| .. |
|
baseMatInstance.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
před 13 roky |
|
baseMatInstance.h
|
3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
|
před 6 roky |
|
baseMaterialDefinition.h
|
ff4b025c2c
adds alphatest shadows for translucent objects
|
před 5 roky |
|
customMaterialDefinition.cpp
|
f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
|
před 2 roky |
|
customMaterialDefinition.h
|
efbe5e90f5
virtuals removed
|
před 1 rokem |
|
customShaderBindingData.h
|
5f59ebbacc
uninitialized variables-materials
|
před 5 roky |
|
matInstance.cpp
|
2b295fb7f0
rest of virtuals removed
|
před 1 rokem |
|
matInstance.h
|
efbe5e90f5
virtuals removed
|
před 1 rokem |
|
matInstanceHook.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
před 13 roky |
|
matInstanceHook.h
|
7dbfe6994d
Engine directory for ticket #1
|
před 13 roky |
|
matStateHint.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
před 13 roky |
|
matStateHint.h
|
7dbfe6994d
Engine directory for ticket #1
|
před 13 roky |
|
matTextureTarget.cpp
|
dca2dc0074
Implementation of guiRenderTargetVizCtrl
|
před 5 roky |
|
matTextureTarget.h
|
dca2dc0074
Implementation of guiRenderTargetVizCtrl
|
před 5 roky |
|
materialDefinition.cpp
|
138e426ed1
Ensures that material animation flags are cleared when values are changed so they don't "stick"
|
před 1 rokem |
|
materialDefinition.h
|
efbe5e90f5
virtuals removed
|
před 1 rokem |
|
materialFeatureData.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
před 13 roky |
|
materialFeatureData.h
|
7dbfe6994d
Engine directory for ticket #1
|
před 13 roky |
|
materialFeatureTypes.cpp
|
56e4484ff6
remove glowbin as it's own render pass
|
před 1 rokem |
|
materialFeatureTypes.h
|
645f88d4af
emissive to recivesShadows
|
před 3 roky |
|
materialList.cpp
|
438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
|
před 4 roky |
|
materialList.h
|
7dbfe6994d
Engine directory for ticket #1
|
před 13 roky |
|
materialManager.cpp
|
829cc2b24a
Adjusts some of the loading logic, for guiBitmapCtrl mostly, to not try and load ALL image content upfront during client init, improving load times
|
před 2 roky |
|
materialManager.h
|
d23ee397e6
adds wetness
|
před 3 roky |
|
materialParameters.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
před 8 roky |
|
miscShdrDat.h
|
3496c549b5
Hardware Skinning Support
|
před 9 roky |
|
processedCustomMaterial.cpp
|
fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
|
před 1 rokem |
|
processedCustomMaterial.h
|
2b295fb7f0
rest of virtuals removed
|
před 1 rokem |
|
processedMaterial.cpp
|
56e4484ff6
remove glowbin as it's own render pass
|
před 1 rokem |
|
processedMaterial.h
|
56e4484ff6
remove glowbin as it's own render pass
|
před 1 rokem |
|
processedShaderMaterial.cpp
|
56e4484ff6
remove glowbin as it's own render pass
|
před 1 rokem |
|
processedShaderMaterial.h
|
fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
|
před 1 rokem |
|
sceneData.h
|
56e4484ff6
remove glowbin as it's own render pass
|
před 1 rokem |
|
shaderData.cpp
|
808e2f4200
Groundwork for other shaders
|
před 1 rokem |
|
shaderData.h
|
efbe5e90f5
virtuals removed
|
před 1 rokem |
|
shaderMaterialParameters.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
před 8 roky |
|
shaderMaterialParameters.h
|
2b295fb7f0
rest of virtuals removed
|
před 1 rokem |