JeffR f3cad0d77e Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. 5 bulan lalu
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baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 tahun lalu
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects 5 tahun lalu
customMaterialDefinition.cpp f633ef3a3d fill in the validated variables 10 bulan lalu
customMaterialDefinition.h efbe5e90f5 virtuals removed 1 tahun lalu
customShaderBindingData.h 5f59ebbacc uninitialized variables-materials 5 tahun lalu
matInstance.cpp 2b295fb7f0 rest of virtuals removed 1 tahun lalu
matInstance.h efbe5e90f5 virtuals removed 1 tahun lalu
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
matStateHint.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
matTextureTarget.cpp dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 tahun lalu
matTextureTarget.h dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 tahun lalu
materialDefinition.cpp f3cad0d77e Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. 5 bulan lalu
materialDefinition.h f3cad0d77e Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. 5 bulan lalu
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
materialFeatureTypes.cpp 56e4484ff6 remove glowbin as it's own render pass 1 tahun lalu
materialFeatureTypes.h 645f88d4af emissive to recivesShadows 3 tahun lalu
materialList.cpp 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 4 tahun lalu
materialList.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
materialManager.cpp ea49af52a5 Update materialManager.cpp 9 bulan lalu
materialManager.h fad397d914 always cleanup -_- 9 bulan lalu
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
miscShdrDat.h 3496c549b5 Hardware Skinning Support 9 tahun lalu
processedCustomMaterial.cpp fe26ffc375 shift capturing from a globalMacro to a sceneRenderstate S32 1 tahun lalu
processedCustomMaterial.h 2b295fb7f0 rest of virtuals removed 1 tahun lalu
processedMaterial.cpp 40974dd14b use of get<some name> methods that already return nulls/false when attempting to load 7 bulan lalu
processedMaterial.h 56e4484ff6 remove glowbin as it's own render pass 1 tahun lalu
processedShaderMaterial.cpp 8bd145d54f use of get<some name> methods that already return nulls/false when attempting to load 7 bulan lalu
processedShaderMaterial.h fe26ffc375 shift capturing from a globalMacro to a sceneRenderstate S32 1 tahun lalu
sceneData.h 56e4484ff6 remove glowbin as it's own render pass 1 tahun lalu
shaderData.cpp f633ef3a3d fill in the validated variables 10 bulan lalu
shaderData.h efbe5e90f5 virtuals removed 1 tahun lalu
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
shaderMaterialParameters.h 2b295fb7f0 rest of virtuals removed 1 tahun lalu