d21 set volumetric fog to use the standard window-resized trigger for it's update 6 роки тому
basicClouds.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 роки тому
basicClouds.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 роки тому
cloudLayer.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 роки тому
cloudLayer.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 роки тому
decalRoad.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 роки тому
decalRoad.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 роки тому
meshRoad.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 роки тому
meshRoad.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 роки тому
nodeListManager.cpp ad05a78946 sanity check nodelist presence 4 роки тому
nodeListManager.h 1efb687867 uninitialized variables-environment and forrest 5 роки тому
river.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 роки тому
river.h 1efb687867 uninitialized variables-environment and forrest 5 роки тому
scatterSky.cpp f185bef8a3 leverage isScriptFile 4 роки тому
scatterSky.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 роки тому
skyBox.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 роки тому
skyBox.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 роки тому
sun.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 роки тому
sun.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 роки тому
timeOfDay.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
timeOfDay.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
waterBlock.cpp 1efb687867 uninitialized variables-environment and forrest 5 роки тому
waterBlock.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. 11 роки тому
waterObject.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 роки тому
waterObject.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 роки тому
waterPlane.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
waterPlane.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. 11 роки тому