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baseMatInstance.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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baseMatInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 tahun lalu |
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baseMaterialDefinition.h
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ff4b025c2c
adds alphatest shadows for translucent objects
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5 tahun lalu |
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customMaterialDefinition.cpp
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f633ef3a3d
fill in the validated variables
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10 bulan lalu |
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customMaterialDefinition.h
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efbe5e90f5
virtuals removed
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1 tahun lalu |
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customShaderBindingData.h
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5f59ebbacc
uninitialized variables-materials
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5 tahun lalu |
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matInstance.cpp
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2b295fb7f0
rest of virtuals removed
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1 tahun lalu |
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matInstance.h
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efbe5e90f5
virtuals removed
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1 tahun lalu |
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matInstanceHook.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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matInstanceHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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matStateHint.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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matStateHint.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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matTextureTarget.cpp
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 tahun lalu |
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matTextureTarget.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 tahun lalu |
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materialDefinition.cpp
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f3cad0d77e
Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does.
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5 bulan lalu |
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materialDefinition.h
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f3cad0d77e
Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does.
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5 bulan lalu |
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materialFeatureData.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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materialFeatureData.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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materialFeatureTypes.cpp
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56e4484ff6
remove glowbin as it's own render pass
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1 tahun lalu |
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materialFeatureTypes.h
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645f88d4af
emissive to recivesShadows
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3 tahun lalu |
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materialList.cpp
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 tahun lalu |
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materialList.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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materialManager.cpp
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ea49af52a5
Update materialManager.cpp
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9 bulan lalu |
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materialManager.h
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fad397d914
always cleanup -_-
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9 bulan lalu |
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materialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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miscShdrDat.h
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3496c549b5
Hardware Skinning Support
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9 tahun lalu |
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processedCustomMaterial.cpp
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fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
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1 tahun lalu |
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processedCustomMaterial.h
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2b295fb7f0
rest of virtuals removed
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1 tahun lalu |
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processedMaterial.cpp
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40974dd14b
use of get<some name> methods that already return nulls/false when attempting to load
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7 bulan lalu |
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processedMaterial.h
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56e4484ff6
remove glowbin as it's own render pass
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1 tahun lalu |
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processedShaderMaterial.cpp
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8bd145d54f
use of get<some name> methods that already return nulls/false when attempting to load
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7 bulan lalu |
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processedShaderMaterial.h
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fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
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1 tahun lalu |
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sceneData.h
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56e4484ff6
remove glowbin as it's own render pass
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1 tahun lalu |
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shaderData.cpp
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f633ef3a3d
fill in the validated variables
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10 bulan lalu |
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shaderData.h
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efbe5e90f5
virtuals removed
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1 tahun lalu |
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shaderMaterialParameters.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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shaderMaterialParameters.h
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2b295fb7f0
rest of virtuals removed
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1 tahun lalu |